UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015.
It's an independent branch, and its aim is to clean up and improve current Blender Game Engine (BGE) code, experiment with new features, and implement forgotten features that currently exist but have not been merged with the official Blender trunk.
Currently, after the Blender Foundation's decision to delete BGE from next 2.8 release UPBGE becomes, de facto, the only one to follow the development of the Game Engine. This gives us even more freedom, if possible, to make certain decisions, since we will never, in any way, come into conflict with the official version.
Its development cycle spans the course of 4 months: 3 months to add new features and refactors and 1 months to fix bugs. Then a new release is made available for download (around 3 or 4 per year).
Regularly, the UPBGE merges the official Blender new patches, to stay up-to-date with the last Blender evolutions.
The UPBGE team is composed of volunteers; BGE users who are interested in the game engine development, a web developer, and a communication manager.
You can take a look at the release notes to see all the new features: UPBGE Release Notes
Is a New Action Shooter Game Project by RednapGames! The game has Great Graphics & Visual Effects, is in 3D, has Quick Movements with Realistic Sound Effects... and of course Lots of Bullets and Chaos! The Future for this game will have more Enemies, Maps, Customisation, and Destruction with both Arena Mode and Story Mode. Currently, the game is in a Very Early Testing Stage 2.0, things will be Added & Changed for the Better! 🤖
Stick Shootout is inspired by an old Stick Figure Flash Game that I hold very close to my heart, the name of that game is Stick Arena Ballistic. I want Stick Shootout to somewhat feel like the Original Flash Game meanwhile still being its Own Thing.
*New Death Animation & Blood Logic!
*Bots Reworked, more intelligent, and more unpredictable!
*Bots can now use all weapons! The Bots start with a random weapon!
*Weapon balance and shotgun now have projectile damage!
*Two Bots instead of one! *Bugfixes & More!
The Player and Bots have the same amount of HP and deal the same Damage.
Punching deals 10 Dmg first and 13 Dmg Second hit.
Baseball bat deals 30 Dmg and has more Range than Punching.
AK deals 8 Dmg per bullet.
9mm deals 12 Dmg but does fire a lot Slower than AK.
Shotgun fires 3 Projectiles that do have Limited Range and will spread out the longer they travel. Projectile damage is 19 Dmg, 16 Dmg, and 15 Dmg, this means that two shots all connected will Kill Instantly!
Try out the Movement, Controls & Shooting Action! This version is to get a little feeling of how the game will be running. Try it out and say what you think can be better & what is good, this is an Early Test Version after all! I will listen to every comment and am ready for Criticism & Feedback!
Boom Headshot! 😈
This game project by Sharing with your budds or online, would be really glad if you did and helps me out more than you think.
Tell me what I can improve in my games:
Check out my videos on youtube:
Support me on Patreon:
Patreon.com ❤️
My Official Website:
www.rednapgames.com (Offline)
DEAD END 3 Full Release V1.84! This is the first Full Release of DEAD END 3... Let's kill some Mutants!
A New Stick Figure Action Shooter Game Project By RednapGames added on IndieDB... Hell Yeah!
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