Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
Unigine engine also powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.
A video with sounds and a detailed description of the mechanic's work, and why he started with the cycle of the day - is described here.
The project is in the genre of survival, and the first thing that should work exactly is the daily time.
Grass, bush line, natural springs and a lot of little things. The "Point" location comes to its logical conclusion.
Old assettes in a new way - it came out! As before, the game mechanic decided to make a good old "Point" map for the harvest mode for testing.
At the testing stage, it was decided to introduce a static geometry of clothing that is activated on the character. Alpha masks are applied to the materials...
Accept the challenge of harsh survival The world where you need to survive in the harsh and cruel realities, ruled by greed and greed. You need to find...
The Dreamers does not fall under the category of next-generation games, nor does it employ advanced graphics associated with such games. Instead, it represents...
Hello friends, I would like to introduce to you our new project ESQ, which came from the desire to create a modern successor to the legendary game Ultima...
Sumoman – is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various...
Oil Rush is a real-time naval strategy game based on group control. It combines the strategic challenge of a classical RTS with the sheer fun of Tower...
Tryst is a competitive Real Time Strategy Game that aims to provide a unique spin to the established strategy model that combines player choice with unit...
MMT is Steam-Punk MMORPG demo that is under development by RunServer - authors of middleware for massive MMO servers. Two years ago our company created...
Cradle is a science-fiction first-person quest with freedom of movement. The story is built around the relations of the protagonist and a mechanical girl...
Dilogus - The Winds of War is a third person High Fantasy RPG action game that immerses players deep into the awe inspiring fantasy world of Dilogus...
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I want to see more developers use this engine.
Even before the release, I read that was a good chance that the Oil Rush released an SDK for full or partial modification of the game. My question is - will have fans in general, whether the SDK and if your answer is yes, when did it happen?
im currently in computer class and i hope that game-design minor will replace unity-3d (which is crap and windows/mac only) with unigine! unigine is far more advanced an runs on linux natively! i had to work with unity (no NOT the shell for ubuntu, thats great but the game-design program) just once, we had to import a blender file... wel why just dont use blender then? i still have to choose a minor, and i really like game design but i don t think i will because of the crappy software they use...
So, you think Unity is crap because you can't "directly" use it on your OS instead of using something like a Virtual Machine or "Dual-Booting" your OS?
Any plans for after Oil Rush, I mean does the company plan to make other games or just oil rush and thats it??
We'll see =)
Unigine is the best engine I've come across. Not just in terms of how advanced it is, but also the support they've built up around it. A heap of tutorials that are very straight-forward and demos of all the common techniques.
I thoroughly recommend getting a copy of the evaluation version from their website and you'll see what I mean!
:)
Special indie deal on licensing Unigine engine: Unigine.com
OK, it's time to update the page a little bit =)
BTW we have added Oil Rush (Unigine-powered naval strategy game) page as well: Indiedb.com
This is what more commercial engines should be like, OpenGL so it can also work on Linux and hopefully Mac
It's already available on Mac: Unigine.com
Well I know that now ever since it was released!