Torque 2D is the world's most powerful and easy-to-use 2D game engine. Built atop the common Torque core architecture, it offers many of the features of our cutting-edge 3D game engine, but customized for 2D gameplay. With development paths that allow publishing to Windows, Mac, Xbox 360*, Wii*, iPhone*, your game will reach the widest possible audience. And with its intuitive and powerful editor, anyone can jump into game creation with little to no prior knowledge. *Requires a separate licenseYour license to Torque 2D provides you with a 100% complete 2D feature set.Cross Platform, Dual Graphics API Graphics Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script.Physics Torque's Level Editor is built entirely using this GUI system, so it is platform independent. Sound Source Code Documentation
Torque products are built on a common architecture, but optimized per platform and Torque 2D supports a wider range of platforms than any other modern game engine technology. Build and deploy to PC, Mac, Wii*, and Xbox 360* all from the same project. You can even take the project to the iPhone* with some simple modifications for the hardware. *Requires a separate licenseLevel Editor
Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for designing and editing a game. The Level Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
Torque 2D's powerful rendering is perfectly suited to achieving a great-looking artistic style. Torque 2D's graphics API includes implementations for all types of hardware and operating systems performing on more than 99% of all gamer hardware (Steam Hardware Survey). Console graphics implementations for the Xbox, iPhone, and Wii provide a straightforward path for developers to reach gamers on those devices as well.Behaviors
Torque 2D allows users to share snippets of code easily within the editor. Simply create a behavior, send the behavior file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.Networking
Torque 2D's integrated networking system makes implementing event-based multiplayer options a breeze. RPG and RTS games can be made to easily support multiplayer modes on any network.Scripting
Torquescript is a fast, easy to use C++ like scripting language that ties all the various elements of a project together. It supports a large complement of functions including math, object manipulation, fileIO, and more. Torquescript features:
Torque 2D physics are modeled after real-world Newtonian physics. Apply inertia, linear velocity, angular velocity, friction, restitution, relaxation, damping, or a number of other physical attributes to your object and watch it handle interactive collision with perfect scaling.GUI
Torque provides for fully customizable GUI module including:
Torque 2D uses the OpenAL sound library by default and supports a wide range of features. These include:
For Torque 2D Pro licensees, clean, fast, robust C++. Optimize your game or extend the engine to meet your game's needs. You can also integrate commercial middleware to take your title to the next level.Genre Kits
Genre kits are available for Torque 2D. All Genre Kits combine expert coding with world-class optimized in-game art assets for a quick start to any new project. Choose from
Torque licensees join the 150,000+ developer community and have access to an enormous set of valuable community resources. There are dozens of tutorials and a wealth of learning materials available on the site. Users receive free patch updates throughout the year and free upgrades to minor version releases. Each new release is designed for a seamless project transition.
Hi, everyone!
The big stuff this build includes the data.mod and dialogue.mod files that exposes a lot of in-game data to be modded. Game too hard? Make it easier - your way. Too easy? Be masochistic like me and make enemies far more punishing, or marines far weaker.
The Armory Deck gets a boss - and he's an asshole. Marines beware! As with every other boss in the game, it does not have immunities or subvert your hard earned tactical knowledge. But it does have a trick or two up its sleeve. Learn fast or die fast.
One of the complaints I get is that some people find it hard to pick out units - readability can be an issue with such a sprite-filled screen. I endeavored to fix this with some tileset changes. My process:
There was a lot of back and forth regarding hue, brightness/contrast, saturation, et cetera. But the gist is that a lighter background (floor tiles essentially) helps pick out units due to dark outlines. Bouncing AND contrast!
I added an opt-in feature that sends non-identifiable game play data to a server. This will help me better balance and design Steam Marines. It also has a very prototype-y online high score (disabled by default) - maybe an online leaderboard is in the cards? We'll see!
Thanks for reading, and happy robot hunting!
Mister Bums
The full changelog follows:
v0.8.6a
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New/Changed Features
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Bug Fixes
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Notes
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Steam Marines v0.8.5a is out with the new Engineer class, new Medical Deck boss, new Perk System, and more!
Steam Marines v0.8.4a is out with a random event/weather system, new game options, balance tweaks, fire/reload/projectile animations, and more!
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Two things doesnt allow Torque2D to be a 10: real time networking and Linux support.
i wish i could get a full version of this for free then pay them for it when i get the money from my game
It's now free. As in MIT License. Enjoy.