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An intense PvP-filled space MMO where you not only take your ship into epic battles, but manage each and every crew member inside. You play the role of the ship’s captain. Command one of your engineers to fix a broken shield generator or tell one of your security officers to attack intruders that are boarding the ship. There’s just as much fun inside the ship as there is outside! - Massively multiplayer support for thousands of players - Real-time ship-to-ship combat (PvP!), using laser cannons, photon-style weapons, and other futuristic weapons - Board other players ships to loot cargo and attack their crew (even more PvP!!) - Interior ship gameplay such as assigning crew members to various stations, repairing ship damage, and healing injured crew members - Two races spanning seven galaxies, each with it's own danger level from fairly safe to imminent death. - Eight classes of ships including War ships, Trade ships, Science vessels, Diplomatic vessels and Pirate ships.

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TheScriptan
TheScriptan

So, the game died? :(

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BantamCityGames Creator
BantamCityGames

@TheScriptan Starship Empire development is still on going. Due to the failed Kickstarter development has slowed, but is still in progress. I'm a lone developer with a full time job and two young kids, so it's hard even finding the time to work on it, but rest assured, it will happen at some point.

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TheScriptan
TheScriptan

Makes absolute sense, thank you for sharing your view and why the development is slow, keep up the great work then! ^^

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Marktk
Marktk

That looks awesome and sounds amazing too, i'd look forward to seeing the game or playing it, the entire feeling to it of being kinda like FTL and a mmo at the same time with actual action combat and everything is amazing, i wonder if you'd suport two people utlizing one ship or parties or somethin like that, thou looking forward to when you release the game cause it looks really good.

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BantamCityGames Creator
BantamCityGames

Thanks @Marktk! Development is a little slow due to the Kickstarter funding goal not being met, but slowly but surely I'm working towards release.

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