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This engine, developing started at 2001 year. For all the years of its development, the engine was change a set of names.

For a working version of the serial number engine, currently adopted for 0. Now, the name of the engine is replaced to the Genetic.

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The list below is preliminary features as possible to add new chips.

- Real-time shaders- Real-time WYSYVYG-programming

- Dynamic lighting and shadows (not deferred)

- Component system of objects

- Record \ Playback AVI-video

- User interface based on Adobe Flash

- Megatexture (for characters and environments)

- Geometry modifiers (twist, compression, stretching, arbitrary transformation)

- Construct a multi-level forest (from grass to huge trees)

- A lot of different audio file formats- AI System

- Adjustable Dynamic sky and diurnal cycle (an arbitrary number of rendered stars, satellites, sky color, etc., etc.)

- Changing the rendering library "on the fly"

- Facial animation system- Tools for creating cinematics on the engine

- The system of "Alchemy" for a simple simulation of interactions of different chemical compounds - oxidation, reduction, mixing with different reagents, and other chemical reactions.

- Two physics engine

- Bullet and Havok

- Easy to use tools for developing

And much more. The first demo on the engine soon.

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