• Register

nCine is a multi-platform 2D game engine written in C++11 that runs on Linux, Windows, macOS, Android and Emscripten. The work started eight years ago, in June 2011, and has continued since.

It features a fast sprite blitter with automatic batching (that can also render particles, animated sprites or mesh based ones), music streaming and sound effects, Lua scripting, integration with ImGui, RenderDoc and Tracy, high-performance custom made templated containers, bitmap font rendering with kerning, joystick support with gamepad mappings, multi level logger and more.
You can have a look at the gallery or read more about its features on the website.

Dependency libraries for PC and Android can be easily compiled from sources with a set of custom CMake scripts.
Some of them are libogg, libvorbis and OpenAL-soft for sound, SDL2 and GLFW for window and input, libpng and WebP for images (but many GPU compressed formats are supported too) plus OpenGL 3.3 and OpenGL ES 3.0 for rendering.

The development takes place mainly on Qt Creator and ArchLinux with the help of a whole set of additional open source tools like CMake, cppcheck, Valgrind, Doxygen, GraphViz, clang-format, Google Test, gcovr and Google Benchmark.

Additional developing tools are RenderDoc, apitrace and Tracy.

On GitHub you will find the engine, a Pong example project, a particle editor, the CMake scripts for compiling the dependencies, the data sets, the Jekyll website and the continuous integration artifacts.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Kirikiri2

Kirikiri2

GPL

Kirikiri is a scripting engine for the creation of visual novel games. It utilizes the KAG (KiriKiri Adventure Game System) framework and an object-oriented...

ArcadeBox

ArcadeBox

GPL

ArcadeBox is an easy to use, codeless, open source and cross platform game engine developed by hanisoftwares and cutawayshot games for their games, its...

Limon Engine

Limon Engine

L-GPL

Limon Engine is a Multiplatform, multithread, 3D game engine focusing on FPS games. It is a Free software, and all history starting from commit 0 is on...

Clausewitz Engine

Clausewitz Engine

Proprietary

Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...

GoldSrc

GoldSrc

Commercial

This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...

Frostbite 3

Frostbite 3

Proprietary

In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...

X