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The development team behind the nCine multi-platform 2D engine

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MIT licence

A multi-platform 2D game engine that runs on Linux, Windows, macOS and Android

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Latest tweets from @ncine2d

Now that the source code have been released you can have a look at the very first commit from exactly eight years a… T.co

23hours ago

RT @gamefromscratch: Check out nCine. A 2D C++ powered cross platform (Win, Mac, Linux, Android) game engine, that was recently open so… T.co

Jun 17 2019

nCine source code have finally been released on GitHub! Github.com

Jun 11 2019

RT @phoronix: #nCine Is An Interesting #OpenSource 2D Game Engine #gamedev Phoronix.com

Jun 2 2019

Did you ever want to capture frames with @RenderDoc from inside your nCine application? Now you can:… T.co

May 14 2019

Take a look at how nCine's CMake scripts have been completely overhauled in this eighth development update: Encelo.github.io

Apr 1 2019

A faster hash table implementation based on open addressing and leapfrog probing and a new PCG32 random number gene… T.co

Jan 8 2019

Instrumentation for the Tracy frame profiler (https://bitbucket.org/wolfpld/tracy) has been successfully added to the engine! 🙌… T.co

Dec 16 2018

ncParticleEditor shows what can be done when you put together the nCine, the #Lua programming language and @ocornutT.co

Sep 29 2018

Do you want to know more about the new updated renderer with automatic batching of draw calls?… T.co

Aug 6 2018


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