Koi Musubi
Visual NovelAfter studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
Kirikiri is a scripting engine for the creation of visual novel games. It utilizes the KAG (KiriKiri Adventure Game System) framework and an object-oriented scripting language called TJS to simplify the development process. Initially released in 1998 by Japanese developer W.Dee, stable builds had been continuously developed until October 26, 2010 with the latest evaluation version being released on April 11, 2013. Due to a stagnation in development, the code has been forked and is now continued as KirikiriZ.
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After studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
This is the world created by God, everyone lives in peace under his rule. Here, God's Order is everywhere, you have to Obey the rules, or you will be...
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The engine is based on OpenGL. Version 1.5 is better to access some advanced features, but 1.1 should be supported as well. The renderer uses some common...
The engine used to build this game is unknown. This is not a _real_ game engine, this is a generic placeholder.
Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java.
Very small word game engine. small side project. will not be working on it a lot.
A modified branch of the blender game engine with greater graphic and performance capabilities.
The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is...
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