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Welcome to the Afflicted Forests...

A world engulfed by death and disease, with very few signs of life. As you awaken from an eternal slumber, you look around to see the damage that has been done. The Elven Sages had foreseen that you would awaken to stop the blight - but you were too late. You recall that there were other Elven Eternals like yourself who were to awaken, but find no one in your immediate search. All you discover are diseased creatures and infested artifacts of a ruined civilization, a civilization you used to be a part of... You quickly come to your senses and ready your weapon, remembering your vow to protect and restore the sacred Elven Forests for all of eternity.

Classes and Customization:

Customize your loadout prior to each match by choosing a class, a weapon, and a set of 10 abilities. There are two caster classes: Wizards and Druids; and two melee classes: Rogues and Clerics.

  • Level up your character to unlock new survival campaigns and to equip higher level spells and weapons.
  • Level up each weapon to unlock weapon talents and enchantment slots.
    • Weapons gain experience 4 times as fast as your character.
    • A weapon's level cannot surpass a character's level
    • Each weapon has a primary ability and an ultimate ability
  • If you have a Wizard weapon equipped, you can only equip abilities for Wizards and Casters. If you equip a Rogue weapon, you can only use Rogue or Melee abilities.
  • Once a match is over, you can re-select your class, weapon, and spells before playing another match. Players are never expected to lock their character into choosing one single class.

As the head developer, I have always been a fan of games that offer the player many ways to progress and customize their character, and even more importantly: games that offer a lot to do after you've progressed your character. As with any game that has a level-up system, there will always be a point where players hit the maximum level.

After hitting the level cap, players will gain access to hidden areas of each survival campaign, offering new objectives and bosses that are not available to players who are still leveling up. Additionally, players can compete in casual or ranked PvP scenarios.

Available Game Modes:

Survival Campaigns: (Single Player / 2-4 player co-op):

Choose a class and create a customized load-out and see how long you can survive while exploring the Afflicted Elven forests! Enemies will continue to spawn in waves, getting stronger every round. However the waves of enemies are not the primary focus - while surviving is important, players will also be left to explore and discover many new weapons, spells, and items by completing formal quests as well as hidden objectives exclusive to each survival map. At the end of each match, players will be rewarded gold and extra experience based on how many waves they survived.

We are currently working on two Survival Campaign Maps to showcase in our Early Access phase:

  1. ThornHaven Woods
    • Available at level 1.
    • New zones and quests unlocked at level 10 and at level 20
  2. (Name TBA)
    • Available at level 10
    • New Zones and quests unlocked at level 20

Arena Mode (1v1, 2v2, 3v3):

Enter into a battle to the death alone or with a team, and fight to be the last team standing! Arena maps are much smaller than other maps.

Survival War Mode

Survival war is almost identical to the normal Survival Campaign, except there's another team of players on the other side of the map to compete with. Work to find and eliminate the other team's base camp to prevent them from re-spawning in order to win the match! After your team has won, you may choose to carry on with the game as a normal survival campaign, or exit the match to claim your winnings immediately.

BattleGround Scenarios (large team battles)

Join a large team and battle the enemy team for control of the objective! Battleground scenarios include objectives such as capture the flag, king of the hill, and last man standing.

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Combat and Customization


In this article, I'll be talking about the combat system in The Afflicted Forests, as well as the primary game mode available for solo and co-op: Survival Campaigns.

The Afflicted Forests was inspired by a wide variety of games. Many aspects of our spell system were inspired by games such as World of Warcraft, DarkSouls, and the Elder Scrolls. However, the weapon system aims to mimic First and Third-Person-Shooters, offering a faster paced and more engaging RPG-style combat system.


Here is a short gameplay video displaying a combat scenario as a Wizard welding the Frost Staff and a few spells:

*Please pardon any incomplete animations or models - we're still hard at work improving the graphics*


Each weapon has a primary attack and an Ultimate ability. Primary attacks cost little to no mana, and can be used as quickly as your character can swing your weapon, offering a reliable source of sustained damage. Ultimate abilities typically have a longer cooldown, and can be used to unleash a powerful effect unique to each weapon.

In the video featured above, you will see the Frost Staff casting two abilities from the weapon: the primary ability, Frost Bolt, slows and damages the enemy it hits; and the ultimate ability, Ice Storm, that creates a frosty storm, causing heavy damage and slowing all enemies caught in its radius.

Spells & Abilities:

In addition to the two weapon abilities, you can also choose up to 10 non-weapon abilities when creating your loadout. These include spells that do damage, disable enemies, heal allies, or temporarily power up your character. The spells that you can choose from will depend upon the class you are currently playing.


There are 4 classes: Wizards and Druids (casters), as well as Clerics, and Rogues(melee).


Upon creating a character, you will not be asked to choose a class. Instead, you can play any class at any time, simply by equipping a weapon for that class.

Wizards and Druids can equip unique spells for casters, while Clerics and Rogues can utilize a set of exclusive melee abilities. All four classes can utilize a set of global Elven Abilities. Additionally, each class will also have its own unique set of spells. This way, there are many different ways to build each class, depending on your weapon and spell selection.

Here is an example of a Wizard's Spell selection. A wizard will have access to spells from three spell books: Wizard, Cater, and Elven:


What are Survival Campaigns?

Each 'Survival Campaign' takes place on a unique map. Waves of enemies will spawn until you and your team have all died. As a result, a major goal is to stay alive for as many rounds as possible! Additionally, each campaign will have its own Bosses, Allies, and Objectives... as well as unique Spells, Weapons, and Items offered as rewards. You will also be rewarded gold based on how many waves you managed to survive at the end of a match.

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Each map has its own quest line, hidden objectives, and rewards. Quests or objectives will become available as you discover new zones, level up, or gather more 'Arcane Energy' (currency rewarded for defeating plagued enemies in a match).

Upon death, all arcane energy is lost and any upgrades purchased with arcane energy are lost as well, but your character will retain all of its Experience as well as any Weapons, Spells, and Gold that you acquired (gold is used to purchase new spells, weapons, and consumable items in the Character Shop.)

For more information, check out the rest of our page, and feel free to send a message or leave a comment if you have any questions or suggestions!

In our next article, I'll go into more detail about the current Weapons and Spells available in the game right now, and hopefully provide some finished screenshots showing the character customization & information interface that we're currently working on.

Thanks, Ryan M.

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