FOnline Developers are a young creative group determined to recreate the feeling and gameplay of the games Fallout and Fallout 2, pushing it even further, to the limits where massively multiplayer online game meets the role playing game. For this purpose, we are creating the FOnline Engine for everyone. FOnline is your Fallout world - online.
Though, even if the focus is set mostly on the Fallout games, it is possible to create totally new games without any Fallout connection at all.
Constantly updated repository is accessible at Github.com.
For help and/or support, please visit the English speaking community (Rotators development team) at Fodev.net.
Not sure whether you're acquainted with the FOnline engine, but if not then in short, it's an isometric sprite-based engine, development of which started as a modification for Fallout 2 back in 2004. I joined the process in 2006 and ended up leading the development efforts. I work on this project to the best of my ability, learning gamedev as I go. There have been different methods of engine distribution: binaries, source code, some mixes of both. Anyhow, there is a need to structure this whole thing.
The idea is to unite the efforts of all active Fonline servers and finally release the first official version of the FOnline engine. Currently everyone's using old builds deeply sinked in legacy code, not having the time or the knowledge to switch to a newer version. There are two essential reasons:
1. There's no new version. The new version has been being refactored and finalized for ten years with no final release.
2. People get used to the old, not-so-perfect mechanics. Since they know how to operate them, they keep doing it in utter hopelessness for real changes.
My idea consists in the union of all the key developers who still work on their servers. Together, we could contribute a lot and finally release the first version, after which we can help each other to migrate individual servers to this final version.
I believe the ETA for this is around four months, so the API will get freezed for this period and we'll get a new shiny engine. After that we'll update the game based on the engine.
Why not Unity or Unreal? If it's about Fallout spirit, having Fallout graphics system, and it's online, then it would require reengineering the original Fallout spriting system, isometric render, serialization system, network connectivity and transactions, all kinds of format parsers and loaders and other things. This engine is almost 16 years old. We didn't have Unity back then.
The engine will remain free under the MIT licensee.
In October 2018 FOnline engine source code was release to public! According to this event, Rotators announced FOclassic - fork of the engine with many...
Another big week is behind me! I started sifting through my 70+ GB of Fallout related stuff to see what will be used and what won't. Years of collecting...
Thats right folk! The Server is once again online in all her glory! Hurry up and download the patch so we can play!!
Hey guys, as its the School Holidays I have had plenty of time to work on fixing bugs and adding new features. Im proud to present a few!
Edinadr is a fonline procedurally generated dungeon crawler vs gm characcters who are at war with the player the game uses rts controls for the gm commander...
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FOnline: 2238 brings you back to the world of Fallout once you knew it, only this time as a MMO-RPG hybrid. Cross the border where the unique game setting...
Fonline Last Breath is a solo game build with Fonline engine. It take place in east of europe. The player will have full freedom in his action, you ll...
FOnline Forever is free to play post-nuclear MMORPG in the FOnline engine with some unique features.
Van Buren: A Fallout RPG Adventure is a remake of Interplay's canceled Fallout 3 by fans. You are the Prisoner in this - the biggest ever - Fallout game...
FOnline 2 is a 100% free Fallout MMORPG, based on the original Fallout 1 and 2 games. WARNING: studies have shown Fonline2 is more addictive than jet!
FOnline: Ashes of Phoenix is a Fallout MMORPG based on the FOnline engine. It takes you to Phoenix, Arizona, around 2220.
This is a roleplaying project based on Interplay's Fallout universe. The storyline is located at southeast to the Glow. Somewhere around Arizona,s desert...
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In October 2018 FOnline engine source code was release to public! According to this event, Rotators announced FOclassic - fork of the engine with many improvements for current and future games based on FOnline engine.
More information about upcoming changes related to open source FOnline engine:
Fodev.net
Github repositories:
FOnline: Github.com
FOClassic: Github.com
PReloaded: Github.com
Don't forget about joining fodev.net and Discord!
could some one make a co op fallout 1/2 not mmo but co-op using the fonline engine?
Hey how do I download the damn game engine?!?!?!
foclassic: Github.com
fonline: Github.com
Defiantly going to use this.
Current playable FOnline servers and projects here: Fodev.net
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we got only 1 mod that is still updated here :/
2238 has its own changelog board. We only post updates on ModDB if something more important happens.
I was wondering, I changed my settings in the config files but a lot of dialogue is still in Russian, is that normal? If it is, does someone have a vanilla version of the SDK translated? It would be great! Thanks!