Part 01 - Terrain and texturing:
Part 02 - Custom textures:
Update! Quick tutorial to make things more efficient:
Part 03 - Importing textured models from XSI Mod Tool:
CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.
I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures.
Posted by YamahaAlex37 on - Basic Mapping/Technical
Part 01 - Terrain and texturing:
Part 02 - Custom textures:
Update! Quick tutorial to make things more efficient:
Part 03 - Importing textured models from XSI Mod Tool:
Thanks mate! Come the right time, I'll work with your tutorials to introduce myself to Crengine3. What other resource webpages are good for tutorials, etc.?
Thanks for tutorials
@SinKing More CryENGINE 3 Tutorial pages:
Freesdk.crydev.net
Sdk.crydev.net
Crydev.net
Moddb.com