I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!
It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.
So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
is it just me or ur avatar glitches out of the black box?
Thanks for the feedback on my models.
I had a mess with your latest gun concept, i would widen the handle and the trigger space, it seems far to thin even in comparison to the front support handle, just as a matter of realism and im not sure if that's what your aiming for.. cant wait to see a 3d model of it.
aza
I did change a lot of things from the concept to model. The concept proportions are cartoony in some ways. I toned them down. Hope you like the result. Thanks for commenting!
I've just been wondering about the votes on the comments. Why do the 2 random comments have the most positive votes? Something must be wrong.
The votes have changed in favor of the comments that make sense by now!
It's up to +4 votes, sir.
I agreed, something must definitely be wrong here XD
Damn Sin, you're getting good!
Nice DayZ doodles!
I took your advice and updated all three "workflows" - they should be a little more readable, now. Danke ;)