I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!
It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.
So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
is it just me or ur avatar glitches out of the black box?
Thanks for the feedback on my models.
I had a mess with your latest gun concept, i would widen the handle and the trigger space, it seems far to thin even in comparison to the front support handle, just as a matter of realism and im not sure if that's what your aiming for.. cant wait to see a 3d model of it.
aza
I did change a lot of things from the concept to model. The concept proportions are cartoony in some ways. I toned them down. Hope you like the result. Thanks for commenting!
I've just been wondering about the votes on the comments. Why do the 2 random comments have the most positive votes? Something must be wrong.
The votes have changed in favor of the comments that make sense by now!
It's up to +4 votes, sir.
I agreed, something must definitely be wrong here XD
Damn Sin, you're getting good!
Nice DayZ doodles!
I took your advice and updated all three "workflows" - they should be a little more readable, now. Danke ;)