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Known for Noir Syndrome, Thief Town, and more, Glass Knuckle Games is a studio from Boston, MA focused on creating surprisingly entertaining games. From text-GUI rougelikes to arcade shooters, procedurally-generated detective sims to multiplayer Wild West stabbing sprees, Glass Knuckle experiments with a wide variety of game types and aesthetics. Confident retro art direction and rude teen attitudes push us into the future of game development. Glass Knuckle Games is comprised of Dave Gedarovich, Brett Davis, James Johnston, and Owen Watson.

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Heliophobia

Heliophobia

Adventure

Heliophobia is a dark first-person horror/mystery presented with a non-linear narrative. While the game follows a distinct story, the order of levels...

Defragmented

Defragmented

Role Playing

Defragmented is a cyberpunk action-RPG by Dave Gedarovich and James Johnston. Unravel a power struggle for the future of evolution through lightning-fast...

Nauticalith

Nauticalith

Adventure

Nauticalith, by Glass Knuckle Games, is a procedurally-generated ocean exploration and survival game. It was originally made in one week for both the...

Thief Town

Thief Town

Stealth

The greatest wild west themed multiplayer stealth party the world will ever know.

Noir Syndrome

Noir Syndrome

Adventure

Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack...

Dumble

Dumble

Arcade

Dumble is an arcade-style dual stick shooter with a unique spell combination system. It features over fifty different spells, six handsome worlds, and...

Polygon Storm

Polygon Storm

Arcade

Polygon Storm is fast-paced, minimalistic, arcade action in short doses; featuring a kickass soundtrack by the renowned chiptune artist, ABSRDST. The...

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Latest tweets from @glass_knuckle, @entropy_phi

Been looking forward to this for a while. The potential performance gains are insane compared to almost anything el… T.co

Apr 14 2021 by entropy_phi

Mundaun, the very cool hand-drawn horror game by @dasmirts, looks like almost nothing before it. But how do you "ha… T.co

Apr 13 2021 by entropy_phi

RT @lettier: #b3d #lowpoly #screenshotsaturday πŸ₯‘ T.co

Apr 11 2021 by entropy_phi

RT @entropy_phi: Yeah we got sprint, sneak, vault, slide, jump, and climb. What else ya lookin' for? #screenshotsaturday #gamedev… T.co

Apr 10 2021 by glass_knuckle

Yeah we got sprint, sneak, vault, slide, jump, and climb. What else ya lookin' for? #screenshotsaturday #gamedev… T.co

Apr 10 2021 by entropy_phi

RT @entropy_phi: For a late #screenshotsaturday, I've been making some new destructible stuff that doesn't simply shatter in to piec… T.co

Apr 4 2021 by glass_knuckle

RT @entropy_phi: Some level design WIP for this week's #screenshotsaturday. Gotta love screen-space reflections on shiny metal floor… T.co

Mar 27 2021 by glass_knuckle

RT @entropy_phi: I'm always working on improving player movement in small ways, so this week I implemented vaulting. Allows for much… T.co

Mar 20 2021 by glass_knuckle

RT @entropy_phi: Carrying too much junk? Just throw it out! #screenshotsaturday #madewithunity #gamedev T.co

Mar 6 2021 by glass_knuckle

RT @entropy_phi: 𝕴𝖙 π–”π–“π–‘π–ž π–Œπ–Šπ–™π–˜ π–œπ–”π–—π–˜π–Š #screenshotsaturday #gamedev #madewithunity T.co

Feb 20 2021 by glass_knuckle

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