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Heliophobia is a dark first-person horror/mystery presented with a non-linear narrative. While the game follows a distinct story, the order of levels, events, and numerous environmental factors are different for each player. Ultimately, everyone will be able to uncover and interpret the overarching story - and the sinister world surrounding it - in their own way.

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RT @entropy_phi: For a late-Christmas #screenshotsaturday, here's a nailgun I've been working on lately. Not as reliable as the guns… T.co

Dec 26 2021

RT @entropy_phi: 𝘛𝘩𝘪𝘯𝘬 𝘲𝘶𝘪𝘤𝘬, 𝘵𝘩𝘦𝘳𝘦'𝘴 𝘰𝘯𝘭𝘺 𝘢 𝘧𝘦𝘸 𝘴𝘦𝘤𝘰𝘯𝘥𝘴 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶 𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘤𝘰𝘭𝘥 𝘢𝘴𝘱𝘩𝘢𝘭𝘵. #screenshotsaturday #gamedevT.co

Dec 11 2021

RT @entropy_phi: The secret to making UI is to spread it out across all development, so you can suffer a little bit every single wee… T.co

Dec 4 2021

RT @entropy_phi: Somehow managed to spawn an unkillable monster inside a piece of barbed wire, leading to a very unfortunate fate...… T.co

Nov 20 2021

RT @entropy_phi: It's been a long time coming, but I've finally implemented highlighting for the countless interactable objects in t… T.co

Nov 13 2021

RT @entropy_phi: Short barbed wire puzzle for #screenshotsaturday. You can make a few mistakes, but try to brute force it and you'll… T.co

Nov 6 2021

RT @entropy_phi: Like any immersive sim, Ad Infernum has a ton of little interactions most players will never discover. I'm working… T.co

Oct 30 2021

RT @entropy_phi: Been making a bunch of neon signs and other sequentially-animated things for a tutorial lately. #screenshotsaturdayT.co

Oct 23 2021