Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

RSS Reviews  (0 - 10 of 124)

Just awesome. What you did creating this engine cannot be described with any words.


No comment...just GREAT!




Very good work,Uncle Mike.

I think this is a great mod for the GoldSrc engine. I'll use this in the Half Life Evolution


kary says

Agree Disagree

Simply awesome, I played a few mods on this engine and had no problems whatsoever. Has some graphical improvements over the standard goldsrc (and a lot more with xashXT).
In my HL modding days I always thought that it would be cool to just release your mod as a standalone game as well - it would reach much wider audience. Now this was made possible with Xash3D.
I also found out that the engine was ported to Android - finally Half-Life (and countless mods) on your phone! The only thing missing now is a linux port (though it ran just fine in wine, but still - native would be better)

Works better!
Better Optimized!
now i can play Brutal Doom with NO PROBLEMS!
Thanks a lot for this man!!!
i have used it before but i wasn't a fan of this Engine
it was kinda unstable , but i think it was my PC's fault
now it works perfectly!
Thanks a lot man , seriously , you did a serious awesome work!


ciba43 says

Agree Disagree

The engine works great. There are some minor problems (some already fixed) like Gluon Gun being strange and some incompability with mods. Well, but still this is great :D




Community Rating



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Highest Rated (5 agree) 10/10

Just awesome. What you did creating this engine cannot be described with any words.

Jan 28 2012 by ADTeamâ„¢

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