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Post news Report RSS Week #4 The Story of Draden

New content, discussion of motivation for changes, plans for future additions

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This week we focused a lot on polish. We got a lot of feedback around game balance, so we made a ton of tweaks to our NPC AI and our resource system, which should result in more fine tuned playthroughs. While we wanted to strenghten our existing systems we also added some new content:
- Cauldrons are now fueled by Morphite, a magical material that Draden can mine. This ties tool generation to Morphite, as well as adding a new Miner NPC.
- Added two new enemy types, ranged and tank bandit. Additionally added ranged Townies, who can be made by producing a sling from the cauldrons.
- Added a potion shop in the town center with potions that will make Draden stronger/more useful. More upgrades coming!
- Music is now in the game for the daytime cycle!

We wanted to add a new thing for the player to do during the day besides farming and tool production, and we added ore as an another activity to keep the player busy during the day. Before, acquiring tools was limited only by how much time the player had, so tying tool generation to a resource helped us to balance the game as well.

Further, we want to make players feel that they themselves are getting stronger as days pass. This week we have our first iteration of the potion shop to upgrade the player, which next week we will scale to many more upgrades.

Currently we're happy with the games direction acting as a farming sim during the day and a sort of RTS combat game at night. We have two more weeks of development, and in the coming week we will scale the upgrade system, add finishing polish to our systems, finalize our UI, and continue working on our story and dialogue. We also have some ideas for an awesome boss fight at the end of the game so we hope you look forward to our updates!

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