Tag "dev blog"  (0 - 30 of 215)
Introduction

Introduction

News

Hey Everyone ! We are on our development journey to making an awesome Open world Voxel RPG !

Dude, stop - First Teaser

Dude, stop - First Teaser

News

First fully voiced teaser for the upcoming comedy puzzle game “Dude, Stop”! “Taste the sweet-sweet anger of the narrator!”

Dev Blog #6

Dev Blog #6

News

We try out UE4 sequencer for the first time and start building a new level.

Echo #92: New missions are coming soon

Echo #92: New missions are coming soon

News

The new story missions and enemies will be added soon!

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Weekly Update #91

Weekly Update #91

News

This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.

Duel Jousting 1.2.9 (CO-OP Update)

Duel Jousting 1.2.9 (CO-OP Update)

News

Local Multiplayer CO-OP is here across 3 game modes. Grab a second controller, and a friend to play some 2.5D Dragon Jousting!

Weekly Update #90

Weekly Update #90

News

Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Bit of Interaction, Exam Killing and Minor Details

Bit of Interaction, Exam Killing and Minor Details

News

As I said last time, not too much was done because of those pesky school exams. They're all dead now, so that's good. Of course, I had some breaks from...

Echo #91: Havoc and scythe

Echo #91: Havoc and scythe

News

This week I was working on story mission VI: Added a story boss and two new enemies.

Echo #90: New update schedule and story mission VI

Echo #90: New update schedule and story mission VI

News

Sector Six: Leaving Steam Early Access before 2018 Q2.

Weekly Update #89

Weekly Update #89

News

Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...

New Hunter in Alder's Blood, Occultist!

New Hunter in Alder's Blood, Occultist!

News

The creation process of the Occultist. Can you recognise the inspirations?

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

News

After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!

Player Interaction, New Art and Exam Stress...

Player Interaction, New Art and Exam Stress...

News

Development's slower now we're back in school, and we've got exams this coming week, which means we can only work an hour if even a day. But we're still...

Second Dev Blog - Almost Ready for Release!

Second Dev Blog - Almost Ready for Release!

Feature

We are back with a new Dev Blog for Don't Drive Drunk, featuring details regarding the release and some new screenshots and videos!

Weekly Update #88: Alpha Weekend: Data!

Weekly Update #88: Alpha Weekend: Data!

News

DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...

Marble Skies - Texture Overhaul!

Marble Skies - Texture Overhaul!

News

Marble Skies has gone through a major texture overhaul. Increased brightness and better sense of depth, for all Beginner, Intermediate and Advanced levels...

Dev Blog: Week 24 Act 2 incoming!

Dev Blog: Week 24 Act 2 incoming!

News

Welcome to Dev Blog Week 24, we are close to finishing Act 2!! We are balancing the monsters and towers, but this might take a week or two to finish it.

Wizards of Unica - How to improve your Pixel Art?

Wizards of Unica - How to improve your Pixel Art?

News

In 2014 I had no serious experience with pixel art, and no clue about animation, but since then I worked hard to get some proficiency. In this article...

Foundations, Optimization and School...

Foundations, Optimization and School...

News

This week we arrived back in school after our half term. Unfortunately, this does mean progress is slower as we only have an hour or so a day to actually...

Inspired by History - DevBlog #3 - Sails of War

Inspired by History - DevBlog #3 - Sails of War

News

Learn how history actively inspires Sails of War and at the same time allows creative freedom.

New Marble Platformer Coming to Steam!

New Marble Platformer Coming to Steam!

News

Marble Skies is a back-to-basics platformer where you control your marble through various levels and try to get the best time for each one. Complete all...

Deep dive in the seasons spheres - Ary and the secret of seasons - DevBlog

Deep dive in the seasons spheres - Ary and the secret of seasons - DevBlog

Feature

In our upcoming game Ary and the Secret of Seasons, Ary possess the ability to cast Season Spheres. What are these 'Season Spheres' you might ask, well...

Weekly Update #87: Alpha Weekend!

Weekly Update #87: Alpha Weekend!

News

Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...

Patch 0.5.5 And Future Plans

Patch 0.5.5 And Future Plans

News

Today's article discusses the download of Patch 0.5.5 and our future plans for the next few months.

Neversky DevBlog

Neversky DevBlog

News

So this is our brilliant development blog, detailing all our struggles and mistakes along this seemingly endless journey we call Neversky. Hopefully it'll...

Echo #89: Relics

Echo #89: Relics

News

This week I have added siege missions, improved new game+ and began polishing new map system.

Unleash Development Blog Week 6

Unleash Development Blog Week 6

News

This week saw a large amount of bug fixing and stability improvements, including a solution to the identified AI desynchronization. Additionally, we are...

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