Tag "dev blog"  (0 - 30 of 325)
Dude, Stop - Release Date Announcement Teaser

Dude, Stop - Release Date Announcement Teaser

News

Wait! Don’t read the title! Try to guess what good news we have for you today! Come on, take a guess!... Oh, you already read the title... k

Dude, Stop - Release Date Announcement Teaser

Dude, Stop - Release Date Announcement Teaser

News

Wait! Don’t read the title! Try to guess what good news we have for you today! Come on, take a guess!... Oh, you already read the title... k

Get to the Choppa!

Get to the Choppa!

News

Helicopter extraction is in for PVP. More coming later this week!

Dude, Stop - We have a Release date?!

Dude, Stop - We have a Release date?!

News

Previously we said that the game is ready. Now let’s talk about the release date!

Last Regiment Dev Blog #30 - Observing AI Behavior

Last Regiment Dev Blog #30 - Observing AI Behavior

News

While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.

All done and painted - DevBlog #5 - Sails of War

All done and painted - DevBlog #5 - Sails of War

News

After more then 5 months of hard work we are finally ready to show some ingame screenshots!

Last Regiment Dev Blog #29 - Building Maps

Last Regiment Dev Blog #29 - Building Maps

News

After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...

The Ascendants' Vault - Episode 2

The Ascendants' Vault - Episode 2

News

The Ascendant's Vault is a weekly video miniseries where we will explore the world of Eden Rising: Supremacy, discussing key features, strategies and...

Dev Blog 30/04/18

Dev Blog 30/04/18

News

Eight dev blog published on 30/04/18 for the upcoming mod Persistent Kingdoms.

Dude, Stop - The game is ready ?!

Dude, Stop - The game is ready ?!

News

The title says “the game is ready” but it also has a question mark in the end, see. So let’s find out if it’s actually true, or just a cruel joke...

Last Regiment Dev Blog #28 - Daily Unit Testing

Last Regiment Dev Blog #28 - Daily Unit Testing

News

We're going through every unit one by one to test every single power, every single trait, on every single terrain.

Tumbling Apart: Then vs Now

Tumbling Apart: Then vs Now

News

The latest devblog takes a look at the old vs new Tumbling Apart, and how visuals serve as a vehicle to increase immersion in a story-driven experience.

Sector Six Release Countdown: 8!

Sector Six Release Countdown: 8!

News

Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...

Dev. Diary #3: How did we make the trailer for Fated Kingdom

Dev. Diary #3: How did we make the trailer for Fated Kingdom

Feature

Making a video of your game to show the general public is quite a non-trivial task for a small independent team. That's how we solved it.

Dev blog Size Matters

Dev blog Size Matters

News

The bigger they are, the harder they hit. Vehicles come in all shapes, sizes, densities, and are integral for most army compositions....

Our Foliage System in Unity

Our Foliage System in Unity

News

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Cold.Shell Dev blog #1 - Demo

Cold.Shell Dev blog #1 - Demo

News

Demo link inside! Also, progress on improving the overall look and feel during preparing the demo.

The Ascendants' Vault

The Ascendants' Vault

News

Introducing our all new series detailing the strategy and tactics of Eden Rising, The Ascendants's vault.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

An interview to remember

An interview to remember

News

Victor and Alex from Monochrome answer questions in this interview from Create for Sanity.

Dev Blog 17/04/18

Dev Blog 17/04/18

News

Seventh dev blog published on 17/04/18 for the upcoming mod Persistent Kingdoms.

Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

News

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...

Dev Blog Ray Cast Attacks

Dev Blog Ray Cast Attacks

News

Ray Cast Attacks and Line of Sight... Ray casts are a kind of programming technique where an invisible line is

 Cefore blog #20: Early access is live!

Cefore blog #20: Early access is live!

News

PAX East 2018, Early access on Steam and much more to talk about in this new blog post

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

SG Stalingrad - Dev Blog #2: AI System

SG Stalingrad - Dev Blog #2: AI System

News

Welcome to the second development blog of Steel Gear: Stalingrad. The delay of a new blog post is due to the preparation of the Kickstarter campaign...

2k18 Map Rework

2k18 Map Rework

News

First impression of the upcoming 2k18 Blackfield co-op map rework.

Cold.Shell Dev blog #0 - A good start

Cold.Shell Dev blog #0 - A good start

News

How to make a second try in gamedev? Read to know how i roll. (participate in a gamejam and win it)

Sector Six Release Countdown: 10!

Sector Six Release Countdown: 10!

News

Sector Six has entered the final stage of development!

Dev Blog #3 - Weapon Synergy

Dev Blog #3 - Weapon Synergy

News

Weekly devblog for Eden Rising: Supremacy - This week detailing some of the ways gear and weaponry interact and create powerful synergy in both the open...

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