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Deep in the forest, our hero, Draden was struck with a mysterious spell that transformed him into a fearsome dragon. Now he must use his newfound abilities to help his scrappy medieval town defend itself from hordes of bandits for three nights!

The Story of Draden is part action, part town management. Juggle boosting your town's population, gathering resources, and outfitting the townsfolk during the day, then put your combat skills to the test at night.

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Development for The Story of Draden is now complete! For our final week, we've focused entirely on visual polish, professionalism, and gameplay balance. Visuals:

  • Mining section of town now made visually distinct.
  • New grass sprites to fill in the town.
  • Tower now has 4 different sprites to visually show damage.
  • Title screen visuals.
  • Trank will now wave hello if you come to his shop!

Professionalism

  • Pause menu allowing players to go to title screen at any time.
  • Improved our cutscenes' visuals.
  • Improved some transitions.

Gamplay balance

  • Tweaked almost every aspect of the game in terms of stats like HP and ore economy.
  • Added continue option on game over, resetting players to their current day with an appropriate amount of resources.
  • Gave the tower I-Frames upon losing a quarter of its health so it should be harder to accidentally lose your tower to the bandits.

Misc

  • Trank will send you messages through a toast system.

Since this was our final week, we didn't want to risk too much with adding new content. The only content we might've added was a final boss, but we decided the 3rd day is hard enough as is. Previously, a lot of balance decisions were made around us developers playing the game. Since this is going to be a game at our school's showcase, we decided to balance the game around the average showcase player, who hasn't played the game for hundreds of runs like we have. In summary, the game is a bit easier. Other than balance, we added the final visual polish to the game. Some of this like the tower is for guidance and immersion, and others are to make the town seem more town-y like grass and the mining section. As well as this, there are very many QoL changes like the pause menu, Trank toast messages, continue buttons, etc. This is the end of development! We're really excited to finally release and showcase the game!

Itch: Draden494.itch.io
Game Jolt: Gamejolt.com

Draden in the rear guard.

Draden mining some ore.

Week #5 The Story of Draden

Week #5 The Story of Draden

News

Story of Draden is now in beta! Windows and Mac builds are available for download.

Week #4 The Story of Draden

Week #4 The Story of Draden

News

New content, discussion of motivation for changes, plans for future additions

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TheStoryOfDraden

TheStoryOfDraden

Full Version

Deep in the forest, our hero, Draden was struck with a mysterious spell that transformed him into a fearsome dragon. Now he must use his newfound abilities...

TSoDbIDB

TSoDbIDB

Demo

Story of Draden beta builds, compatible with Mac and Windows.

alambkin jkolbert mjustian kylecoon gold

alambkin jkolbert mjustian kylecoon gold

Demo

Includes Windows and Mac builds, our week 4 development version

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