This is quite a big update so lets jump straight into it , firstly we will show everyone the final grunt model/texture.
Its around 300 triangles, with at texture size of 256x256 ,meaning we could spam around 10 of them on screen before any noticeable slowdown.
A couple of months ago ,Nige111 modeled a marine ,dandi8 has taken the task of texturing it , this is a WIP basicly the head and pouch is done.
Weapon of the week is finally back ! And this weeks weapon of the weak is "drum roll please" The deadliest close range weapon, the brute killer, Master Cheif's best friend. If u still have not guessed its the Shotgun !
We also have a render of the SMG , it seems that alot of people couldnt see the smg properly in last weeks video.
The shotgun is a wip so please don't think that its textured ... its not .
Recently on our forums ,www.haloportable.tk, one of the users said ''And from the impression I get the Solitude team lacks when it comes to coding.'' this made me laugh at the time, alot of people have been worried about the coding side of things .We recently hired a coder named Downsider into our team to help with the code , and in less the a week he added most of halo functions in with no trouble at all . Here is a short list of the many things he has done:
- Reloading (quake 1 didn't have reloading and adding a reloading code to the QC (quake code) is not easy task )
- Halo Weapon Management system (The weapon management works just like halos , you can only hold two weapons at a time . when u pick up a new weapon u drop ur old one . the exact halo weapon management system . If you hold down the throw grenade button u will swap between frag grenades and plasma grenades
- Melee ( Yes we do, we finally do have melee ,it works pretty much the same as halo's , push a button then WACK just got owned :) )
- frag grenades (Quake had a grenade launcher and that was the closest thing to a grenade ,but now as long as u have at least 1 grenade push a button ,doesn't matter what weapon you throw a grenade)
- Plasma grenades ( This one is a little bit tricky,we had to find a way to get an object to stick to a moving object ,but again mission completed)
Here's a video show each of the above
Halo Solitude Mod for Quake latest game video - Mod DB
We have also been working on getting bots into the game. ( they are at very early stage's so is not worth showing you guys.)
The last thing we will show you is one of our latest maps, Narrows by Scifiknux.Its still being cleaned up and textured.
This will be one of the maps released with halo solitudes Mulitplayer beta release.
Thanks for visiting the page and an extra thanks to all those that read the hole thing :) instead of flying thru the pictures.
Regards,
The Flaming Ice team.
Amazing but the one thing is that the mussle flashes dont look so good and the melee doesnt look very powerful.
Still beta. And you gotta take in lag on PSP.
Had you followed our progress you would have known that the muzzle flashes are TEMPORARY. We will change them when we finally add the additive transparency to our engine. Also, what you mean by the melee not looking very powerful? Do you mean the animation?
yer it would look better as a sideways whack i think just my opinion, well done on the ABSOLUTE amazing work you guys are doing though, kudos it must be hard!
When this mod get out ? is there a link for download halo solitude? plz
Is a very very good game for psp, very good job!
Awesome progress, and cant wait to see the real muzzle flashes :P
great project!
hmm i thought the animation has to be well like halo ce
Looks so fking nice! I just have 2 questions, will there be a regenerating shield and static health like Halo 1, or just health bar like in the videos? Also, will this be able to be played on the PC?
well he holds a psp, so i think not
Well, technically you could take the Quake wad but I'm not sure if they have something worked against that or not.
PSP development has come a long way, great work guys, I'm not a halo fan but you are putting some great effort towards your project! keep every bit of it up.
wow just wow I've never seen anyone put so much effort into a psp homebrew game I honestly think you could slap a label on this and sell it at gamestop for $40. great job
Maybe when its actually somewhat done :P
but then theres the whole getting sued by bungie thing.
Very cool stuff. Surprised to see M$ hasn't found this.
Our mod is perfectly legal -_-
it isn't.
Yes it is, we've done our homework. Microsoft or Bungie can't sue us, it's all written in a special document which I don't remember the name of. SamUK does, I believe.
Very impressive! It's fascinating to see this on PSP. Good job =)
Excellent work guys, this is coming along very nicely, can't wait for an initial release!
btw if this is illegal, don't you think that jomart would have been tracked and sued maybe worse for his quake halo? or jalo or whatever?
What's worse than getting sued? Taken out by a MS hitman? Actually, you never know with Microsoft these days...
THIS idea is so stupid .Why didnt do a mod on HALO engine .
I repeat this idea is STUPID.
Hahahahahahaha... lol :D
Wait is he being serious?
Nice looking mod. I probily would get it if i had a psp but unfourtinly i dont. Oh and do you plan to add dual weilding or leave it like it was in halo 1? keep up the good work.
No dual wielding in this mod.
looks GREAT, keep up the good work!
thanks guys , we have a nice update comnig soon so stay tuned
We do? o.O
yes dandi we do :P
Good to know XD
Oh, when? WHEN!??
is there health regeneration like halo 1,2,3