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I am the active leader of the Flaming Ice team that is currently devolving Halo solitude, a total conversion quake mod. I am a modeler, mainly un-organic stuff such as weapons, props and vechiles; But I am still practicing my organic modeling. I also recently started mapping for Quake and Half-life and soon Quake 3. Tools of the trade I use ; 3ds max 8 Photoshop cs 3 Arkage Worldcraft/Hammer

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3 comments by Samuk on Jan 28th, 2009

Hmm, whats this then... Wait ! You can read what I type... scary.

Well I guess your here to find out what am up to ?

Quite alot. I have recently been modeling a low poly character for my up coming game halo solitude. Yes the only Quake mod that made the 2008 top 100 !

Here are a image; 


 
Tell me what you guys think !

Peace.
SamUK 

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Post comment Comments  (0 - 10 of 38)
Arky_
Arky_ Mar 12 2013, 9:12pm says:

wh, who?

+1 vote     reply to comment
na1347944409
na1347944409 Oct 4 2012, 12:36am says:

For Solitude, are you going to have wraiths, scorpion tanks, mongooses, and all thoses vehicles? You could also do the covenant's side off the story, maybe as a jackel, grunt, hunter or elite. but not a brutey.

0 votes     reply to comment
ohnny4
ohnny4 Nov 10 2010, 3:10pm says:

Make Solitude perfect down to the last detail.

+1 vote     reply to comment
GMGRandomGamer
GMGRandomGamer May 19 2010, 3:08pm says:

it's official : YOU ROCK !!!!

+1 vote     reply to comment
Mobster103
Mobster103 Mar 28 2010, 6:09pm says:

Good job so far Sam!

+1 vote     reply to comment
Arky_
Arky_ Mar 6 2010, 10:32am replied:

Just to clear things up, ID licensed Quake 1's engine and game-code under the GPL license. This means its free to use as long as you released your changes.

While we used Quakes qc as a base it has been changed in many area as Quakes gameplay and Halos are very different.

The main effect is that Solitude is stand alone and wont require Quake to play, its took quite a bit of effort to get to this stage but its worth it. Im sure Conscript will get to this stage too.

+1 vote     reply to comment
Samuk
Samuk Mar 6 2010, 9:49am replied:

Ahh, dear me.

Conscript can have a specific engine, but until you completely ditch Quake content in both Engine and QC, so it works only with your games content. Like Solitude, then it's an indie game.

It's not the same deal.

+1 vote     reply to comment
biodude
biodude Mar 11 2010, 5:48pm replied:

My game will not need quake 1's id1 files to play it, it will be standalone. You are telling me that solitude completely redone(or is going to) every line in the original qc source, and engine source? The would be insanely hard(for me,atleast)

+1 vote     reply to comment
Arky_
Arky_ Mar 13 2010, 9:42pm replied:

No, What I said was it will feel different to Quake and that will require many changes to achieve this. But it will still be using Quakes code in many areas. That is perfectly fine under the terms of the GPL as log as the rules are abided by.

+1 vote     reply to comment
SputnikUtah
SputnikUtah May 11 2010, 1:41pm replied:

BioDude, an indie game is a game made by an independent group not funded by a large company. As far as the GPL goes, he doesn't have to rewrite every piece of qc or C to call it standalone. All that means is that the game doesn't REQUIRE quake assets to work. A total conversion is the same as standalone, as one would have to totally convert the mod, freeing it from requiring Quake files, ie standalone. You are obviously trying to discredit Solitude based on your lack of your understanding of basic jargon.
"The code is all licensed under the terms of the GPL (gnu public license).
You should read the entire license, but the gist of it is that you can do
anything you want with the code, including sell your new version. The catch
is that if you distribute new binary versions, you are required to make the
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational
purposes, but the GPL does allow commercial exploitation if you obey the
full license. If you want to do something commercial and you just can't bear
to have your source changes released, we could still negotiate a separate
license agreement (for $$$), but I would encourage you to just live with the
GPL.

All of the Quake data files remain copyrighted and licensed under the
original terms, so you cannot redistribute data from the original game, but if
you do a true total conversion, you can create a standalone game based on
this code.

John Carmack
Id Software
"

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