Hi everybody!
Throughout my life, I’ve been a huge fan of cooperative games. In my mind, there’s nothing better than sitting down with friends and struggling through a difficult level. My favorite co-op games are the ones that are fast paced and exciting, while also being intellectually stimulating enough to require good teamwork and coordination. Because of this, I’ve created the game Necromaton. For more information, a trailer, and downloads, check out the website www.necromaton.com .
Necromaton is a cooperative birds-eye view shooter game. It features a point-and-click control system that can be configured to be similar either to Starcraft or to Diablo. Necromaton also features an RPG-like leveling system in which kills grant experience. Experience likewise allows the players to unlock various skills such as the Frag Grenade or Stim Pack. However, the monsters get stronger with time, and so it is very important for the players to complete the level’s objectives before they get overwhelmed.
Right now, Necromaton is intended for a mid to hard core audience. In the future, I am considering adding a campaign to assist in acclimatizing the casual gamer. To those who’ve never played RTS or MOBA games, the controls may take a short while to get accustomed to. But don’t give up! After several attempts, you’ll be able to beat any of the levels on easy difficulty. For now, I have enabled cheating, so if you die, simply hit Enter, and type in “restore” (and press Enter again). Then do the same for “revive”.
Sometimes the level mechanics may be slightly confusing. While a level’s objectives are explained in the lobby screen briefing, there are always a variety of hidden features that are intended to make things easier. This is partially intentional, as that it allows the player the joy of discovering new tricks on their own. I would first suggest looking through the entire briefing before you start a level. Take note of the minimap, as that will give you a sense of where the objectives are. It’s quite difficult to remember everything on your first attempt, so don’t get discouraged if you need to look at the briefing again. And if you have any questions, you are always welcome and encouraged to hit up the forums: www.necromaton.com/forum.
Finally, Necromaton is an ongoing work in progress. I’ll admit that I have only had enough time to test for functionality. The game clearly lacks balance in both stats and difficulty. You can help! Please use the forums to let me know of any suggestions you have. At this point in the project, I’m actually more inclined to trust your judgment than my own. For easy changes such as stats, I’ll probably be more than happy to implement them right away. For harder changes such as mechanics, I will definitely give them good thought and discussion. I look forward to meeting you!
Thanks again, and enjoy!
PS. Spread the word! Necromaton is most fun when played as co-op.
This would be huge success if you transformed to Turn-Based.
Or better still: Both
Thanks guys! Were you thinking something like Xcom? Do you think it would still be fun as a four man co-op game if it were turn based?
XDXD Awesome! I will put this up on my YouTube channel. Awesome!
Thanks man! Let me know if you have any questions. I'd also be happy to do a multiplayer with you if you'd like. Best of luck with the streaming!
I tried it, and it's *really* fun. It gets very hectic very fast, and I like that. :D
Thanks for giving it a go! And suggestions?
sometimes the keybindings don't work on the Mac build, but that's pretty much it :D also, I think that saving the civilians should be optional, but that's just me being me. great game overall, maybe 8.75/10. :D
Awesome! You're actually probably right about the civilians. When I first designed the level, I thought it would be a good idea. One of my friends then pointed out that rescuing civilians in any game is the worst type of objective :/ .
I'm currently in the process of designing a fully randomly generated dungeon system. I'll keep you updated once some progress has been made!