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finally bringing the AI back, working on performance.

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Devblog 43

This took longer than expected! We´ve developed a new system for the AI that allows us to have decent server performance and up to 1000 active mobs on the map instead of shitty fps and 50 mobs. But it took us more than 6 weeks instead of the 2 that we thought it would take.

PantropyClient 2018 08 08 09 55

Anyways. We´re on track to finally fix the performance. We still have to do the same thing (that we did to the mobs) to the interactive base parts, like smelters, cargo boxes, reactors etc.

But before we do this we´ll keep working on the AI and bring at least 50% of the mobs back into the game.

We have implemented a new enemy walker type that is more lethal than the typical blue walker and can be found in the black desert biome.

PantropyClient 2018 08 08 09 56

Afterwards we´ll focus on bug fixing and further performance improvements.

Speaking of performance. Julian has re-coded the bullet system which improves performance on both client and server side. We just have to balance the velocity, speed, damage, bullet-drop and damage-falloff of all weapons that we have in the game.

Concept art

Tyson has designed an enemy faction melee walker. Those will have no ranged attacks and might attack in groups.

Alien Runner

Tyson is also working on a new building for the faction spawn points.

cryo chamber building

And here´s the concept art of the second boss that we´re going to work on.

Drone Flying

final drone

The big crashed ship is still a place holder. Tyson has started to work on some nice concepts for the new one.

the crash

3d art

Artem has finally finished the mining facility. It´s huge and you can get easily lost in it. But there will be some nice loot waiting for you.

screenshot319

screenshot320

miningfac

Screenshot 207 1

Artem and his team have also finished the new territory control building. It will replace the small storage buildings that we´re currently using.

Radar station dish

ter1

ter3

Alex and Alexey have started working on a set of modular parts for the T2 mech. We´ll add 2 more types of legs and 2 more types of torsi.

t1armor

Community

I have no clue how you guys always manage to do things like this :

Pantropy 04 08 2018 22 04 25

120mm cannon on the Tomahawk – this shouldn´t be possible at all! It´s still funny though.

Hawkie has created a nice photoshop mockup of his Tomahawk. Pretty impressive!

unknown 7

This week we´re going to bring back more mobs and work on some crucial bugs.

If you want to be part of the community, join the Discord here :

Thanks for reading! We love you!

Sebastian

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TwentyFitty
TwentyFitty - - 3 comments

Cool stuff!

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{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

Awesome looking stuff guys !

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