Was the camel toe absolutely necessary on the 3d model?
Was the camel toe absolutely necessary on the 3d model?
Finally, Geonosians who actually look like Geonosians. It always bothered me that the geonosians didn't look accurate in the SW conquest mod.
I'm not really convinced of the usefulness of the attack and hold mode, especially the hold mode.
Bonjour, pensez-vous pouvoir ajouter une option pour changer les contrôles pour se déplacer? Un jeu est injouable pour la majorité de la planète sans support QWERTY.
Ce jeu a du potentiel, définitivement sur ma liste.
Will we see new textures for the environment as well? I've tried other HD mods before and it's all good except that when you see a high res model standing in a pixelated corridor. It's just not right, it breaks immersion.
Well, you could have kept the scabbard, the problem with it is that it looked as if it was attached to the arse of the mc and that it was in the way of the feet. I think that's because the scabbard was pointing down instead of truly hanging on the hips. It's not really important though. I didn't find any references by searching quickly, but I did find a photo of what I meant, more or less.
http ://www.cbswords .com/images/UC1396LTNB inset.jpg
I admit that I'm more of a Blood fan. I know the circumstances/history of this game as some sort of legacy of a Doom remake, I expect and understand that it will mainly use Doom as inspiration/basis for gameplay and guns. But since you do mention Blood, I would love to see something like what was done in Blood, where upon things you do, the character says something "juicy" haha. And the guns too, there must be a Flare Gun, it was my favourite gun in Blood.
I do hope that freelancer will be added later though, cutting it from your mod's features is like giving up on what is essentially a different style of play which allows for more opportunities to be explored; you're removing something big.
I tried but it still doesn't work. It's strange because star wars conquest work perfectly :S I've tried other mods as well and it's really only happening here. Besides, it's beyond the point, I've always had 70 max battles, I tried reducing it to 50 as for the rest rag dolls and corpses were already turned off :S. As I said before, I also have the problem while trying to buy stuff, so I think there's a problem with the textures or models or some rogue code is making things weird, I don't know.
I'm getting a Vertex Buffer error every time I enter battle or browse the market. Those are errors I've never had prior to trying this mod. (I have the enhanced version of mount&blade;)
That's saddening. Wish you luck in your future projects!
May this serve as a lesson for all of us: ALWAYS BACK UP YOUR STUFF
whoa, can't wait to to explore all that land :D
That is a most unfortunate news, but to be frank, it was expected seeing the lack of any information for such a long time.
This comment is anti-social BS. However, it's author beg for forgiveness and mercy.
It doesn't happen in the mod "A New Dawn" and I've never seen this bug in the native implementation of freelancer.
whoa nice. actually feels like I'm hearing the outside wind :)
But that grass, it moves a little bit too much, you have to tone it down.
keep it up! This thing is going to be gold!
hey that's not the Templar uniform! Who are they?
I can't believe I missed it, I was watching the progress for a long time!
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