You have originally served as a soldier for The Empire, until the Force Commander ordered your division to slaughter an entire village full of unarmed civilians. You disobeyed orders behind their back and tried to help the civilians evacuate the village. Even with the help of the village’s militia, your attempts to defend the village failed. All of the inhabitants – men, women, and children alike – are dead. For disobeying orders, you have been court-martialed and convicted for treason and a false charge of mass murder and was sentenced to life imprisonment in the Maze Qore maximum security prison. 12 years have passed since your sentence and your division’s Force Commander has already become the new Fuhrer. You were forced with no choice but to do nothing and cry deeply as the Maze Qore’s prison staff continues to torture, beat, and rape you. Finally, you and the prisoners had enough and plan to escape the prison complex. Suddenly the alarm triggers and a prison riot occur. One of your fellow prisoners unlocks your cell door provides you a pistol shortly before he is killed by a prison guard. You quickly kill the prison guard and steal his weapon. Now this is the chance to escape this enormous complex packed full of millions of prison staff, security bots, and unsuspecting horrors, sparing them no mercy – only brutality. How long will you survive to reach the end?

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Work In Progress [6/20/17]

News

It's been a while since we had posted any progress folks and we never made our first WIP article so here it is.

We have three videos to demonstrate Maze Qore's core gameplay mechanics. The "essentials" if you may.

More so, we plan to showcase our demo at another convention, so hopefully that goes well too.

For those of you who've tried our game and have followed us thus far: Our demo has been improved ever since to supporter wider spaces and become more AI-friendly with navigation paths so hopefully the gameplay experience will prove superior to the last demo build.

Finally, we're hoping to get this game in EA before the end of 2017, particularly by Christmas.


Meanwhile, stay tuned for more in the future through social media.

That's all for now, Lord Iheanacho signing off.

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Establish, Explore, Expand.

Maze Qore: Upcoming Development Livestream

Maze Qore: Upcoming Development Livestream

News

Starting on April 20th, 2017, I will be hosting a live-stream on the game in order to garner support for this project.

Introducing Maze Qore

Introducing Maze Qore

News 2 comments

I mentioned about a new game in the works in news from my last game and here it is. We are half-way done and we'd want to celebrate it by showcasing our...

Comments
Uxernome
Uxernome

I'm not really convinced of the usefulness of the attack and hold mode, especially the hold mode.

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LordIheanacho Creator
LordIheanacho

You'd less likely need to use hold mode, but it is useful for when you want to keep them from firing at targets, there are some areas the player may want to spare from damage for an achievement award on Steam or to acquire an easter egg.

Perhaps I will tweak it to work like follow mode but in a pacifist state if that works. So basically, they will follow decoratively or something for machinima purposes.

For attack mode, you will need it as you may want to have them spread out and clear out the enemies or create diversions while you access certain areas you'd struggle with the squad on. It's a practical rush-and-attack strategy but with the obvious likelihood of your squadron's casualties whereas if you were in follow mode, you can guide your comrades out of harms way.

In attack mode, they will also search for supplies, take them, and store them in the inventory. Other modes will not do that save for health and ammo (which will go to them first until they're stocked then it goes to player if he/she needs it).

Everything is still a work-in-progress.

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Maze Qore
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Néotl Empire
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War
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