You have originally served as a soldier for The Empire, until the Force Commander ordered your division to slaughter an entire village full of unarmed civilians. You disobeyed orders behind their back and tried to help the civilians evacuate the village. Even with the help of the village’s militia, your attempts to defend the village failed. All of the inhabitants – men, women, and children alike – are dead. For disobeying orders, you have been court-martialed and convicted for treason and a false charge of mass murder and was sentenced to life imprisonment in the Maze Qore maximum security prison. 12 years have passed since your sentence and your division’s Force Commander has already become the new Fuhrer. You were forced with no choice but to do nothing and cry deeply as the Maze Qore’s prison staff continues to torture, beat, and rape you. Finally, you and the prisoners had enough and plan to escape the prison complex. Suddenly the alarm triggers and a prison riot occur. One of your fellow prisoners unlocks your cell door provides you a pistol shortly before he is killed by a prison guard. You quickly kill the prison guard and steal his weapon. Now this is the chance to escape this enormous complex packed full of millions of prison staff, security bots, and unsuspecting horrors, sparing them no mercy – only brutality. How long will you survive to reach the end?
I mentioned about a new game in the works in news from my last game and here it is.
Maze Qore is half-way towards completion and I want to celebrate it by showcasing the game at the annual, 2016 Southern Interactive Entertainment and Games Expo, or SIEGE for short.
Starting Friday, October 7th 2016, I will be hosting Maze Qore at SIEGE for others to tryout at my designated booth. I will be giving out artwork for others to keep and enjoy as well. First come first serve.
Now that that's out of the way, you are probably wondering...
"How far are we with Maze Qore?"
To answer that I leave you with this:
As seen in the gameplay videos, we already have the core gameplay settled and some characters to fight. All of the characters are also done in the game as well as most (if not all) of the overall gameplay. We however still need to cover cinematic scenes, music, setup the vocals (death sounds and such), and above all else - debugging and polishing. The weapon for instance occasionally jams, meaning I have to drop the weapon or restart the game. The last thing a prisoner (gamer) wants to deal with fighting his/her outta prison.
Meanwhile, stay tuned for more in the future through social media.
That's all for now, Lord Iheanacho signing off.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.