This demo is super-polished and a lot more interesting, fun & skillful than I expected, nice one! I assumed it would be a Trials clone, but was charmed utterly.
I've just put up a video covering the game on my channel Randomise User: Youtube.com
This demo is super-polished and a lot more interesting, fun & skillful than I expected, nice one! I assumed it would be a Trials clone, but was charmed utterly.
I've just put up a video covering the game on my channel Randomise User: Youtube.com
I enjoyed playing through this. Super-fast-paced fun that felt appropriately 90s, plus lots of neat ideas and puzzles.
Like FastGamerr I had trouble in that room with the first ventilation duct, more because I forgot you could crouch to get through the windows!
The only other place I was stuck for a while is getting out of the later room where you get a new power. The answer seemed a little odd, but fair enough I guess.
A video of my playthrough: Youtube.com
Cool! Shows a lot of potential, but already fun to experiment. I like how the building is not overwhelmingly complicated, but still allows for a good variety of builds, even in early alpha form.
Here's a video with my first 5 vehicles, mostly disasters: Youtube.com
Built a horrific, legless snake-giraffe, then built a giant square dog, then the giant square dog tried to kill me, then I fell off the entire world. Please never stop developing this.
A video I made of it: Youtube.com
I've played the new demo, seems like a perfect speedrunning game! It flows very well, nice controls, with only occasional moments where the camera isn't perfectly located.
Here's me playing the game on an i5 machine, 8Gb RAM and GeForce GTX 970 gfx: Youtube.com
The only obvious graphical glitch I saw was at the end of the second level, where some of the background flickered white as the camera swung round.
The devs kindly let me play an early alpha build - here's some blind gameplay for anyone still undecided about supporting the Kickstarter for Exoplanet: Youtube.com
Just played through the July demo and it surprised me just how much fun (and tough) it was. The right kind of old-school, great stuff! I just put out a let's play of it too: Youtube.com
I've finally played every hole on the three maps and hey, turns out the game isn't as impossible as I first thought! The attention to detail in the town map is astonishing, all houses fully furnished and everything. Nice one.
I did a Let's Play of the town course: Youtube.com
This looks great! Love the atmosphere this game is building.
Even in single player this is a lot of fun, with half the laughs coming from failing to wrestle your character under control, stumbling drunkenly backwards at exactly the wrong moment. Just like real life!
Here's a video: Youtube.com
I really enjoyed playing the demo and, while the menus etc are not super-slick yet, the gameplay already feels fully formed and encourages you to explore and play more. I admit I'm not very good at the battle encounters in these kinds of RPG, maybe additional guidance for new players could be good? Here's a quick first impressions video of the demo: Youtube.com
This is very immersive and I haven't even been that deep yet, now I need to spend more time earning cash to see more. Can't wait to see what else is down there - discovering new creatures is surprisingly exciting. A first impressions vid: Youtube.com
This is simply stunning to look at. The game demo is easy to complete but that's not really the point - if you go off exploring you can get happily lost for ages.
Here's a first impressions / playthrough: Youtube.com
Once you get a handle on everything you can do to move around the place it's great fun. I used keys which is a bit difficult - think gamepad would def work better. Also, remember to kill them you need to hit them in the back of the neck, or you're in for a very frustrating time! My vid: Youtube.com
The demo is fantastic and left me genuinely excited about a full game - hope the kickstarter is successful. Once you get used to the controls (use an Xbox controller!) flying around is breathtaking fun. The only thing I found odd is the targeting/attacking/pecking, which I never 100% grasped whether and when it was hurting the enemies or not.
Here's a full 15-minute playthrough I did: Youtube.com
Had great fun playing this, found I was my own worst enemy in the arena, flipping myself and crashing into those mushroom things surprisingly often. It's damn hard hitting the bots - they seem such small targets and zip by so fast, but I'm sure I just need more practice! Here's my LP video: Youtube.com
My not-particularly-high score is just over 15K - I guess I'm a terrible tosser. Here's the inevitable video: Youtube.com
I loved the atmosphere of the game jam version, seemingly tranquil but with an undercurrent of menace and adventure. Can't wait to see how it develops - would love to see more perils to face than hunger and tiredness. Here's a video I did: Youtube.com
Stunning gfx, very atmospheric! Not sold on the controls yet, but can't wait to see more. I've recorded a short video (alpha version 002 patch 1), hope you enjoy it! Youtube.com
Lovingly crafted and just random enough without being so unpredictable that the quality of design is lost. Haven't decided whether I prefer this in single or multiplayer - in mp it's a shame if one player dies they are out for the round. Here's my multiplayer video: Youtube.com
Silly as anything, yet it manages to have a proper plot with genuinely funny twists - the plane bit is excellent (and quite tough!) Here's a full playthrough of the demo in case anyone's stuck: Youtube.com
I love the relaxed Englishness of this compared to the supercharged Surgeon Simulator. Only got slightly confused by the frustration-o-meter! Here's a video I did of this a few months back: Youtube.com
RandomiseUser
Jamie joined
Creates original indie gaming videos, focusing on the coolest, strangest and most inventive PC games in development and newly released.