Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive — all with the help of your very own creations.

Create life, block by block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine. Whether you build tiny pets or enormous abominations, they’ll all have genuine personalities and feelings that respond to your actions and the world around them. One may be smiling at you, eager to be your new best friend, while another may snarling at you and giving you stink-eye. The latter has most likely decided that you look delicious, so maybe you should run?

Give your creatures unique traits and abilities…

Lifeblocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies…they can all be used to your advantage to make creatures more effective. A creature with a strong beak can chop down trees more quickly than you can. And you’ll definitely want a creature with a water-blast ability with you while you explore that dragon’s cave… unless you like being on fire?

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. Collect unique lifeblocks to upgrade your creatures with new abilities. Build a homestead to protect them from thieving poachers. Start a farm to grow crops so you don’t go hungry. The better resources you have, the better the things you can craft, so you’ll need to scavenge if you like that whole “staying alive” thing.

Fight for survival as you explore a mysterious island…

The world around you is teeming with life, some friendly and some… not-so-friendly. You’ll need to work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead. There are three-headed dragons to fight and poachers to defeat. There are secret caves to explore, beaches to roam, and lush valleys to scavenge. There are also other, more mysterious things to discover but, you know, SPOILERS.

Get creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode. Here you’ll have an unlimited supply of every lifeblock and resource at your fingertips, so you can experiment and create whatever you like from the beginning with no restrictions. You won’t have to kill four dragons to see what it’s like to have a creature with 12 fire-breathing heads. (Hint: It’s pretty great.)

Bring your friends…

If you want to survive island life as a group, or collaborate on a giant creature with a few of your buddies, you can open your game up for multiplayer. Invite your friends to join you in any mode, and see what you can accomplish together. Or maybe you prefer to set up different homesteads and compete for resources to see who comes out on top? It’s up to you.

Multiplayer Disclaimer: The current version is an early alpha so it may not work for some of you and there will be bugs. If you want to give it a go to help us test and share your feedback, you can try it out using these instructions. Thanks!

Help us make CHKN great…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on, comment and vote on what you’d like to see added, and share your ideas with us in the discussion forums. Here are just a few of the things coming soon to CHKN:

  • All new, larger island: 5 different biomes, new places to explore, and 2 additional creature types
  • Survival progression: get stronger and build more powerful creatures as you explore more of the island and accomplish various tasks
  • Creature-powered structures: 3 new buildings that put your creatures to work turning raw materials into better resources
  • Mysteries to unlock: what are those mysterious beams of light shooting into the sky? Find them and unlock their secret!
  • Improved multiplayer: find friends and connect more easily with Steam Matchmaking
  • Additional content: new flying ability, tiered crafting recipes, high energy foods
  • And more, of course!


For press inquiries please contact

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Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements to structure and creature building (see our note below about old structure overlap in saved games!), resource and hunger balancing, bug fixes, and more. Thanks again to all our Pre-Release testers for your help! Please share your feedback with us on the forums! We’d love to know what you think.

Patch Notes

New Features

  • Added Creature Bonding: Easily manage your closest companions by bonding with them to unlock new features!
    • Once a creature is Tamed and 100% happy, hearts will appear over its head and the option to Bond will unlock in the interaction menu.


    • Press (B) to manage your Bonded creatures.
      • Store and summon your creatures from this menu whenever you want (like on a looong journey across the desert where food is scarce).
      • Newly created creatures are automatically Bonded if there is an available slot. Otherwise, they default to Tamed.
      • In Adventure Mode, obtaining more life shaper relics unlocks additional Bonded creature slots, from 2 active up to 4 active and from 2 stored up to 8 stored


    • Never adventure alone again! Bonded creatures will always follow their owner, won’t go wild if hungry or unhappy, and will be automatically stored when incapacitated.
    • Revive an incapacitated creature by feeding it Life Blocks through the Bonding screen, or head to a temple beam to revive for free with no resource cost (once you’ve obtained that temple's artifact).
    • Quickly see the status of all Bonded creatures at a glance in the main HUD.
    • Bonded creatures will only obey orders from their owner’s whistle when in multiplayer.
    • In multiplayer Adventure Mode, only the owner can edit a Bonded creature. Once a creature is in edit mode, party members can join in to add/remove blocks.
    • Tamed creatures are now your workforce!
      • They can be assigned tasks and won’t abandon those tasks to follow you when you leave the area (like a Bonded creature would)
      • You can have as many tamed creatures as you can handle! Just remember, they’ll go wild if not properly taken care of.
      • Since you aren’t best buds with Tamed creatures, they won’t follow your whistle commands, but they can still be tethered with leashes
    • TIP: Bonded creatures will always be with you and can be revived so they make great adventuring companions! Tamed creatures are great at working around your homestead, like powering Treadmills.


  • Structures:
    • Updated casting system for easier placement of blocks and faster building (no longer requires fracturing of blocks)
    • Optimized structure blocks for improved performance
    • Added building sounds and particle effects
    • Added door opening/closing sounds
    • Doors and gates now always open away from the player
    • Connected gates now open together

Big Chicken from Steam Workshop by goonthler

    • SAVED STRUCTURES NOTE: Structures in saved games and Workshop Worlds prior to this patch will be shifted and de-fractured after updating to the new system. This may (almost definitely) cause overlapping, floating blocks, and other impossible or odd behavior. Converted structures may also not fall apart correctly when dismantled. It’s updated in this way to ensure you don’t lose any blocks! They can be removed and replaced in the new system properly. If you have a game saved to Workshop Worlds, you can save it again after you’ve updated.
  • Creature building:
    • Updated highlight system: Bad placements are now displayed with red highlighting, just like with structure blocks
    • Added smart grid system to automatically align similar sized blocks
    • Exposed grid toggle (Z) to allow switching between grids
      • Smart grid: Snaps blocks at their centers for easy alignment and quick placement
      • Small grid: Snaps blocks on a smaller grid for a bit more refinement
      • No grid: The grid is turned off (no snapping); completely free placement for fine tuning!
  • Rebuilt wild creatures affected by recent Life Block improvements
  • Updated tree drop rates: All blocks now drop when a tree is broken; rebalanced log yield and burning times to reflect change
  • Updated Life Block drops: Reduced creature Life Block drops on death; added a new smoke particle when remaining, un-dropped Life Blocks turn to dust
  • Reduced tamed creature memory decay by half
  • Reduced tamed creature hunger rate
  • Increased crab leg size 3x
  • Added new sounds for material based hits
  • Temple beam boss creatures will now defend the magical eggs
  • Magical eggs now drop the boss creature's Life Blocks
  • Beta branches now use their own save directory (more info in the Pre-Release FAQ!)
  • The stat bar shown when hovering over a creature now stays on screen when looking at larger creatures
  • Added a confirm dialog when deleting saved games
  • Tweaked day/night cycle so night is shorter


Greg built this huge mansion in 30 minutes. He’s very proud. Get it in the Workshop!

Bug Fixes

  • Fixed an issue that made it difficult to get milk from udders
  • Fix to destroying pooled objects which caused unpredictable errors
  • Tamed creatures will no longer attack hatchery eggs automatically
  • Items creatures are holding are now saved when saving and exiting a game
  • Fixed rare issue when reloading a game right after exiting which could cause saved game to corrupt
  • Minor tweaks on all lifeblock visuals (offsets, materials, animation speeds, missing mouth animations, bounding boxes)
  • Minor visual tweaks to various items
  • Fixed issue where fire would deal damage but not display
  • Fixed missing colliders on tree tops
  • Fixed issue where clients did not get correct tree information synced

What do you think of Bonding?

Your feedback on new systems like this helps us determine what changes and improvements we make. Please let us know your comments and suggestions. Post your thoughts once you’ve given Bonding (and everything else) a try!

Vote for Creature Abilities!

What’s next for creatures? Stealthy camouflage? Spider web traps? Healing auras? Laser beam eyes!? DANCE PARTY!? Help us design creature abilities for a future release. VOTE FOR NEW ABILITIES!

screenshot by screamingpenguin

Screenshot by Screaming--Penguin

CHKN at E3

We were selected for the IndieCade Showcase @ E3! How cool is that? We got to show off CHKN to tons of gamers from all over the world.


Here’s John showing off CHKN and wishing he, too, had a Mario Odyssey visor.

Thanks to everyone who stopped by the booth to say hi and give us feedback, and to IndieCade for having us. They are the coolest group of folks and we really appreciate all the time and effort they put into the show and helping indie games like us.

If you want to know where you can find us in the future, make sure to follow us on Twitter and sign up for our newsletter!

See you next time.

- Team CHKN

Multiplayer Party System! [v0.3.3]

Multiplayer Party System! [v0.3.3]


Our Multiplayer Party System is here! Group up with friends for Co-op or PvP team play. Plus improvements to creature building, night time, hand-feeding...

Multiplayer & Steam Workshop! [v0.3.0]

Multiplayer & Steam Workshop! [v0.3.0]


Play CHKN with friends! Collaborate on creatures, build a zoo, team up against mini-bosses, survive together, or just see what shenanigans you can get...

Adventure Update v0.2.0!

Adventure Update v0.2.0!


Our biggest update yet. We've got some highlights and patch notes for all the new stuff, like a whole new map, creature power, Adventure Mode progression...

Dev Log: Progress Report #4

Dev Log: Progress Report #4


An update on our progress and release schedule. Plus a two headed llama and bunnies! Also, a glimpse at what developers look like when they don't get...

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CHKN Demo - WIN32 v0.0.52

CHKN Demo - WIN32 v0.0.52

Demo 37 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - WIN64 v0.0.52

CHKN Demo - WIN64 v0.0.52

Demo 18 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - Linux v0.0.52

CHKN Demo - Linux v0.0.52

Demo 2 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - Mac OS X v0.0.52

CHKN Demo - Mac OS X v0.0.52

Demo 7 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

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NEW updates!!!!!

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New Worlds and Creature Changes Come to CHKN in the Adventure Update


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what is pasword

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How do we buy game. CHKN

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Latest tweets from @chkngame

Stream is live! Showing off bonding & building in the new patch. Come hang out with us! ❤️

Jun 23 2017

Creature bonding is here!

Jun 22 2017

RT @ParkyGames: RUN STEVE, RUN!! - Let's Play CHKN - Part 1: via @YouTube

Jun 20 2017

RT @thorp0wer: lets play CHKN P.1: via @YouTube

Jun 17 2017

RT @PolemicGoblin: PolemicGoblin Rides a Dragon in CHKN!: via @YouTube

Jun 17 2017

Stream is up! Come check out improved creature/structure building in the next patch. ❤️

Jun 16 2017

RT @gamejolt: Play CHKN like now! @chkngame #e32017

Jun 15 2017

HUGE thanks to the amazing super teams at @IndieCade, @Stride_PR, and our fellow Showcase games for all their hard…

Jun 15 2017

#E3 Day 3! Dawn of the final day. John's ready to help you bring crazy creatures to life at the @IndieCade booth! C…

Jun 15 2017

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