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ABOUT THIS GAME


Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive — all with the help of your very own creations.

Create life, block by block…

Bring living, breathing creatures to life in any size, shape, or combination you can imagine. Whether you build tiny pets or enormous abominations, they’ll all have genuine personalities and feelings that respond to your actions and the world around them. One may be smiling at you, eager to be your new best friend, while another may snarling at you and giving you stink-eye. The latter has most likely decided that you look delicious, so maybe you should run?

Give your creatures unique traits and abilities…

Lifeblocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies…they can all be used to your advantage to make creatures more effective. A creature with a strong beak can chop down trees more quickly than you can. And you’ll definitely want a creature with a water-blast ability with you while you explore that dragon’s cave… unless you like being on fire?

Work with your creatures to scavenge, craft, and build…

Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. Collect unique lifeblocks to upgrade your creatures with new abilities. Build a homestead to protect them from thieving poachers. Start a farm to grow crops so you don’t go hungry. The better resources you have, the better the things you can craft, so you’ll need to scavenge if you like that whole “staying alive” thing.

Fight for survival as you explore a mysterious island…

The world around you is teeming with life, some friendly and some… not-so-friendly. You’ll need to work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead. There are three-headed dragons to fight and poachers to defeat. There are secret caves to explore, beaches to roam, and lush valleys to scavenge. There are also other, more mysterious things to discover but, you know, SPOILERS.

Get creative…

If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode. Here you’ll have an unlimited supply of every lifeblock and resource at your fingertips, so you can experiment and create whatever you like from the beginning with no restrictions. You won’t have to kill four dragons to see what it’s like to have a creature with 12 fire-breathing heads. (Hint: It’s pretty great.)

Bring your friends…

If you want to survive island life as a group, or collaborate on a giant creature with a few of your buddies, you can open your game up for multiplayer. Invite your friends to join you in any mode, and see what you can accomplish together. Or maybe you prefer to set up different homesteads and compete for resources to see who comes out on top? It’s up to you.

Multiplayer Disclaimer: The current version is an early alpha so it may not work for some of you and there will be bugs. If you want to give it a go to help us test and share your feedback, you can try it out using these instructions. Thanks!

Help us make CHKN great…

We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on, comment and vote on what you’d like to see added, and share your ideas with us in the discussion forums. Here are just a few of the things coming soon to CHKN:

  • All new, larger island: 5 different biomes, new places to explore, and 2 additional creature types
  • Survival progression: get stronger and build more powerful creatures as you explore more of the island and accomplish various tasks
  • Creature-powered structures: 3 new buildings that put your creatures to work turning raw materials into better resources
  • Mysteries to unlock: what are those mysterious beams of light shooting into the sky? Find them and unlock their secret!
  • Improved multiplayer: find friends and connect more easily with Steam Matchmaking
  • Additional content: new flying ability, tiered crafting recipes, high energy foods
  • And more, of course!


PRESS INQUIRIES


For press inquiries please contact heychkn@katapultstudio.com.




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Hey, everyone! We wanted to tell you about CHKN's next update, coming August 31st. Details below.

Which also means testers wanted! You can preview the update, give us feedback, and hunt for bugs (there's a particularly annoying crash we need your help with!) by getting on the Pre-Release build. Here's how.

Work in Progress: Creature Intelligence

We want to bring the ecosystem of CHKN to life. Making the world and its inhabitants feel more alive as you explore, discover, and interact is the focus for the upcoming update. Here's the vision we set for for creatures…

  • Creatures are aware of the world and can see, hear, and smell what's happening around them. (If you throw a rock in a temple, you might just trick the mini-boss into investigating the sound long enough for you to sneak in and steal the relic!)
  • Creatures are life-like, with a full range of motions and realistic behaviors. (Giraffes can use their long necks to eat off the floor or find food high in the air. And it's pretty obvious that scorpion is about to attack you with its sharp tail.)
  • Your Life Block combinations matter and creatures behave differently depending on the animal parts you used to build them. (A creature made of dog parts should be dog-like -- e.g. very protective and great at guarding. A chicken should be different and act like a chicken. And a Dogicken should be a bit of both!)

To bring this vision to life -- to make creatures more intelligent and life-like -- we first needed to completely overhaul the AI, including the animation system.

New Creature AI

Here are some sneak peeks of what we're working on for this month's update. (Try them out right now on Pre-Release!)

Creatures can see & hear the world around them.

You'll notice this the most right now with creatures in combat. They'll see or hear dangerous creatures approaching and react, or hunt their prey using their new senses. (Wild creatures interact much more now that they're really aware of each other!) Check out our development testing in the image below. We're trying to move around the dragon to get out of its line of sight (the yellow) and hide, but you can see it tracking us so we can't get away.

It's not that easy to hide from a dragon.


Different eyes and ears have different properties so you'll need to pay attention to which Life Blocks you put on your creature. Chickens can't see as far as cats, for example. We'll be updating and tuning a lot of these senses throughout Pre-Release testing (and beyond) so let us know what you think!

You can now tell what creatures are seeing & hearing.

Before, when a creature wanted to “look” at something, it would spin its whole body in place. Like a weird, abominable ballerina. Now the creature can turn its head first, and even individual blocks with eyes attached can rotate to look around. This makes it much easier for you to tell what thing your creature is paying attention to… and then decide if that thing should be eaten, tamed, or gotten as far away from as possible as quickly as possible.

I seeee yooouuu...


Creatures are smart and make decisions.

We went back to the drawing board on AI so that creatures have clear behavior trees and can think for themselves. Instead of odd conflicting behaviors and buggy interactions (like that 1000 yard stare they'd get stuck in, whoops), creatures now make the best decisions based on everything that's going on, like nearby creatures, how they're feeling, hunger, health, etc.. If a wild creature is hungry, it'll go hunting for food. When your creature is full, it'll ignore food so you don't waste resources. Creatures don't get locked into behaviors based off of their emotional state (like OMGSCARY resulting in skittish running back and forth forever). Instead the emotional state is a modifier and they can change behaviors depending on what they're feeling. This makes creatures much more dynamic and realistic!

The new brain of a GiantKomodo.


Creature attacks now make sense.

Thanks to the new AI, facing an angry giraffe is now distinct from the stampeding elephant, giving you options when deciding which tactics you want to use. You might try feeding and taming the less aggressive giraffe but you'll need to strategize to take down an enemy with a size advantage like the elephant (since creatures now have mass and can push your smaller creatures around in combat!). With the new camera in third-person view, you always face your target in a fight so it's easier to see what's happening and plan your attacks. And creatures have defined attack animations, so you can figure out their patterns... and then use the new dodge ability to avoid them like a boss.

TUCK AND ROLL!


You can now recognize creature intentions.

Until now, creatures' gestures and movements all looked relatively the same. You couldn't tell if a creature was eating or attacking, which is a pretty important distinction when you're trying to survive in the wild! In addition to being able to tell where creatures are looking (see note above), you can also now distinguish if a creature is eating, curious about something, or is about to bite your face.

Pigtower STRIKE!


You can build creatures with more life-like movement.

With the animation improvements, creatures are closer to being living beings with range of motion and emotion! Walking looks more natural now that feet connect to the ground better, and you can add limbs and tails to your creatures that more realistically bend and sway. They can even have arms now! Arms!

In the future, this lets us add new part-specific animations. Crab claws will pinch! Scorpion tails will sting! Horns will charge! All on our list to come.

Creatures are better behaved. (aka AI & pathfinding fixes!)

We heard a lot from you guys about how creatures would push you around the map when they were overly excited, or how they'd ignore fences so they could chase you down. Not any more. :)

Shh… don't tell him he could just destroy the fence with fire.


There's a whole new pathfinding solution, actually, which is much faster and improves performance.

Creatures will have more skills.

We asked you about skills and abilities in our recent survey and things like stealth and camouflage topped the list, so we're making sure to get those in first. We also have unique skills planned for all the creature types, like dogs hearing really well and spiders shooting webs. Thank you to everyone that voted!

Major Multiplayer Improvements Under Construction

With all the creature changes, multiplayer is getting optimized too. We also got a lot of feedback about how being tethered to the host of a multiplayer game is pretty annoying, and we agree. So, if you play on Pre-Release, you'll notice that the tethering is now gone and you can roam freely. However, be warned, there will be lag and performance issues in multiplayer games, especially as you add more players to a game, while we're working on it.

Help Us Test on Pre-Release

We really appreciate any bug reports and feedback you send our way to help us test all these new systems. As we've mentioned, the update is available now on Pre-Release! (Here's how to get it.) We'll be updating regularly as we add more improvements and fix any bugs you help us find before the release on August 31st.

Speaking of bugs, there's a crash we need help chasing down! If you experience the crash on Pre-Release, it would help immensely if you could tell us where you were on the island when it happened and what events happened leading up to it. We're collecting data in this thread. Thanks in advance!

Watch Our Developer Live Streams

Don't forget to join us on YouTube and Twitch for our dev streams. The next one is this Friday, Aug 25th, at 1PM EST, where we'll be showing off the new animations, updated combat moves, and other improvements we hope you'll like.

If you haven't yet, be sure to check out our last developer live stream too. Greg and John talked a lot about the upcoming release and answered some great questions from CHKN fans. (Also, spoilers, Greg gets scared out of his wits by a snake.) You can watch the full stream or check out the handy 15-minute edited version:

You can also sign up for our newsletter to be the first to know about upcoming updates, sneak peeks, live streams, and other super secret CHKN news.

Thanks for reading. We'll get back to work so we can get this update out to you on the 31st.

Have a great weekend, everyone!

- Team CHKN

Creature Bonding & Building Improvements! [Patch v0.4.0]

Creature Bonding & Building Improvements! [Patch v0.4.0]

News 1 comment

Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements...

Multiplayer Party System! [v0.3.3]

Multiplayer Party System! [v0.3.3]

News

Our Multiplayer Party System is here! Group up with friends for Co-op or PvP team play. Plus improvements to creature building, night time, hand-feeding...

Multiplayer & Steam Workshop! [v0.3.0]

Multiplayer & Steam Workshop! [v0.3.0]

News

Play CHKN with friends! Collaborate on creatures, build a zoo, team up against mini-bosses, survive together, or just see what shenanigans you can get...

Adventure Update v0.2.0!

Adventure Update v0.2.0!

News

Our biggest update yet. We've got some highlights and patch notes for all the new stuff, like a whole new map, creature power, Adventure Mode progression...

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CHKN Demo - WIN32 v0.0.52

CHKN Demo - WIN32 v0.0.52

Demo 38 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - WIN64 v0.0.52

CHKN Demo - WIN64 v0.0.52

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Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - Linux v0.0.52

CHKN Demo - Linux v0.0.52

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Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

CHKN Demo - Mac OS X v0.0.52

CHKN Demo - Mac OS X v0.0.52

Demo 7 comments

Many network bugs have been fixed. There is also an email signup prompt. By signing up for the newsletter you will be able to receive info on our upcoming...

Comments  (0 - 10 of 98)
Corbul
Corbul

Ok, I'm not sure what this is, but I take it, it's some kind of wilderness survival game?

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cmnna
cmnna

NEW updates!!!!!
Steamcommunity.com

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cmnna
cmnna

Gamepedia.com
New Worlds and Creature Changes Come to CHKN in the Adventure Update

Fantastic!

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guesman
guesman

what is pasword

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Lane5869
Lane5869

How do we buy game. CHKN

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CHKN
Platforms
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Katapult
Engine
Unity
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Latest tweets from @chkngame

Big update coming soon!

Aug 18 2017

It's Friday Dev Stream time! We're showing off a bunch of new stuff on Pre-Release!

Aug 18 2017

RT @PolemicGoblin: CHKN with Ryland & PolemicGoblin (Taking the Last Temple): Youtu.be via @YouTube

Aug 15 2017

Stream time! We're adventuring and answering your questions. See you there! ❤️ Gaming.youtube.com

Jul 21 2017

Dev live stream starts in about 15min! Bring your questions & come hang out with us.

Jul 21 2017

Need some help in Adventure Mode? Check out TheyCallMeGunny's CHKN Progression Guide! Steamcommunity.com T.co

Jul 14 2017

It's Friday!

Jul 7 2017

RT @ItsMamer: CHKN: The death of Dermit #3: Youtu.be via @YouTube

Jul 5 2017

Dev stream is up! Multiplayer game is open to all.

Jun 30 2017

What’s next for creatures? Help us design creature abilities for a future release by casting your vote! ✔️… T.co

Jun 28 2017

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