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ABOUT THIS GAME


Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.


KEY FEATURES

  • Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
  • Creature Interaction: Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
  • Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK. Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side.
  • BUILD ALL THE THINGS! Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
  • Adventure, Creative and Multiplayer Modes: Modes on modes on modes.
  • Burps and farts. Need we say more?

DISCLAIMER

This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.

But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away.

FUTURE ROAD MAP:

  • Additional creatures; dragon, goat, sheep, llama and many more.
  • Added abilities; flying, poison, fire breathing.
  • Improved AI; dogs can guard houses, ants can follow scents, etc.
  • Improved Multiplayer Mode.
  • Much larger world, with additional biomes and points of interest.
  • See our full Road Map here.

PRESS INQUIRIES


For press inquiries please contact hey@katapultstudio.com.




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The Poacher update is here! After intense QA'ing the past couple days, we are happy to introduce you to your latest nemesis. We also have a few notes at the bottom about the update that you should definitely read.

Poachers will appear only in Adventure Mode. Look out for them on your first night! We recommend building and taming a creature, then using the whistle to attack poachers when they appear. Download the update to see the poachers in action! We have also made many structure improvements and bug fixes.

CHKN v0.1.1 PATCH NOTES

NEW FEATURES:

  • Poachers added.
  • Poacher tents added.
  • Poacher pipe item added.
  • Poacher mindcontrol hat added.
  • Poacher dart gun added.
  • Bandage item added (creative mode only until recipe is added).

IMPROVEMENTS/CHANGES:

  • Structure system completely overhauled.
  • Network library replaced (untested and still alpha, stability coming soon.)
  • World streaming system overhauled (chunk loading improved, more optimization to come.)
  • Save game format changed due to structure rewrite. Old games not compatible.
  • Error checking added to load/save.
  • All breakable object values adjusted (use a tool or creatures to break trees, rocks, and high level eggs).
  • Player item swing speed increased.
  • Tilling now uses new hoe item (other items no longer till ground).
  • Creatures hunt together, analyze threats in groups.
  • Creatures sprint and target properly.
  • Scared creatures now defend themselves.
  • Creature following no longer tramples the player.
  • Whistle changed to no longer require the summon command to be used before commanding a creature.
  • Darts can not be thrown.
  • Sling shot rocks can now be thrown.
  • Double jump to toggle hover mode in creative.
  • Movement changed to be more responsive.
  • Movement slows down on damage.
  • Floating in orb made more precise.
  • Sound effects added to blow pipe.
  • Underwater sound added.
  • Lava sounds added.
  • Sling shot damaged adjusted.
  • Player name option removed, Steam name used instead.

BUG FIXES:

  • Sacks and chests now networked.
  • Fixes to the leash when attached to multiple creatures.
  • Name tag display turned off when not in view.
  • Item removed from hand immediately if gone.
  • Fix to saddle riding.
  • Fix to equipped item on game load.
  • Creature pathfinding now avoid ruins and rocks.
  • Fix to creature hunger status bar.
  • Fix to pick up radius.
  • Durability fixed for dropped items.
  • Fix to creature collision AI.
  • Fix to ruin collider.
  • Item removed from hand immediately if gone.
  • Fix to saddle riding.
  • Fix to equipped item on game load.
  • Creature pathfinding now avoid ruins and rocks.
  • Fix to creature hunger status bar.
  • Fix to pick up radius.
  • Durability fixed for dropped items.
  • Fix to creature collision AI.
  • Fix to ruin collider.


STRUCTURE RE-WRITE NOTES:

We have been mentioning that Greg was rewriting structures. First, let's all give Greg a huge round of applause because he has been working tirelessly while also being a dad and doing dad things.

Greg has made many improvements to structures that make building feel and look much better. All attachables (chests, workbenches, beds, etc) do not snap around the floor grid, they move fluidly so you can place them wherever you want. Improved casting means you can place a wall on top of another while standing on the ground (beforehand you had to be above it). Windows are see through both ways now, yay! And fences act as walls (easier to build) and no longer explode into the sky! WOOHOO! Go Greg!

SOME WARNINGS:

The save format has changed, so you will lose your progress that you have saved previously. We know this sucks and we apologize for this, but since this is Early Access and we are adding and fixing a lot with each update, you should be starting new games anyway to get the full effect of the updates. In the future though, you will not lose your saves anymore.

We also rewrote the entire networking library, so there is a new multiplayer version in, but we do not advise playing it. Play at your own risk, it is not tested.

We are already planning a patch tonight or tomorrow, so some bugs you experience right away might be fixed. We are on it!


CHECK OUT THESE POACHER VIDEOS WE MADE:




CHKN's first major update since launch is here!

CHKN's first major update since launch is here!

News 1 comment

Since April 1st we have been working hard to bring you guys the first, substantial update since launch. After blood, sweat, tears, too much caffeine and...

CHKN Dev Log: What new post-launch?

CHKN Dev Log: What new post-launch?

News 2 comments

We released on April 1st (see, it wasn't a joke) and we have been working our chicken butts off since. Read on to see what we have been up to!

CHKN is now available on Steam!

CHKN is now available on Steam!

News 3 comments

Exactly a year ago John and Roman had this crazy idea to make a game about building creatures that have intelligence. One year later, our game (and our...

CHKN Tutorial: Bonding (plus how to use the whistle!)

CHKN Tutorial: Bonding (plus how to use the whistle!)

News 4 comments

Bonding with your creature is a crucial part of CHKN! It's what separates the wild animals from your trusted companion.

Comments  (0 - 10 of 74)
Markymac23
Markymac23

how do we play ?

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CHKN
Platforms
Windows, Mac, Linux
Developer & Publisher
Katapult
Engine
Unity
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Playchkn.com
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Latest tweets from @chkngame

Check out this weeks Let's Player Highlights! Youtube.com @YTCreators @YouTubeGaming #letsplay #gaming T.co

14hours 31mins ago

Come join us on #reddit for some brainstorming about creature abilities! Reddit.com #indiedev #chkngame T.co

14hours 44mins ago

RT @Goncy10: Hey poopies, I made another video on @chkngame ! Next episode's gonna be epic, I promise you!

20hours 58mins ago

RT @PixelShogoz: @chkngame Guys you gotta watch this CHKN vid from @Goncy10. Your game looks so damn fun/good! It's amazing!!!!! Youtu.be

20hours 58mins ago

Our first Team Stream was a SUCCESS! If you missed it, check it out here: Twitch.tv @Twitch #indiedev T.co

Jul 21 2016

Team CHKN is now live on @Twitch! Come hang out with us: Twitch.tv #livestream #Twitchstream #indiedev T.co

Jul 21 2016

CHKN is about to go live on Twitch in 5 minutes! Come hang with the whole team! Twitch.tv

Jul 21 2016

RT @ZombeyYoutube: Zombey ist auf einer Insel mit gruseligen Tieren.: Youtu.be über @YouTube

Jul 20 2016

Todays #Dev Log talks about #Multiplayer News, LAG solutions, and more! Steamcommunity.com #indiegame #indiedev @steam_games #gaming

Jul 20 2016

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