• Register

I'm a PhD student at the University of Warwick working with HDR video delivery to mobile devices. I graduated from Warwick with a Computer Science MEng in 2018. I strive to make the best games I can so I spend much of my time with Warwick Game Design Society, taking part in game jams! I'm the President of WGD for the 2019/20 academic year.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS My Blogs

Hey all! Been a while since I've frequented IndieDB. Lately, I've started producing Unity tutorials on my website - so far they've focused on shaders, but I plan to branch out in the future. If you like my work, consider supporting my Patreon!

I recently wrapped up a series about Super Mario Odyssey's Snapshot Mode, implementing image effect shaders in Unity to emulate those filters. I also uploaded them as a package to the Unity Asset Store under the title "Snapshot Shader Collection"; just drop a single script on your main camera to instantly add a screen filter mode, complete with 12 effects.

Here are some of the effects seen throughout the series.

Greyscale and Sepia

One of the first image effects most tutorial crash courses take you through is a greyscale filter. for each pixel, you just modify its colour in-place. Sepia-tone filters do a similar thing - see the tutorial here.

part1 scene sepia

Silhouette

It's relatively easy to simulate a silhouette effect using the depth buffer - it's already written to by default, so it's as easy as reading the values from the buffer. See the tutorial here.

part2 scene silhouette

Gaussian Blur

Blurring algorithms take some kernel function over a window of pixels and take a weighted or unweighted average of the colours in those pixels. See the tutorial here.

part3 scene edgeblur

Edge Detect, Neon, Bloom

Edge detection is seen commonly in image processing. A Sobel filter takes image "gradients" in the x- and y-directions and combines them using Pythagoras to get the magnitude of how "edgy" a pixel is. A neon effect can be created by colourising and saturating the edge detection result and adding Bloom. See the tutorial here.

part4 scene neon bloom

Retro consoles - NES, SNES, Game Boy

Everyone loves retro games! Go to the IndieDB homepage and count how many games use pixel art heavily. It's relatively easy to pixelate an image in Unity, and from there, there's tons of strategies to recolour an image. See the tutorial here.

part5 scene nes pixel

Oil Painting

Building on other knowledge of kernel functions from previous tutorials, you can use a Kuwahara filter to smooth image details without losing edge fidelity. That leaves a painting-like effect. See the tutorial here.

part6 scene painting trees

Start a group Groups
Unity Games

Unity Games

1,859 members Fans & Clans

For all Unity developers and developers-to-be, both beginners and professionals!

Indie Gamers

Indie Gamers

1,521 members Hobbies & Interests

For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...

Ludum Dare

Ludum Dare

28 members Web & Community

Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community...

Blenderheads

Blenderheads

578 members Arts & Literature

For us folks who like to stay Free and use the Blender 3d program over every other costly options!

Indie DB

Indie DB

2,702 members Official

Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...

Post comment Comments
PedroNunes
PedroNunes

Thanks for following Tannhauser, Daniel!

Reply Good karma Bad karma+2 votes
danielilett Creator
danielilett

No problem, it looks amazing :D

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @daniel_ilett

I wonder if the Zelda orchestra will ever do another tour. I saw them live in 2015 in London even though I think I'… T.co

Jul 12 2023

For anyone else reluctantly crawling over to Zuckerberg's fake twitter, I'm danielilett on there! We can suffer thr… T.co

Jul 7 2023

The gallery view on my Kofi page is great at showing how much progress I've made with shaders over the years! You c… T.co

Jul 5 2023

If I have one criticism of my own videos, it's that they're often a bit dry. Probably because they are tutorials so… T.co

Jun 30 2023

It's probably easier for people to discover my tutorials through YouTube, but not everyone gels with video tutorial… T.co

Jun 22 2023