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Release stages of the game. Starting from the simplest components leading to the full fledged game!
release stages plan
A lot has happened since our last update, and we are anxious to share the results - and plans for the future - with you all.This month we cover current...
tides of war: december devlog update
February devblog covering several developments including a name change (Tides of War), a new ship, a new battle scene, updated AI, and better particles.
tides of war - new name, new ship, new scene, better ai!
It has been an amazing year so far full of a lot of progress on our latest naval battle game Letters of Marque. It went from merely a concept in June...
letters of marque - year in review
Hours after our main release, we have already begun taking player feedback and turning into patches!
v0.2.15.1219b released
It ain't perfect, but it is sure a lot of fun to play! Check it out and download your copy now and get into a server to beat someone else up.
public demo now ready!
Updated textures, added mechanics, and masts falling all around! Clear for action as we close on our public demo deadline.
november news
A wide gamut of goals has been accomplished. With another round coming soon. Networking, particles, damage, fire, flooding, armor, and more!
week 15 update
New water system, updated cannons, a new cannon UI, Wind integration, rebuilt ship physics, objective icons, weather selection, new particles and particle...
week 5 update
Another week down and more development news! Battles are fiercer, AI is smarter, graphics are better, and sounds are more thunderous. Controls are getting...
week 4 update
Another week down and more content and optimizations are in place. Custom keybindings, realistic sky and weather rendering, amazing audio improvements...
week 3 update
We spent a hectic holiday weekend knocking out quite a few tasks we have a lot of progress to report, mostly of visual nature but quite a few code changes...
week 2.5 update
Wolf Pack games has begun construction on Letters of Marque. Phase one of the project has a goal of about eight weeks. Putting an estimated close time...
production has started and 1 week update
More updates to ships that allows for sinking effects.
battle damage (buoyancy)
Running through more stress tests to find any weaknesses that we need to shore of for the Tech Demo
stress tests
A quick summary of latest developments with the team and the programming side.
latest videos
Updates on the vessel stability system including mass objects, vessel attachments, and object updates.
vessel stability
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