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Heart-pounding naval combat with wooden ships and iron men! Take command of your ship and crew to sail into battle with iconic ships from the golden age of sail. Balance your offence and defense to outlast, dismast, sink, board, and plunder your enemies. Challenge your friends in thrilling smoke filled multiplayer battles or sail solo in missions to challenge your command skills. Become a Pirate Lord in the Brethren of the Coast or hunt down your nation's enemies as the Captain of a Ship of the Line. Earn your Letters of Marque and start your voyage, if you dare!

Post news Report RSS Production has started and 1 week Update

Wolf Pack games has begun construction on Letters of Marque. Phase one of the project has a goal of about eight weeks. Putting an estimated close time of 22 July for the first phase. Phase one will be a single player version only while we sort out Unity's new uNet networking system.

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Wolf Pack games has begun construction on Letters of Marque. Phase one of the project has a goal of about eight weeks. Putting an estimated close time of 22 July for the first phase. Phase one will be a single player version only while we sort out Unity's new uNet networking system.

1 Week Update

So We have been working extremely hard on Letters of Marque and have gotten a lot of good work done. So let's look at some of the things that have been accomplished over the last week.

  • Semi-Functional AI - AI will actively shoot at the player and try to chase them down. If the player moves too close to the AI ship it will turn to try to avoid a collision.
  • Working Damage system - Ships now can take damage with each hit, too many hits and the ship will sink.
  • Cannon effects - Cannons now have a smoke effect to them. The smoke effect currently in use is only temporary and will change. The cannonballs shot from the cannons have a hit effect on them giving you the player a visual indication of the hit. There will be different types of shots, ammo, that will contain heated rounds, those are the ones I am testing with, they will have a chance to start a fire on the ship that is hit.
  • Sounds - Cannons have a shooting sound, Ambient waves can be heard and creaking wood from the ship can be heard as well. More sounds to come.

This is all the work that has been done within the first week, we are hoping to have a single player scenario later this week. Networking is on hold while a the water / buoyancy system is being worked out.

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