Once of the biggest concerns about the engine has been the lack of a 'sink' event to call on entities so to that effect we wrote a simple version that simply adds mass to the objects that I outlined in a previous video. As it adds more mass, the vessel becomes less stable and eventually it will exceed the buoyancy and take it underwater. The system will need a LOT of refinement and updates but the simplest version is available for developers to use for other effects and testing.
This looks amazing.
Outstanding worke with CryEngine abilities. You guys will rock, when the game will be out!
I will support it looks good :)
I love these constant updates. Very cool to see progress made on a weekly basis, not to mention learn the process of how games are made and how they're put together.
Really keep it up. I learn a lot from it, not to mention getting me re-excited for an already amazing-looking game every few days!