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Heart-pounding naval combat with wooden ships and iron men! Take command of your ship and crew to sail into battle with iconic ships from the golden age of sail. Balance your offence and defense to outlast, dismast, sink, board, and plunder your enemies. Challenge your friends in thrilling smoke filled multiplayer battles or sail solo in missions to challenge your command skills. Become a Pirate Lord in the Brethren of the Coast or hunt down your nation's enemies as the Captain of a Ship of the Line. Earn your Letters of Marque and start your voyage, if you dare!

Post news Report RSS Week 2.5 Update

We spent a hectic holiday weekend knocking out quite a few tasks we have a lot of progress to report, mostly of visual nature but quite a few code changes were done too.

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We spent a hectic holiday weekend knocking out quite a few tasks we have a lot of progress to report, mostly of visual nature but quite a few code changes were done too.

• The new LOGO is done!
• New UI skin is in place, it is a placeholder for now and will end up getting replaced later but it looks decent enough to use for the time being.
• General code cleanup was done and the project was shrunk a good amount. This should help keep the assets in a neat collection instead of scattered about.
• The water system was finally integrated into the single player game mode as well as the new Main Menu scene
• There is now a Main Menu that include having a splash screen collection. Everything is UI based to scale to screens correctly.
• Cannon particles were rewritten to be much simpler for now. It also had the added side effect of gaining us over 400fps in the game.
• Cannon fire now has independent point lights to give a great effect of the fire from the muzzle
• Enemy ships can now cause damage and light the player ship on fire
• All new particle pooler script to manage the new, lighter particles.
• Added a screenshot script to the game mode so it will be easier to capture screens in game
• Added a basic weather/sky system to allow us to change the weather, time, and the conditions during a battle

Roadmap for the rest of the week

• Create new debris and cannon trail particles. Nothing too fancy but enough to replace the current placeholders.
• Get sounds syncing with ship motion
• Add in the wind falloff to the ships
• Continue to develop the simple finite logic that the current AI ship is using
• Continue to develop new artwork for the splash screens and UI
• Get the Single Player UI menu working with a few options like enemy strength, location, and skirmish type
• Build some basic weather randomizations to allow the scene to go through some weather changes over time in a battle

That should keep us rather busy for now. If you have any comments are feedback let us know here or on Twitter! @WolfPackGamesCo

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