nowhere, yet. The other project is going to fly low untile it will be close to release to avoid clones.
nowhere, yet. The other project is going to fly low untile it will be close to release to avoid clones.
The character is the ball, is not final though and the video doesn't show its shapeshifting abilities because they need some more tuning.
Yeah there is a lot of work to do, it's mostly in a "concept" state now.
The roadmap is to release an alpha demo for testing before september.
cool! non avevo visto che eri anche su indiedb!
well you have to write an importer for these program, but I suppose you want to do the opposite, in that case you have to write a converter from unity and blender format to Cr Editor format.
wow that's a lot of features, can't wait to see it! good work!
and you can export it again too, if the height doesn't satisfy you, check terrain settings height scale, find the right height fo your map and import/generate the terrain again. you can find the manual on our website
1- The source code will be released later this year.
2- It's based on Ogre and Qt libraries and both are available on linux, so it can be ported on Linux pretty easily but at the moment the development is Windows only.
Thanks!
The terrain it's bump mapped too, but only one layer and alpha terrain bump mapping is not supported in the editor but it will in future versions.
Qt. But the "ugly buttons" are just placeholder images
Thanks, we like unity3d and we take it as inspiration, The UI is just a placeholder atm, as you can see it's changing fast.
4frame windows are not planned atm, but after the release, if the community wants to add this feature they will be able to do it as the editor will be open source.
We like working on the editor but developing games is the main focus.
this project is very promising!I can't wait to play more!
borius
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