We are working on a custom scene editor for our next game, Cr Editor.
We aim to provide an easy to use editor for our game and other Ogre3d Engine games. We plan to release the editor source code to the community after it will reach alpha stage.
If you are interested on a more powerful and complex editor for Ogre check this out: Ogitor (it's open source!) Cr Editor is currently in Alpha version.
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Now you can save the scene and easily import it in your Ogre project or elsewhere. The file format is xml compatible and the beta includes the loader code. Being an xml file means that is readable, and could be parsed easily. It’s not the fastest option but you can convert it in another format if you want.
Also now you can test the level directly in your project clicking on the “Run button”.
-New Xml file format
-Default player included
-Objects hierarchy supported
-User interface refinements
● Entities editor (transformations, material, properties)
● User defined objects system.
● Lights editor
● Particle systems support (Ogre scripts)
● Terrain editor (elevation, smoothing, texture painting)
● Customizable level launcher
● Xml file format
● More terrain brushes
● Ocean support
● Improved assets management
● Multiple objects selection
● Improved interface
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@catalystapps a bristolian dev I didn't know anything about, too bad I'm not in Clifton anymore.
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