We decided to release a very early demo of the game, with a lot of missing modes but with full functionality within a single match, so you can all try...
UFHO2 is a turn-based strategy game. The goal of the game is to navigate a space maze-like environment and beat your opponent in a race to get some power Gems. The catch is that the maze is shaped like an hexagon and made of hexagonal rooms connected by corridors, and players are able to move between the rooms only if they are connected. Every turn they can rotate them singularly or in groups of six to create or destroy routes, block their opponent, or create a shortcut to the Gem.
The game from here is a struggle of minds, always trying to be ahead of your rival, thinking of what he may be doing in the next turn(s). Rookie matches can last 5 minutes, while two skilled players may go on for 30 minutes countering each other’s move, using the powerups that spawn in the game area to give themselves the small tactical advantage needed to get in the front.
UFHO2 will include a single-player story mode with several levels, each one with his own environment and mood. Players are introduced to the gameplay and the different alien races of the game gradually. and they will unlock characters with different features, powerups and boards. All of these elements will be available in local and online multiplayer (also 2vs2), allowing the players to customize their matches in a variety of details.
UFHO2 will be released in early 2013 for PC, Mac, Linux and tablets devices.
After 9 months in development, we finally launched UFHO2 on Desura Alphafunding! You have the chance to get it now at 40% off while in alpha/beta stage, and of course this purchase will become the full version when it becomes available.You can get it for PC, Mac and Linux! Nobody's left out!
What's this "alpha100"?
This version of the game is called alpha100, and will be the base for the progress that will lead to version 1.0. Future alpha builds will be called alpha101, alpha102, and so on...Speaking of features, here's the changelog as it appears in the Desura build:
Added Commander palace stage
Added Void stage
Added a 2 seconds waiting time before starting the turn for the AI
Added a Quit button in the main menu
Added full galaxy map with missions submenu
Added interface animations in the main menu
Changed the banner for the resolution dialog
Changed the black overlay so now it's shown on the very first turn as well
Changed the maximum player number for the Downed UFHO stage at two players
Changed the menu so it goes back to the last option after a match
Changed the stage selector in Local Match
Fixed the audio bug in the main menu
As you can see, there's a couple of new stages to try in local multiplayer (both more or less dedicated to Commander Video), some tweaks to make the game more smooth, and a taste of what is to come in the story mode.
The game went live yesterday, and I already patched it once (it sported a nice game-breaking bug in one stage). I hope nobody encountered the bug yet, but anyway the guys at Desura were quick in getting the patch on the system during the night.
If you backed UFHO2 during our Kickstarter campaign to receive the access to the alpha version (which means, 55$ and up) you already have a Desura key waiting in your inbox. Check the email (check the spam folder if you don't see it!) or log into Desura with the same email you used during the campaign, and you will get the game.
Latest tweets from @ccontinisio
Unity could improve Light Probes placement: they're a pain in the ass to place when they're small and the scene is huge… they're invisible!
May 19 2013, 6:14pm
May 19 2013, 6:09pm
May 12 2013, 7:06pm
May 12 2013, 7:00pm
@Lidfrid C'è una ridotta nicchia di amanti di alieni gelatinosi a forma di pisello, ma non l'ho ancora ben identificata demograficamente.
May 12 2013, 6:24am
May 12 2013, 5:57am