We decided to release a very early demo of the game, with a lot of missing modes but with full functionality within a single match, so you can all try...
After 2 years of waiting, UFHO2 is here. If you like strategy and challenges, UFHO2 will put your brain to the test.
“For those looking for an entertaining local multiplayer game […] this is a solid choice” — 148Apps.com
“It's an entertaining and smart mash-up of puzzler and board game” — PocketGamer.co.uk
“One of those titles you can’t afford not to have on your iPad” — iSpazio.net
“A great strategy board game with sophisticated level of difficulty, and high emergent complexity” — iPlayApps.de
In UFHO2, you play a jelly alien trying to get as many gems as possible while moving about in a maze-like UFO. Play turn-based matches against smart opponents, and use your brain to outwit them and get the upper hand.
UFHO2 is strategy at its finest, packed in a competitive board game. In this sequel, things get bigger and better in every way, with new stages, more board layouts, all new characters, new game modes, and more powerups, leaderboards and achievements. What more can you ask for?
• Story Mode — 10 unique planets along 2 different story lines, for a total of 25+ matches
• Local Multiplayer mode — outwitting your friends is more fun when you can see the disappointment in their eyes
• Situations mode — once you’ve become really good, show your worth in these super-hard matches!
• GameCenter support on iOS, with 24 Achievements and 2 Leaderboards shared between iOS and OSX - be the best in the world!
• Play up to 4 on one device/computer!
• 10 different alien races to unlock, each one with its own in-game power
• 6 guests from other indie games (World of Goo, Super Crate Box, Bit.Trip, Blocks That Matter, Gish, Cortex Command)
• A wonderful original soundtrack, by composer Francesco D'Andrea — listen to it on Bit.ly
Hey everyone, it's been a long time, hasn't it?
First things first: UFHO2 is on sale pretty much anywhere, at 50% discount.
Get it while it lasts!
Finally, I was able to resume working on UFHO2 a little. As a first thing, I wanted to expand the number of platforms UFHO2 is on, so I'm happy to announce that on iOS, UFHO2 is going Universal! Version 1.4 has been sent to Apple right recently, and it is in review... expect it to be out in a few days.
This means that if you own it for iPad, you own it for the iPhone, and viceversa! The game is going to look beautiful on the new iPhones, since it was originally made for the retina iPad so everything will be crisp and hi-res, don't worry!Version 1.4 has been sent to Apple right recently, and it is in review... expect it to be out in a few days.
Also, UFHO2 is soon coming out on Android through Google Play! For mobiles and tablets, though I'm capping the screen size to large/extra large* because you know, playing UFHO2 needs a bit of space and resolution, otherwise you won't play it properly!
* I'm not sure about the inches values, it probably depends more on the pixel-per-inch value. But don't worry: Google Play blocks you before purchasing a game if it's not compatible with your device!
So, if you don't own an iPad but you have an Android device... soon you will have the chance to play the game there!
Latest tweets from @ccontinisio
RT @ben_throop: Devs working in VR:"We are just beginning to understand and are constantly surprised" VR Skeptics:"We totally understand a…
5hours 36mins ago
@nerial you showed it to me on my brief visit to London when I joined you guys at the Indie Co-working @ BAC… it has grown a lot! GL with it
Jul 3 2015, 2:04pm
Jul 3 2015, 2:01pm
Jul 3 2015, 5:29am
@nerial looks like it has grown a lot! Congratulations!
Jul 3 2015, 5:29am
Jul 3 2015, 5:29am
I wanted to go to sleep 2 hours ago :( but there were games to be made! I made so much progress on @FatalExcError today!
Jul 2 2015, 8:02pm
@fragile_things a very powerful video indeed. It hits hard.
Jul 2 2015, 6:00pm