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Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it’s not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.

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Blog RSS Feed Report abuse Latest News: Pay what you want for Zigfrak, and help us get greenlit!

2 comments by aayars on Oct 26th, 2013

I don't always post news on Desura, but when I do, it's because I really mean it.

It's been almost a year since Zigfrak was officially released, and we're pushing hard through the top 100 on Steam Greenlight. Your vote counts, and would really help!

We're Greenlit, and heading to Steam! Huge thank you to Zigfrak fans on IndieDB and Desura!

To help with this push, we're participating in Build a Greenlight Bundle 4 over at Groupees. Pay what you want, help a swathe of promising games get greenlit, support charity, and also you get games. Yes? Choose Zigfrak as part of the bundle, and you'll get a key which can be redeemed here on Desura.

Thanks for your support!

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Zigfrak (Linux 32-bit) 1.13

Zigfrak (Linux 32-bit) 1.13

Feb 22, 2014 Demo 0 comments

The Itempocalypse has arrived, bringing a plethora of new loot and many overhauled game mechanics.

Zigfrak (Linux 64-bit) 1.13

Zigfrak (Linux 64-bit) 1.13

Feb 22, 2014 Demo 0 comments

The Itempocalypse has arrived, bringing a plethora of new loot and many overhauled game mechanics.

Zigfrak (Mac) 1.13

Zigfrak (Mac) 1.13

Feb 22, 2014 Demo 0 comments

The Itempocalypse has arrived, bringing a plethora of new loot and many overhauled game mechanics.

Zigfrak (Windows) 1.13

Zigfrak (Windows) 1.13

Feb 22, 2014 Demo 0 comments

The Itempocalypse has arrived, bringing a plethora of new loot and many overhauled game mechanics.

Post comment Comments  (0 - 10 of 174)
walissonhsantos Mar 11 2014, 5:02pm says:

Gosto muito de jogos de nave e queria mais jogos desse tipo com Single e Multi... compartilhei na minha pagina junto a outros jogos quem quiser curtir ta aki > Adf.ly

+1 vote     reply to comment
Nergal01 Mar 11 2014, 4:10am says:

Any possibility of bringing brand new contents (esp. new ships and campaigns) someday?

+1 vote     reply to comment
aayars Creator
aayars Mar 16 2014, 7:52pm replied:

it's a possibility, nothing concrete to announce yet though.

+1 vote   reply to comment
Silent_Scream Dec 15 2013, 11:39pm says:

Do you know when the steam keys for this game will be out?

+1 vote     reply to comment
aayars Creator
aayars Dec 17 2013, 5:59pm replied:

If you bought the game here, a Steam code should now be available on your collection page.

+1 vote   reply to comment
System_Shock_ Jan 6 2014, 4:53am replied:

There's still no Steam key on my Collection page... is there any update to this? Thanks!

+1 vote     reply to comment
System_Shock_ Jan 14 2014, 3:23pm replied:

Edit: This link has helped to clear the confusion ;)

+1 vote     reply to comment
DonGiovanni Dec 15 2013, 1:38pm says:

Now that Zigfrak has been released on Steam will Desura users be able to get their Steam keys soon? Thanks in advance and great game BTW!

+1 vote     reply to comment
purepongage Dec 13 2013, 11:36pm says:

I went through comments and didn't find a comment that talks about this, but I've purchased the game on Steam and am running on 64-bit Linux (thanks for the Linux support!), and I have a small problem. When using the mouse to look around, the mouse pointer is not frozen, so that if you hit the edge of the display, you can no longer look in that direction. I've tried on various display modes and haven't found one that's stopped the mouse while looking around. Is this a known issue, and is there a workaround?

Checked main forums and learned that it's known to be finicky with Linux. I will note that I'm using a tiling window manager (hlwm), which might be the cause for these issues. Unlike that thread though, everything does work for me, just that the mouse doesn't get frozen. I'll see if I can find a workaround.

+2 votes     reply to comment
aayars Creator
aayars Dec 15 2013, 11:42am replied:

Hey there,

Confirmed -- we had to disable cursor locking in Linux, because it causes bizarre behavior when reading the input values. We'll see if this has been fixed in the latest Unity3D, and ping their support again if needed.


+1 vote   reply to comment
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Release Date
Released Nov 1, 2012
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59 votes submitted.

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Highest Rated (4 agree) 10/10

Great new approach to space shooters. Open world (ilovit), crafting, docking spacecrafts and looting. Boobietrapped loot. This programmer makes you crave for more! Keep on the great work. Cudos!

Jan 23 2012, 4:32pm by kujahn

Role Playing
Single Player

Latest tweets from @zigfrak

RT @IndieGameStand: @zigfrak Yep! Both in the store and PWYW T.co

3hours 17mins ago

@IndieGameStand is this feature live?

3hours 36mins ago

@BlackIceTheGame careful with those bleeding edge releases. i've got my eye on 5.1

Mar 3 2015, 11:43am

RT @chr27game: Re-topologized URC-39... good cause for a Robot Party! T.co

Mar 1 2015, 10:34pm

RT @TheRealNimoy: A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP

Feb 27 2015, 3:08pm

started wiring up the expansion content yesterday. this is the slowest and most painstaking part of developing zigfrak; also my favorite.

Feb 22 2015, 1:41pm

Emergency broadcast from Freerunner Command: We've gone to from Code Mauve to Condition Puce. Repeat: Condition Puce. T.co

Feb 21 2015, 11:54am

@urzo there's not really a reason to wait. you can pick up from where you left off when the expansion arrives; should be seamless-ish.

Feb 18 2015, 8:33pm

@MrBenjammmin yeah, doesn't contribute to fun. i added stuff like fuel scoop, emergency fuel, eventually was like "why am i doing this."

Feb 17 2015, 8:56pm

@MrBenjammmin i removed fuel from zigfrak because screwing the player != cool

Feb 17 2015, 8:39pm

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