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The game aims to be an advanced sailing simulator, set in the year 1792. Each player will have their own boat and sail at an early stage of the game by the Mediterranean, Gibraltar Straits as a starting point. Later, when fully developed this game will unlock new seas and oceans of our world.
Small sample test of the soundtrack, composed by Dani Gijon.
music for xviii century
We talk about the XVIII Century: Conquest of the Sea.
about the game and estimated date
First demo video showing the buoyancy of a barrel.
the sea and the buoyancy
We talk about the development of XVIII Century: Conquest of the Sea. Map and coasts.
the concept of open world in xviii century
Fenix, our 3D Modeler, It is working in many infantry weapons, we will announce the development of them. This time we show the pike.
new model: pike
Our 3D Modeler, Fenix, has just finished one of the many naval guns that will incorporate the game, the Hand culverin Cannon.
new model: hand culverin cannon
John Dog, our 3D modeler has just finished a new model for the game, the officer's sword.
new weapon: officer's sword
Just finished modeling and texturing two new weapons, the falchion and a boarding axe
new weapons: falchion and axe
Our 3D Modeler, Fenix, has just finished the new Ropera sword model for the game.
new model: ropera sword
A sort of humble short stories, whose last aim is the narrative presentation of a military life in an ancient sea, under the point of view of soldiers...
betrayal and defeat. introduction.
Una serie de humildes historias cortas, cuyo último fin es la presentación narrativa de la vida militar en la mar de aquellos tiempos, bajo distintos...
traición y derrota. introducción.
Meant to be a naval simulation game from the 18th century , where each player can make history playing the role you want.
what's xviii century : conquest of the sea?
We decided to follow the development of this game, the great 18th century naval simulator, battle and trade, pirates, storms, reefs ....
we started on indiedb
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