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The game aims to be an advanced sailing simulator, set in the year 1792. Each player will have their own boat and sail at an early stage of the game by the Mediterranean, Gibraltar Straits as a starting point. Later, when fully developed this game will unlock new seas and oceans of our world.

Report RSS The concept of open world in XVIII Century

We talk about the development of XVIII Century: Conquest of the Sea. Map and coasts.

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Greetings IndieDB users!

Few days ago, we met most of the team, we talked about the development of this game and where we're going. We are working on an idea,a concept, an "open world". This means that our world is going to be huge, limited to the world we know today. Representing all the seas and oceans so that anyone feel comfortable sailing, will take us a lot of work to represent all coastal areas, but we'll be working in sections, or zones. At the request of the players, will give priority to some areas or any other

I will remember, for those who do not already know, that the navigable territory once launched the game is as follows:

 photo mapa_zpsc475eef9.png

Once the game is released we will update the map by adding sections. Chosen by the community. The idea, after all, is to represent all the coasts of that map up there, with some coastal cities.

For now the following cities will be present:

Under Spanish control

  • Cádiz
  • Cartagena
  • Canary Islands (City to be determined)

Under British control

  • Portsmouth
  • Gibraltar

Under Portuguese control

  • Azores Islands (City to be determined)
  • Madeira Islands (City to be determined)
  • Porto

Under French control

  • Tolon
  • Brest

Under nobody's control (Pirates)

  • Tanger
  • Oran

Once launched the game will work on the development of this section by introducing the following coastal cities: Bordeaux, Rochefort, La Coruna, Ferrol, Santander, Barcelona, ​​Plymouth, Chatham, Lorient, Balearic Islands, Calais and Amsterdam.

It is important that those who read the article send us the name of the coastal cities to represent, that way we can guide the development map. On April 9 we will begin to use the forum, we will create surveys on game development, so stay tuned IndieDB users, and help us make a better game.

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