A stand-alone, OS X (64-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...
Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.
This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.
Fixed a bug where:
Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.
Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.
Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.
Latest tweets from @vaughnroyko
Wayward Development: T.co
11hours 29mins ago
@Harborly Do you have a support email/service?
21hours 44mins ago
Pretty good ad: "Witch Butt" T.co
21hours 55mins ago
Streaming Some Legend of Dungeon!: T.co
Oct 28 2014, 10:51pm
Welp, The 100 is definitely the best "teen drama" there is. Huge feelings of Lost, Fallout, sci-fi, survival, other cool stuff I like.
Oct 28 2014, 10:12pm
Oct 28 2014, 12:43am
Oct 26 2014, 6:47pm
@Totalbiscuit Was waiting to hear a response from them. I knew this was going to be a thing. Sad.
Oct 23 2014, 9:42pm
TIL :root CSS selector is a thing. A completely impracticable, useless thing.
Oct 22 2014, 2:37pm
@Markasaurus_ Sure, but to get the full old school experience, I gotta bust out the Commodore 64 for that one.
Oct 20 2014, 2:19am