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Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
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Beta 1.9.2 Promo

In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.

This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.

Play Online:

Unlok.ca

Downloads:

Windows
Wayward Beta 1.9.2 (Windows)

Linux 32-bit
Wayward Beta 1.9.2 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.9.2 (Linux 64-bit)

OS X (10.7+) 32-bit
Wayward Beta 1.9.2 (OS X 32-bit)

OS X (10.7+) 64-bit
Wayward Beta 1.9.2 (OS X 64-bit)

Bugs

Fixed a bug where:

  • The offline/downloadable clients would not allow mods to be loaded (node-webkit issue).
  • Quality of tiles did not transfer between setting down and digging/gathering them back up.
  • Slime Gelatin would decay into Rotten Meat.
  • Magical “Essense” typo fix.
  • Attack and defense values would not be updated after an un-equip.
  • When attacking a creature, you will no longer also pick up items from under it in the same turn.

Improvements/Changes

  • Water routing ability (digging adjacent to water) and chances now depend on how much water you are trying to route and dig from. If the pool of water tiles is too low, it will not be able to spread naturally; however, above that, the chance for water to route is based on the amount of water tiles in the pool. The more water, the easier the water is to route.
  • There is now a 32 and 64 bit versus for the offline OS X version of Wayward (previously only 32-bit).
  • Fixed the tile/world perspectives on Forge and Anvil and Wooden Chest and a few other miscellaneous graphic edits.

Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.

Armor Resistances/Vulnerabilities

Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.

New Defense/Attack Hovers

Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.

New Menu Item Actions

New

  • A new “Preserve” ability has been added to be used on extended the life of foods.
  • A few new items including a unique, rare weapon and a new resource (and tile).
Wayward Beta 1.9.1 Released!

Wayward Beta 1.9.1 Released!

News 0 comments

This month we have another significant patch to the beta 1.9 series. I think there will be another couple of these as we continue patching and adding...

Wayward Beta 1.9 Released!

Wayward Beta 1.9 Released!

News 9 comments

Life’s been busy, but thanks for sticking around. Beta 1.9 has been released and it’s full of all of our great Weekly changes as well as a giant list...

Wayward Beta 1.8 Released!

Wayward Beta 1.8 Released!

News 0 comments

Woops, totally forgot a witty and clever release title this time. Either way, beta 1.8 is now out! Beta 1.8 is mostly an amalgamation of 1.7.x changes...

Wayward Beta 1.7 Released: Refine/Define

Wayward Beta 1.7 Released: Refine/Define

News 6 comments

Refine/Define is the theme for this release. There’s tons of tweaks in beta 1.7! Hopefully lots of them are meaningful and noticeable. There’s some...

Wayward Beta 1.9.2 (OS X 64-bit)

Wayward Beta 1.9.2 (OS X 64-bit)

Full Version 1 comment

A stand-alone, OS X (64-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (OS X 32-bit)

Wayward Beta 1.9.2 (OS X 32-bit)

Full Version 0 comments

A stand-alone, OS X (32-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (Linux 64-bit)

Wayward Beta 1.9.2 (Linux 64-bit)

Full Version 1 comment

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Linux 32-bit)

Wayward Beta 1.9.2 (Linux 32-bit)

Full Version 2 comments

A stand-alone, Linux (32-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Windows)

Wayward Beta 1.9.2 (Windows)

Full Version 9 comments

A stand-alone, Windows executable version of Wayward Beta 1.9.2. Updated on October 7th to fix a freezing issue.

Wayward Beta 1.9.1 (Mac OS X)

Wayward Beta 1.9.1 (Mac OS X)

Full Version 1 comment

A stand-alone, Mac OS X executable version of Wayward Beta 1.9.1. Max OS X 10.7+ is needed to run Wayward.

Post comment Comments  (0 - 10 of 104)
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rogerio49
rogerio49

good !

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Guest
Guest

I've not been following for about half a year, what's new?

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bedeja
bedeja

I think, nothing special... just big nothing :(

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Guest
Guest

after i got 90% tactic , there is no fun left T_T

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Guest
Guest

Love this game!
I've found a bug. I put stuff inside a bag that I've made, but I can't remove the items from the bag.
And I'm having a bit of performance issues when I play on full game size view. Is there a way to improve the performance?

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VaughnRoyko Creator
VaughnRoyko

Simply reload the game to fix the bag issue. As for performance, you can try the "Turn Off Animations", or try a different browser while playing the online version. Performance will be ironed out in 2.0.

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Guest
Guest

On Windows XP I was having those issues. On Windows 7 it runs perfect, both versions.
Thank you!!!

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Wayward
Platforms
Windows, Mac, Linux, Web
Creator
VaughnRoyko
Engine
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Unlok.ca
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Roguelike
Theme
Fantasy
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Single Player
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