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Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
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Beta 1.9.2 Promo Wayward Beta 1.9.1 Released! Beta 1.9 Promo
Blog RSS Feed Report abuse Latest News: Wayward Beta 1.9.2 Released!

0 comments by VaughnRoyko on Aug 31st, 2014

Beta 1.9.2 Promo

In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.

This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.

Play Online:

Unlok.ca

Downloads:

Windows
Wayward Beta 1.9.2 (Windows)

 Linux 32-bit
Wayward Beta 1.9.2 (Linux 32-bit)

 Linux 64-bit
Wayward Beta 1.9.2 (Linux 64-bit)

 OS X (10.7+) 32-bit
Wayward Beta 1.9.2 (OS X 32-bit)

 OS X (10.7+) 64-bit
Wayward Beta 1.9.2 (OS X 64-bit)

Bugs

Fixed a bug where:

  • The offline/downloadable clients would not allow mods to be loaded (node-webkit issue).
  • Quality of tiles did not transfer between setting down and digging/gathering them back up.
  • Slime Gelatin would decay into Rotten Meat.
  • Magical “Essense” typo fix.
  • Attack and defense values would not be updated after an un-equip.
  • When attacking a creature, you will no longer also pick up items from under it in the same turn.

Improvements/Changes

  • Water routing ability (digging adjacent to water) and chances now depend on how much water you are trying to route and dig from. If the pool of water tiles is too low, it will not be able to spread naturally; however, above that, the chance for water to route is based on the amount of water tiles in the pool. The more water, the easier the water is to route.
  • There is now a 32 and 64 bit versus for the offline OS X version of Wayward (previously only 32-bit).
  • Fixed the tile/world perspectives on Forge and Anvil and Wooden Chest and a few other miscellaneous graphic edits.

Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.

Armor Resistances/Vulnerabilities

Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.

New Defense/Attack Hovers

Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.

New Menu Item Actions

New

  • A new “Preserve” ability has been added to be used on extended the life of foods.
  • A few new items including a unique, rare weapon and a new resource (and tile).
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Wayward Beta 1.9.2 (OS X 64-bit)

Wayward Beta 1.9.2 (OS X 64-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, OS X (64-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (OS X 32-bit)

Wayward Beta 1.9.2 (OS X 32-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, OS X (32-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (Linux 64-bit)

Wayward Beta 1.9.2 (Linux 64-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Linux 32-bit)

Wayward Beta 1.9.2 (Linux 32-bit)

Aug 31, 2014 Full Version 1 comment

A stand-alone, Linux (32-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Windows)

Wayward Beta 1.9.2 (Windows)

Aug 31, 2014 Full Version 2 comments

A stand-alone, Windows executable version of Wayward Beta 1.9.2. Updated on October 7th to fix a freezing issue.

Wayward Beta 1.9.1 (Mac OS X)

Wayward Beta 1.9.1 (Mac OS X)

Jul 13, 2014 Full Version 1 comment

A stand-alone, Mac OS X executable version of Wayward Beta 1.9.1. Max OS X 10.7+ is needed to run Wayward.

Post comment Comments  (0 - 10 of 90)
netcoder
netcoder Oct 6 2014, 7:54pm says:

Discovered this a few days ago. This game is a gem. It needs more love!

I have a question too: is there any sense of progression in monster spawns or are they randomized? I'm asking because I've been surviving for a few days, fighting rats, bears, bats and such. And all of a sudden everything that spawn are overpowered (for my equipment anyway) beasts like Kraken, Elementals, Imps, etc.

Are the monsters supposed to get tougher based on time or am I just being unlucky?

+2 votes     reply to comment
VaughnRoyko
VaughnRoyko Oct 20 2014, 1:10pm replied:

Thanks for playing. The monsters types do indeed get harder the longer you play (as your talent rises). I do have plans to reduce this effect a bit though as some players like to build up first before training combat skills and getting equipment.

+1 vote     reply to comment
TheFurCrew
TheFurCrew Jul 17 2014, 12:32am says:

So... Is making a youtube video allowed? This game is fun!

+1 vote     reply to comment
VaughnRoyko
VaughnRoyko Jul 19 2014, 1:36pm replied:

Yep, go for it!

+1 vote     reply to comment
TheFurCrew
TheFurCrew Jul 17 2014, 12:35pm replied:

After looking through the comments, I have come to the conclusion that it is allowed... so... LET THE SERIES BEGIN! Youtu.be [Don't mind the dislikes, my channel's being attacked right now]

+2 votes     reply to comment
sophielucy
sophielucy Jul 4 2014, 1:43pm says:

I Love wayward so far! It is awesome! I play it literally everyday, but I have made my house, got a sustainable source of food and water, very safe etc. etc. Are you going to anything to improve the 'SURVIVAl' theme of the game? It gets less interesting when you are done with your house and such.Could you also please make more events or something? So that way it is more fascinating! But it is still brilliant the way it is! Great work, keep it up! Also i got hit by the rotten meat bug before, I had to start again! I havent figured out what a pemmican is used for, so right now it is a waste of meat for me.

+1 vote     reply to comment
VaughnRoyko
VaughnRoyko Jul 7 2014, 1:57pm replied:

The survival aspect will continue to be expanded as the game develops. Thirst is a rather recent addition. In the future we will see things like nutrition, temperature, and more.

+1 vote     reply to comment
sophielucy
sophielucy Jul 23 2014, 9:09am replied:

Nutrition and temperature! That sounds awesome!!! :D I can't wait and good luck. I have been looking for ages for a game like this.

+1 vote     reply to comment
b5cully
b5cully Jul 6 2014, 3:30pm replied:

SPOILER WARNING


If you combine pemmican with animal fat you can craft prepared pemmican at a fire source.

+1 vote     reply to comment
sophielucy
sophielucy Jul 23 2014, 9:10am replied:

Thank you! :D I will try it out!

+1 vote     reply to comment
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Wayward
Platforms
Windows, Mac, Linux, Web
Developed By
VaughnRoyko
Engine
Custom Built
Contact
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Official Page
Unlok.ca
Release Date
TBD
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @vaughnroyko

Wayward Development: T.co

11hours 29mins ago

@Harborly Do you have a support email/service?

21hours 44mins ago

Pretty good ad: "Witch Butt" T.co

21hours 55mins ago

Streaming Some Legend of Dungeon!: T.co

Oct 28 2014, 10:51pm

Welp, The 100 is definitely the best "teen drama" there is. Huge feelings of Lost, Fallout, sci-fi, survival, other cool stuff I like.

Oct 28 2014, 10:12pm

T.co No problem at all, don't worry about it. #shroudoftheavatar @ShroudofAvatar

Oct 28 2014, 12:43am

New question/issue: "post_mime_types Filter not Working in List Mode" T.co #WordPress

Oct 26 2014, 6:47pm

@Totalbiscuit Was waiting to hear a response from them. I knew this was going to be a thing. Sad.

Oct 23 2014, 9:42pm

TIL :root CSS selector is a thing. A completely impracticable, useless thing.

Oct 22 2014, 2:37pm

@Markasaurus_ Sure, but to get the full old school experience, I gotta bust out the Commodore 64 for that one.

Oct 20 2014, 2:19am

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Wayward
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