A stand-alone, Mac OS X executable version of Wayward Beta 1.9.1. Max OS X 10.7+ is needed to run Wayward.
Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
This month we have another significant patch to the beta 1.9 series. I think there will be another couple of these as we continue patching and adding new features up until the bigger/huge changes coming up in beta 2.0. This one includes the long awaited inclusion of chicken farming. It's a bit rudimentary at the moment, but some simulation is there in terms of hatching and egg laying. Eventually, we will see this applied to other animals as well as adding young and male/female counterparts for increased depth and simulation.
Those players also being annoyed at the outdated and messy wiki can now rejoice and take a gander at the brand new documentation that will automatically update as Wayward does. As always, read all the changes below:
Fixed a bug where:
Latest tweets from @vaughnroyko
It's nice that Curse of Naxxramas is out, not so nice that it being a single player mode is super laggy and clearly actually an online mode.
23hours 30mins ago
Just missing 2 achievements in Cookie Clicker now, "Have 400 cursors", "Reset your game with 1 octillion cookies baked" see you in 6 months.
Jul 22 2014, 6:05pm
Jul 20 2014, 7:44pm
Jul 20 2014, 6:22pm
Been thinking about an incremental game for awhile now, trying some different prototypes incorporating other genres in the mix.
Jul 20 2014, 6:15pm
Bought 7 boosters with daily quest gold: 2 legendaries, 4 epics, golden rare, and extra other rares. Worth. #Hearthstone
Jul 16 2014, 2:32am
This is promising: PHP 5.7 now nearly TWICE as fast as PHP 5.6 T.co
Jul 15 2014, 11:29am
Old School! (from Wayward Alpha 1.0) T.co
Jul 5 2014, 12:57am
I need to find a reason to use this: T.co BOOTSTRA.386
Jul 3 2014, 3:40pm