A stand-alone, OS X (64-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...
Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.
This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.
Fixed a bug where:
Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.
Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.
Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.
Latest tweets from @vaughnroyko
@Qilrenwuch Wow, I don't know what to say. But probably for the best, my code sucks! Hah!
May 18 2015, 3:03am
@Bubba_87 Was rewording it, hah.
May 17 2015, 7:50pm
Netflixing [net-flicks-ing] 1. Spending too much damn time to choose something.
May 17 2015, 7:50pm
@Emperic_ Thank you kindly sir!
May 9 2015, 2:06am
A lot of old man yells at cloud going on in Alberta right now.
May 7 2015, 1:12pm
May 7 2015, 11:51am
May 5 2015, 1:30pm
Going to try my hand at some Wayward modding (creating some balancing/QA tools): T.co
May 4 2015, 10:48pm