WazHack is a procedurally-generated dungeon game. This is not a button mashfest - you can spend all the time you need contemplating your actions. With over 300 different types of items to be found, there are many different ways to deal with the more than 130 different types of monsters. You will have to use your sword or staff as much as your inventory. It's not a game of plodding to the end and winning (though it is winnable), it's about experiencing the attempt... and learning lessons that will help your next valiant attempt!
After 6 months of development and an intense beta, WazHack 1.1 is now available. The new content is a free update to the 1.0 version.
Time freezes while you don't move - enemies move when you move... or perhaps you will use time to quaff a potion, zap a wand, or cast a spell. This time freezing mechanics is reminiscent of Dragon Age or even Braid, but in fact it derives from the original Rogue turn based mechanic. WazHack is a roguelike in the same tradition as NetHack or DCSS, but with a whole new 3D visual presentation like none other. You still get "turn based" action, but now a "turn" is a fraction of a second. By removing player reaction time as a concern, you're free to contemplate the vast array of possible items you have in your inventory when faced with a difficult situation, while still being free to hack and slash through a band of weakling kobolds and watch their ragdoll-physics reptilian corpses crumple to the ground.
There are now over 300 different items in the game, and the new items go quite well with some of the new dungeon features. For example, you may find a small room with a closed door... before you knock on the door it might be a good idea to drop some of your gems and see if they are actually gas bombs, so you can weaken the horde of monsters as they come out of the room.
The new dungeon branch plays homage to NetHack's "Gnomish Mines". In WazHack, the mine has gnomes, but it also has a mine shaft with an elevator, and some other more deadly industrial advances await you. A pick-axe may come in handy too.
That's enough spoilers! Get playing and discover it for yourself!
Latest tweets from @wazhackdev
Apr 20 2015, 9:23pm
WazHack 1.3 beta is now open! T.co
Apr 2 2015, 2:55am
Jan 11 2015, 12:13am
@WoodleyDo - which device & iOS version?
Apr 8 2014, 6:50pm
Multiplayer WazHack is much smoother in the Steam version: T.co
Mar 28 2014, 8:00am
WazHack is now available on Steam! T.co
Feb 17 2014, 3:53pm
@OndrejFicek sorry, Google (and Apple) don't accept off-site sales, so they don't get the reverse either. Mobile is also a lot of dev work.
Dec 12 2013, 9:06am
LPs of WazHack are responsible for 50% of its Greenlight votes, so of course I approve of them, monetized or otherwise! #WhoLetsPlay
Dec 12 2013, 3:09am
WazHack 1.2 beta 1 is up: T.co - 8 new classes, quick-change gear loadouts, stealth, traps, and lots more to discover.
Dec 11 2013, 8:27pm
@yogscast Crikey guys - you brought down my server. Fixed now... and it's 'woz hack', said with your best Aussie accent.
Aug 19 2013, 11:56pm