I am Overburdened is a small "arcadey" rogue-like with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...

Features:

  • Turn based rogue-like with perma-death.
  • Run focused campaign, playable in short bursts.
  • Huge inventory (20 slots) with a great number of artifacts to find (100+).
  • Carefully crafted RPG system with complex customization possibilities due to the sheer number of inventory slots, but no leveling!
  • Semi-procedurally generated dungeons using hand authored layouts.
  • A funny story, packed with vicious evils, puns and jokes.
  • Hall of fame for remembering your best playthroughs.
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Hello everyone!

I've been pretty silent for a while again...
I really dislike this, because I'm usually open and post a lot about my progress, but sometimes it just slows down and I end up in a spiral of "awkwardness", when I'm not progressing too much and I really don't want to talk about that :| .

Oh well, I'm preparing for the beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.

Menus, menus everywhere!

I completed most of the menus. Some minor stuff (few more characters) are still missing but I will finish those during June. I included myself as the inn keeper :) . Interacting with the guy brings up the help screen and he also tells the "story" of the game in the teaser.

Your journal

I went for a journal look for the classic focus driven menus and your inventory. I think it turned out good looking and it fits the game well.

For item pickup notifications I made a fancy scroll too.

Animated box-art

While preparing the trailer and other marketing materials, I had this urge to animate something related to the game :) . The in-game sprites are all static and I wanted to keep it this way, so I made an animated box-art. Some say it's a better attention grabber on storefront pages ;) .


Dungeon templates

I made a bunch of new dungeon templates for the generator. Not enough for the final build, but there are already plenty and they provide good variety for a full beta play-through.

Progress, balance

First balancing pass over the item, monster and pickup power levels is also done. Nothing major, but you can complete the full 30 level deep dungeon now, encountering a new set of monsters and a new tile-set after every 3 or 4 levels and generally fighting stronger enemies as you progress. It is going to take days of tweaking to make it engaging though. I'm planning to devote a full entry to this topic soon.

Teaser trailer teaser

Yes, the following is just a teaser for the teaser trailer :D , a sneak-peek so to say. I'm working on a lengthier one which showcases gameplay features too with music, flashy texts and everything one would expect from a proper game trailer. So this is just the first 20 seconds of the real teaser, but I thought I should share it in this form and ask for some feedback/opinions about it...

Thanks for reading!
Take care.

I am overburdened, back among the living

I am overburdened, back among the living

News

The development on I am overburdened entered its last stage where there are a zillion small tasks left to be done but no modifications are substantial...

I am overburdened, check out the graphics!

I am overburdened, check out the graphics!

News

Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece...

I am overburdened, loot is forever

I am overburdened, loot is forever

News

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...

I am overburdened, monsters and mods

I am overburdened, monsters and mods

News

Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level...

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I am Overburdened
Platforms
Windows
Creator
Spidi777
Engine
XNA
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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