Dark Storm: VR Missions is a single-player stealth/action title developed by Fenrir Studios and inspired by classic games such as Metal Gear Solid and Deus Ex.
We are currently developing Dark Storm: VR Missions as a stand-alone module to test and fine-tune the core game mechanics that will be in our upcoming full release title, Dark Storm: Ascension, as well as introduce players to the world of Dark Storm. Purchasers of Dark Storm: VR Missions will receive a discount to Dark Storm: Ascension upon its release.
You can support Dark Storm VR Missions and our main game Dark Storm Ascension on Patreon!
Use the button bellow!
Players take control of Amber Kingsley, a former U.S. Special Forces officer hired by Ancile, the world’s leading private military corporation. Tasked to protect the Irving Apex Research Facility in Alaska, Amber must first undergo advanced training within Irving’s next-generation VR simulator.
Choose your preferred playstyle to tackle the game’s different scenarios, be it gripping stealth or intense action; you have the power to be as covert or as gung-ho as you desire.
Play how you want and the AI will match it. The game’s Dynamic AI enemies are programmed to react intelligently to the player’s every move; flanking, calling in reinforcements or even tactically retreating depending on the situation.
Dark Storm takes place in the near future, the year 2034, and the tools you have access to in the game reflect that. Alongside various unique weapons, you can also pilot a deployable drone to pinpoint enemy patrols, hidden positions, or a faster route to reach your objective and take advantage of the Sya Enhanced Projection system to view real time information about your enemy.
The game features an immersive true first-person perspective that pulls you into the action in a believable way. And, if first-person isn’t your thing, you can also experience Dark Storm in an equally immersive dynamic third-person perspective, featuring a shoulder-switching camera.
Dark Storm isn’t just a video game, it’s an experience. As you progress through the game you will discover hidden text and audio logs that add depth to the storyline and breathe life into the Dark Storm world.
The story features professional voice acting for cutscenes, AI and characters. Voice actors include Danielle McRae (World of Warcraft and League of Legends) and River Kanoff (Heroes of Newerth and Dust: An Elysian Tale), as well as a number of up-and-coming indie talents.
Dark Storm is developed by Fenrir Studios, an independent game development studio founded by a small group of game design enthusiasts in 2012. We pride ourselves on three key principles: ambition, quality and honesty.
We welcome comments and feedback on our Steam Forums or via Twitter, where you can also receive regular updates about the development process. Team members also regularly stream what they’re currently working on via Twitch. Be sure to also check out our Patreon page if you want to support us further.
Few Team Vacancies
Since we're royalty we're totally open to work with your schedule and the time you can contribute. If your interested send your reel or portfolio here(we have a very mixed bag from people in the industry to hobbyist level) we'll setup an interview with one of our divisional leads if you meet the bar and get you started. So after reading if your interested check us out! :D If we're not looking for a position you do but think you would be a good fit on the team whether it be PR or Audio related or just anything hit us up lets see what you got! Now read below and see what our talented team has been up to lately! There is a lot more to post coming up in the following weeks
Email Contact: email@example.com
We have been playing with different promo ideas. Yes we know storm is spelled wrong but what is a blogging dev suppose to do? Just ignore it pretend its spelled correctly. In the final it would be obviously~ :)
We played with some loading screen graphics nothing final yet just WIP's really and placeholders to get a nice design going we'd replace with our assets. Ethan is also blocking out and getting the actual level ready for internal playtesting at the end of the month!
- Andrew has implemented Cloth physics for the Russian grunts and hes working on getting the final grunt revisions in. Improving their skinning overall no more weird clipping!
We replaced Amber's base knife on her back to a baton. From criticism in the VR to add a non-lethal take-down for melee and the dart attachment for Amber's pistol. It will hang as a physics object on ambers pants that she'll grab and swipe out when you wish to melee someone.
The base Ancile Female is almost done as they just finished up the male last week.
Been recruiting and polishing up the base systems like the Drone UI Widgets and Spot detection to be a lot better then the current implementation in the VR heres a preview. Also been working on expanding their investigative abilities for the AI so they can adapt to the player a bit more realistically.
When they hear sounds they enter a investigate Sound mode and place a marker I.E the blue icon that the AI can share and use in combat stages to find the player. Not to mention you can also notice the new detection meter that fills once they see you. Similar to Dishonored 2 or Assassins Creed.
They have been up to no good like always! Here some of their work from the guys . We also added a non-lethal secondary fire to Ambers primary weapon that will stun enemies and knock them out when used.
Lighting and other adjustments theres isnt to much to show this week since the areas they have been tweaking are bit of a secret so you'll see them when you play. These are WIP and subject to change before release.
O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!
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