Dark Storm: VR Missions is a single-player stealth/action title developed by Fenrir Studios and inspired by classic games such as Metal Gear Solid and Deus Ex.
We are currently developing Dark Storm: VR Missions as a stand-alone module to test and fine-tune the core game mechanics that will be in our upcoming full release title, Dark Storm: Ascension, as well as introduce players to the world of Dark Storm. Purchasers of Dark Storm: VR Missions will receive a discount to Dark Storm: Ascension upon its release.
You can support Dark Storm VR Missions and our main game Dark Storm Ascension on Patreon!
Use the button bellow!
Players take control of Amber Kingsley, a former U.S. Special Forces officer hired by Ancile, the world’s leading private military corporation. Tasked to protect the Irving Apex Research Facility in Alaska, Amber must first undergo advanced training within Irving’s next-generation VR simulator.
Choose your preferred playstyle to tackle the game’s different scenarios, be it gripping stealth or intense action; you have the power to be as covert or as gung-ho as you desire.
Play how you want and the AI will match it. The game’s Dynamic AI enemies are programmed to react intelligently to the player’s every move; flanking, calling in reinforcements or even tactically retreating depending on the situation.
Dark Storm takes place in the near future, the year 2034, and the tools you have access to in the game reflect that. Alongside various unique weapons, you can also pilot a deployable drone to pinpoint enemy patrols, hidden positions, or a faster route to reach your objective and take advantage of the Sya Enhanced Projection system to view real time information about your enemy.
The game features an immersive true first-person perspective that pulls you into the action in a believable way. And, if first-person isn’t your thing, you can also experience Dark Storm in an equally immersive dynamic third-person perspective, featuring a shoulder-switching camera.
Dark Storm isn’t just a video game, it’s an experience. As you progress through the game you will discover hidden text and audio logs that add depth to the storyline and breathe life into the Dark Storm world.
The story features professional voice acting for cutscenes, AI and characters. Voice actors include Danielle McRae (World of Warcraft and League of Legends) and River Kanoff (Heroes of Newerth and Dust: An Elysian Tale), as well as a number of up-and-coming indie talents.
Dark Storm is developed by Fenrir Studios, an independent game development studio founded by a small group of game design enthusiasts in 2012. We pride ourselves on three key principles: ambition, quality and honesty.
We welcome comments and feedback on our Steam Forums or via Twitter, where you can also receive regular updates about the development process. Team members also regularly stream what they’re currently working on via Twitch. Be sure to also check out our Patreon page if you want to support us further.
Over the course of this year we've had our hurdles and development issues from missed deadlines to key people dropping out. As many as you may know everyone on our team works for free I.E the "Royalty System". We've been doing our best to bolster the divisions that have needed more attention and try and finish up the first chapter Ascension. We've had a LOT of internal discussions of how we weren't happy with the version of Amber that shipped with the VR early access not to mention the gameplay involved there to just doubling down in character modeling and bring on new talent to fill the gaps of those that weren't that motivated to be in this project. I'll also take the time to update our ambitions and goals for the VR to turn it into a better platform and just general game for stealth action fun and our long term goals. First off if your reading this we very much thank you guys for your interest and faithfulness to the project through our long and complicated development but thats enough for filler lets get right into it!
Skip this Part if you wanna read about Ascension news!
July 30th: All VR,SP and Online maps have gone through block stages and are being play-tested internally. Animation division has caught up and all gameplay animations are in for the NPC's and player. Ready to start looking for playtesters. (Play testing internally within the team)
Late August: Start QA Testing as long as the SP and VR SP deadlines are hit internally . The VR SP Maps should be released on steam as an update as a "Soft date" during this period.
QA for 3-4 months as needed till Nov to polish refine and tweak chapters and gameplay from feedback we hear.
Release TBA based on feedback. After all we dont want to release a terrible game and im quite sure you dont want us to either. So we'll be keeping that date a bit of a secret
Time Trials are saved for these. Stealth is sneaking through the level if you are seen the level auto restarts and you have to try again. We're aiming for 6 levels in all
Mission Types: We're aiming for 6 levels in all
Assassination: Kill a generated Target that is located only through the Sya Analyse feature. If AI are alerted and the target is still alive they flock to him to guard him, if the AI are alerted when the target is killed they flock and secure the exit zone.
Escort Mission: AI would follow you to a preset extract location at the end of the map. If the escorted AI dies or the player dies you lose. The player can choose to carry of let the AI move at their very slow pace. The AI can shoot within a confined range.
Firefight: Survive randomly generated battles along the way to the evac point.
( Russians | Ancile | Drones )
Destroy the Generators: Use C4 or ambers grenades to destroy 2-3 generators spread across the level blocking ambers ability to leave via a force field over the Exit.
Kill certain amount of Enemies in preset amount of time compete for the best score. After you choose a level you select a type of weapon to compete with it shows you our top time, your friends top times and a global leader board for that weapon on that level. We're aiming for 6 levels in all
We're also redoing that terrible Intro to the VR with randomly selected variants and a better scientist model. (Thank god) We're aiming for sometime in late summer for this revamp to hit as with news of the Online mode we're working on as well more details will follow below for that!
Some of our concept artists are also working on a Motion Comic to go along with the main story we'll release on Youtube that is fully voiced and animated similar to the overwatch ones. Heres a few screen grabs from the progress of that. The first story follows Cameron a few years on assignment before hes placed in charge of the Apex Facility for Ancile and helps paint the picture of the Dark Storm Universe we are building.
Well suffice to say 80% of the first chapter is done. Things have slowed down a bit for the holidays so we'll show more of the Ascension progress next week.! Happy Fourth Enjoy!
Heres some screens on their progress!
Because we had to break the levels up into bigger divisions for optimization reasons we added a train station system to get across the many divisions in the base. Heres an early look from the Center Area to the living quarters. Ignore all the debug text xD. Theres obviously some bugs but we'll be addressing them in the closed playtesting towards the late part of summer as long as everything goes to plan!
Plus ive also been experimenting with the AI classes to implement better cover seeking they still bug out on occasion but its getting better.
Joshua is doing some blockout work on chapter 3 for the server room
Standing to Prone:
Prone to Standing:
Activating a Save Computer:
More to Come soon!
Remember! Buying the VR Missions helps keep our server infrastructure up and helps us keep developing the game. It makes our lives as indie developers that much easier. If you're not interested in the VR or already have it, go ahead and check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!
We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...
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