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Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: February update!

2 comments by Blazy008 on Feb 14th, 2015

Medals, Afteraction and Account stats We extended our after action screen with some new match stats and medals. You can earn medals in the match by doing specific actions. Which medals can be earned and how much you have earned can be found in your account screen.

Medals can be earned in three categories: Elite, Veteran and Common. The higher the rank, the smaller are the odds of receiving and thus earning you more points. These medals not only show of your skills but also give you extra XP so make sure you try to collect as much as possible.

Along with the medals we finished the account screen. In the account screen you can find exstensive information on the progress of your gave and the statistics of your performance. Check it out!

Graphics Boost
Volcol has already been helping us with characters but we can now inform you that he is full on board with the Verdun team to also help boost all off the other graphics. We is currently working on improving the weapons to make them stand out more in the new PBR rendering. The weapons have gotten a first pass and I am sure you will agree they look a lot better. Also the all of the characters have gotten an extra polish.

As you have also may have noticed we switched colorspace from gamma to linear. While this is kind of technical what this basically means is that the colors of the game will look much better and less washed out which was a problem we had on the older versions. A long with this we also added a sharpen filter over the game which does what it says and make the game look more crisp. The graphics overhaul is still a work in progress but the results are already very promising!

An extra post effect has also been added namely Depth of FIeld blur on Weapon sights. Now when sighting your rear sight will blur allowing you to focus on the front sight.

Specializations overhaul Since most loadouts did not differ much we switched from having 4 loadouts to 3. Also with this we removed captured weapons. For the recon squads we sharpened the knives and game them to the apprioriate classes.

Beginning of melee fixes We have begun improving melee and there are already some improvement but it still a work in progress but you may find it already works better. Features that will be added later is suppresion from melee and other tweaks to make it more useful in your close quarters combar.

Flinching We added flinching for whenever you get shot. Also your character now flinches when jumping so this should prevent bunny hopping. This is still not perfect so your feedback is welcome.

Networking We made some improvements to the networking which should reduce if not fully solve the teleporting of people in the distance. A long with that we also highered the ping kick as the disadvantage is with the new update with the high pingers and not with the lower ones.

These were some of the highlights of this patch. And we hope you enjoy them.

See you in the trenches!

Post comment Comments  (0 - 10 of 211)
cinco
cinco Feb 15 2015, 12:30pm says:

sp campaign and i'm in. im not playing against dumbasses who don't know what ww1 was about.

0 votes     reply to comment
Arethrid
Arethrid Feb 14 2015, 6:05pm says:

Looks great.

+1 vote     reply to comment
47Rōnin
47Rōnin Dec 11 2014, 7:10pm says:

-I applaud your work, I still haven't played it, but I've seen a ton of gameplay videos and I think it's coming along well.
-Any chance in making a Serbian squad?
If so please give your opinion.
-Keep up the good work people, your progress shall not go unnoticed.

Cheers!!!

0 votes     reply to comment
Leo^
Leo^ Jan 19 2015, 3:50pm replied:

Right now our focus is with finishing the western front. I hope one day we can add the eastern and balkan front as well.

+1 vote     reply to comment
Guest
Guest Jan 19 2015, 4:21pm replied:

This comment is currently awaiting admin approval, join now to view.

47Rōnin
47Rōnin Jan 19 2015, 4:22pm replied:

Oops didn't log in when I posted the comment above...

+1 vote     reply to comment
modsandrockers
modsandrockers Dec 3 2014, 11:30am says:

Guys, I'm begging you. This game is great but PLEASE make the machine guns less accurate. They're being used as automatic sniper rifles in every match, it's just so jarring.

+3 votes     reply to comment
SolarTerran
SolarTerran Nov 30 2014, 1:22am says:

I bought this a few days ago and so far, I've had a lot of fun with it so far. I'm really happy that a First World War FPS game has finally been made like this. The maps are great as well, the trench designs and layouts are complex and cool. My favorite map so far is the relatively heavily forested one which gives me the impression of it being early on in the war where the forests haven't been shelled heavily so far. It looks great. Overall, I'd say it's a good game.

+1 vote     reply to comment
btwinch
btwinch Sep 24 2014, 2:39pm says:

I've seen gameplay videos where people just run into no-man's-land and everywhere else without getting shot to pieces. This may have been an old video from last year, but I would just like to say I would like to see more of a gridlock, where the defending trenches beat off most attacks, unless you organize a powerful, full scale attack involving everyone on the team. The gameplay didn't seem similar to how it really was back then.

+1 vote     reply to comment
btwinch
btwinch Sep 25 2014, 10:30am replied:

I just bought and played the game, and it is so much fun. I must've been watching rifle deathmatch gameplay.

+7 votes     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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Official Page
Verdungame.com
Release Date
TBD
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First Person Shooter
Theme
War
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Multiplayer
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Indie
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v199 is live now, minor weekend fixes

Feb 21 2015, 9:57am

v198 is launching today!

Feb 20 2015, 7:09am

v193 is live!

Jan 21 2015, 1:44pm

A fix for in-game lagspikes/stuttering will be up within 2 hours!

Jan 15 2015, 10:05am

v175 is live with some minor bugfixes. We're hard at work testing out an engine upgrade (Unity 5)

Dec 1 2014, 1:40pm

v170 is live: Australian server, Tutorial, FOV setting, Matchmaking/balance improvements

Oct 30 2014, 8:04am

We launched two updates today: Big performance improvements and a lot small features T.co

Oct 20 2014, 6:54pm

v165 is live with a few fixes: T.co

Oct 3 2014, 2:24pm

v164 is live which concludes our big update with the addition of the the Artois map and several tweaks to gas etc.

Sep 23 2014, 3:19pm

Join us on the Verdun steam chat group to discuss update 164

Sep 21 2014, 12:30pm

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