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Verdun Online
Verdun is a stand-alone game developed on the ground breaking unity3D engine. Verdun will combine epic team play centered first person shooter action with the never before seen battles of World War I.
Verdun has been in development since late 2006, where two computer science students decided to combine their powers to create a real game. For the past years, we have been extracting idea's and have created a lot of concepts of how we want to give shape to Verdun. Our inspiration comes from current titles, history, basic game principles and innovating gameplay concept brainstorming.
Verdun will give shape to World War I for the first time in the history of games. There are no serious first person shooter game titles out on the market that focus on World War I. With Verdun we want to give a realistic point of view on the events of WWI combined with top notch team centered gameplay.
Working with people who have been doing research in WWI for years, literature, actual field trips and hobbyist archaeologists who know the battlegrounds by heart, we have gained serious knowledge about most aspects of WWI. This knowledge has allowed the Verdun team to create assets and gameplay concepts that give a realistic impression of the events and material of World War I.
Common knowledge of WWI has led to some misconceptions claiming that it would be boring to play due to the lack of weaponry or locations. Both of these, have proven to be rather superficial assumptions due to the extensive knowledge gained when developing this game. We have come to the conclusion that, just like the Second World War, this war had many faces.
Gameplay
The multiplayer part is the key aspect of the Verdun experience. Players who sign up will build there own personal military career inside the game. All actions you take in the field will be put into your personal profile, shaping your abilities for future battles. Every player will be unique in the way they can interact with the battlefield.
Sections
Gameplay in Verdun is centred around teambased multiplayer action. Verdun will allow you to team up in a squad, called a section. You can make form this unit with 5 friends or strangers. Each section has a unique type based upon excisting units. These unique units included names like the french foreign legion or United States marines. Each section has a range of abilities and equipment which is typical for the section. This allows a great variety of possibilities for you and your friends in the field.
Statistics
Got tired of player current titles because you couldn't keep up with people who play the game for 6 hours per day? We will put an end to this. In Verdun you can always be the best at any time. There will be country-based ranking as well as 'best of the day' top lists. Which give every player, including you, the possibility to become the best and show off your newly earned medals.
Clan Support
Verdun will not only allow personal stats, but also stats based on the regiment you can create. More info on the specifics of the clan support will be available soon.
18 comments by VerdunLeo on Nov 11th, 2010
We are proud to finally start a fresh with new public relation activities. Today, celebrating the historic ending of World War I (92 years ago on 11th of November 1918), we will start informing you about the progress and development from our game.
It has been a wonderful journey so far. The original plans of this game were made in the autumn of 2006. We had a long lasting development on the ogre3D engine until in 2008 we took initiative to move to the Unity3D engine. From that day onwards the in-game features have grown to what it is today. With the help of a small team of volunteers and professionals we have been able to pull of a working first person shooter. Alpha testing began last year and after graphical and mechanical updates we are on the brink of yet another mayor milestone.
As told earlier, this is a special day, and to make it even more special we prepared some exclusive in-game material as an appetizer.
Last but certainly not least we have an all exclusive video of in game material! The Video shows a small 1v1 match by 2 developers on a grim trench map. In the video the melee system, sniping and iron sighting are demonstrated. Weapons that can be seen are the 07/15 Berthier (with and without sniper scope) , the ruby pistol and the mp18. We acknowledge that there are some graphical glitches as well as some recording flaws. It must also be noted that the gameplay as shown (the sub-machine gun battle) does not reflect the gameplay as can be expected in a final version.
The development team hopes verdun has catched your eye. Please stay tuned for more information regarding development updates, beta testing and releases. But remember folks: "It is done when it is done"
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This is dead they might say its not but trust me this is DEAD
please redo character models. they look very bad.
nothing wrong with texture, but the animation and the anatomical scales are off.
If it were only SP too... i'd definitely vote for this one.
I agree... Maybe in the future ;) Hopefully!
That looks awesome considering it's only early gameplay :)
To tell you the truth it looks like an already finished game to me.
I can't beleave you guys, I was doing a WW1 game in Unity too. I thought you guys would stick to Ogre3D. Im spechless.
But good luck with your game! It inspired me.
Forum.unity3d.com
Thats some proff, in case you think Im lieing or something. Ofcourse mine is still in early stages.
Glad to see you guys are tackling WW1.
Great to see you guys are back. :) After such a long time of silence, I was beginning to fear the worst.
Were not sure yet.