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Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.
Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:

  • Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
  • Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
  • True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
  • Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
  • Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch

For more information, please visit Verdun on Steam, like us on Facebook, subscribe on YouTube, stream on Twitch TV and follow us on Twitter.

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“Champagne”

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Test build live!

The test build for the upcoming content update is now available for selected testers! In the coming weeks we will trial the massive content and all its aspects (including gore, new artillery abilities, flamethrowers, 73 weapons and more) with the community. If you are reading this and think, “I would like to join as well!”, look no further. You can sign up for the testing group here.

Upon joining the test group, you will be able to give feedback and receive a key for the Verdun testing application. You will be able to keep having the regular verdun client installed side-by-side. So what is in this update? The past months we have teased quite a lot, but there is still so much more to show:

Champagne

This week we’ll also be revealing a little more info about the upcoming map titled “Champagne”. This map is based on the champagne front. A somewhat forgotten front, it saw major fighting in both 1915 and in the final offensive of 1918 which saw a major U.S breakthrough. The frontline is situated between Reims and the Argonne and consists mainly of open farmlands and hills. Many of these hills such as the “Main de Massiges” (“The hand of massages”) were heavily fortified. Combined with the fact that the front was largely static between 1916 and 1917, Champagne serves as inspiration for a totally different style of map which is entirely centered around the fighting within the complex lines of trenches. This should really contrast with the other maps where large portions of the fighting takes place in or around nomansland. Another iconic element which has been added to the game through Champagne is also that of night fighting.Our level designer has created some of our most stunningly realistic trenches in this new map, that really should do justice to the extensive and chaotic trench networks that could be found on the western front. Take a look at these teaser images (which also incorporate some of the upcoming new squad types)

User Posted Image

“German "Pionier" squad conducting a night raid on the champagne front using a flamethrower. Note the entrenching tools carried by the pioneers as well as their distinctive canvas-covered stahlhelm. Also in the image is a soldier wielding the artillery luger (with 32-round drum magazine) The ‘Pionier’ class officer is using a C96 pistol for this raid”

User Posted Image

"French Night attack in the champagne sector, 1915. French troops wearing their mid-1915 transitional uniform attack the German stronghold at the "Main de Massiges" ridge. Note the french officer wielding a m1892 revolver."

User Posted Image

"German sentries fighting off a night assault, possibly American, champagne front 1918. The iconic German "Sappenpanzer", which (while mostly impractical) saw fairly common use among German sentries."

We’d also like to introduce images of the new U.S squads in-game for the first time.

User Posted Image

“U.S Doughboys and elements of Marines on a combined operation in the Champagne region. Known as the battle of “Blanc Mont Ridge” in October of 1918. Most obvious is the presence of the iconic M1897 winchester “Trench Gun”. A feared and most deadly weapon in the close proximity of the trenches in Champagne.”

User Posted Image

“Outflanking a group of German sentries, Champagne 1918. The new map allows for tense close quarters combat, and thanks to a less-linear design of trench lines it becomes possible to surprise defenders and attackers by attacking from unexpected corners.”

New feature: bullet extraction

New in the upcoming update is also animated extraction of the empty cartridges.

User Posted Image

New Gasmask: The Small Box Respirator Last week we introduced the new first person animations for the French gasmask, the M2. This week we can show you the newly added SBR (Small Box Respirator). It has a distinctive tube and comprises of two main components, the mask and the box filter - usually carried in a bag and placed on the chest.

User Posted Image Note the iconic tube and a different experience from the current M17 mask


Chauchat M1918 .30-06 “The worst”

The U.S didn’t have much in the way of a lightweight machine gun come 1917, so when it entered the war, the U.S forces were issued with French Chauchat LMGs. The U.S later developed the m1918 due to a series of issues that were commonly faced by soldiers within the front lines. Primarily, the open sided magazine (which had been a major issue for French soldiers in the mud of the trenches) was replaced with a boxed magazine and a conversion to accept .30-06 rounds. The M1918 will be used by U.S marine squad by the close combat support role. The .30-06 round gives a slightly different performance from the french m1915 chauchat. The fact that it was frequently ditched by troops in the field because of jamming will be reflected in the fire rate of the weapon.

User Posted Image The team personally observed these distinct magazines dug-up in the meuse argonne region


M1917 Wechselapparat “Wex” Flamethrower T

he German Wechselapparat Flamethrower or ‘wex’ was developed in 1917 after successful but outdated Kleif flamethrower. Flamethrowers had seen use since the early years of the war, one of the first recorded uses being during 1915 near Verdun. As the war progressed flamethrowers grew in complexity as well as size - including the famous british Livens flamethrower. Come 1917 the Germans were in need of a lighter weight, more adaptable flame thrower - capable of being handles by one or two crew members. The ‘wex’ saw effective use in 1917/18 and was the basis for a number of flamethrowers including the Model 40 German flamethrower and portable No 2 British flamethrower in WW2.

User Posted Image

The Wex will be used by German pioneer troops to counter the U.S marine squads. With limited range and fuel capacity, the wex will be a tricky weapon to master… however given the correct handler, it could quite possibly be the deadliest weapon to see action on the fronts of Verdun.

The C96 also received a great reloading animation of its stripper clip. This is just one of the many items you will be able to try in the test version.

User Posted Image

The C96 cannot be reloaded mid-clip Some animation improvements have been done, last week we already saw the bullet extraction (though heavily a WIP).

This week we show some of the many new reload animations.

User Posted ImageGew. 98 reload animation, now forcefully pressing the bullets into the magazine


User Posted Image Reloading the Belgian FN1900, correctly pulling the slide upon insertion. Also note the Belgian officer sleeve


Now we’d like to tease some of the new features that have kept us busy. For a starters we have redone ALL the animations for all the first person weapons. Also weapon sights have been edited and they look a lot more immersive, for instance in this image:

User Posted Image The Belgian Kar 89 with updated sight picture


We also updated FP gas masks and added the allied French and British/American masks as first person models (No more German gas masks for all nations!) Here is a little teaser of the M2 mask:

User Posted Image Updated lens textures for more immersion


As a bonus little for the 24 hour update delay we’d like to demonstrate an awesome new feature that we are currently working on as part of the gore system: Updated Ragdoll physics/animation hybrids. Gore will be part of the upcoming content update testing phase. Some elements have been polished since our initial trials in October and it is now ready to test again.

User Posted Image

Seamless blending between animation and ragdoll


Next time we shall reveal more features and some animated gifs of the verdun gore system (dismemberment being one of them) In addition to the new weapons and animations, Unity 5.3 allows for a new kind of Physically Based Rendering technique which allows for a nicer representation of metals in-game. Our artists have worked tirelessly since new years to update weapon materials (as was as working on all of the other things). Here an example of some of the new material work.

User Posted Image The ruby was also reworked


Screenshots of the Week

User Posted Image “Gas alert in a German Trench”


User Posted Image “French overrunning a German mortar position in the Argonne, 1918”


That will be all for this update. We hope to see a lot of applications for the closed test build and see you on the front!

It’s Christmas Truce - Live and let Live!

It’s Christmas Truce - Live and let Live!

News 1 comment

From December 22 – January 4 2016 the game Verdun will reproduce the WW1 Christmas Truce. This is done by releasing a new dedicated winter map where...

Noël is near

Noël is near

News 3 comments

Welcome back to another weekly weapon wednesday update! This week is rather special because we are happy to announce the return of a yearly verdun classic...

“Danish Firepower, Neue Art”

“Danish Firepower, Neue Art”

News 6 comments

Welcome back to another installment of Verdun’s “Weapon Wednesday”. Today we have some new weapon images to present, want to ask you to help vote...

Weapons and Game Update

Weapons and Game Update

News 3 comments

Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an...

Post comment Comments  (0 - 10 of 249)
Thrandy
Thrandy

Good job!Now i want to see Tom Cruise in his badass armor from Edge Of Tomorrow! xD

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Guest
Guest

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RedWolfOfSin
RedWolfOfSin

I was wondering when will Verdun be released on the PS4? No rush and keep up the good work!

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DLenz
DLenz

Hello,
do you guys need a 3D artist or level designer? My assets you can see on my website Mytech-ent.com , it's website of an inregistered studio MyTech Entertainment where I am now Co-Manager, Senior 3D artist and Level designer, all models in the galery are only made by me

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LegitLittie
LegitLittie

Will you be able to download the game here?

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VerdunLeo Creator
VerdunLeo

We have a deep integration with the steam ecosystem so we will remain there for now.

Reply Good karma+1 vote
WABstudio
WABstudio

Awesome work !
Awesome lighting !
Simply awesome...

Voted, I look forward.

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szabdnielzsolt
szabdnielzsolt

What is the most possible outcome for next front? Like Hungary vs Russia?

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VerdunLeo Creator
VerdunLeo

Personally I would like to see Gallipoli and the Italian Alpine front most if there ever would be future theaters added.

Reply Good karma+2 votes
Guest
Guest

I would love to see the Italian Front in game, but wasn't Gallipoli mostly a slaughter of Allied soldiers against well entrenched Ottomans? Not that if you added it I wouldn't play it, but still.

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Verdun
Platforms
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Developer
BlackMill Games
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M2H
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Unity
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Highest Rated (2 agree) 9/10

Verdun is one of those games that comes along only once in a lifetime, and I've had an immeasurable amount of fun with it. It takes the harsh scenario of trench warfare and almost flawlessly merges it into squad based large battles. The game isn't very far off from how it would work in real life either. One side launches an offensive to take the trench, and if successful, would hold that line for the inevitable counterattack. That system plus close to realistic combat makes for a very fun multiplayer…

May 10 2015 by makepizza

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War
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Latest tweets from @verdungame

Feb 6 2016

@Sonofsono thanks for your support!

Feb 6 2016

@ACRUGAMING keep following our channels, we have more news soon....

Feb 6 2016

@R_pollmeier great to hear and thanks for your support. Have fun playing!

Feb 6 2016

Time to join the ranks! Verdun now 50% off on steam! T.co #steamsale #steam #WW1 #gamedev #game T.co

Feb 5 2016

@Sedrickculbrea1 thats just crazy thinking

Feb 4 2016

@Sedrickculbrea1 we're looking into it, so make sure to follow our channels

Feb 3 2016

Weekly update - "Devil Dogs" Find out more: T.co #WW1 #steam #Marines #Verdun2016 T.co

Feb 3 2016

@WankilStudio great vid! Thanks guys.

Feb 3 2016

RT @WankilStudio: NOUVEL ÉPISODE ! Il faut sauver le soldat Flantier ! >> T.co << T.co

Feb 1 2016

@MrBurrana If you replied on the thread (now under the testing forum) and you owe Verdun you should have had a message.

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