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Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Verdun unity 5, British squad Verdun unity 5, french in flanders defense Verdun unity 5, french in flanders assault
Blog RSS Feed Report abuse Latest News: March Update!

0 comments by Blazy008 on Mar 19th, 2015

Another great update just went live. Not only are we exterminating bugs and polishing up the game (incl. more GUI updates), we are also adding new features to give you a more immersive and balanced game and offer more gameplay opportunities. Some noteworthy ones are;

Spawn points
When spawning on a squadmate you will copy his/her stance. Some predefined spawnpoints now start crouched or prone.

Autobalance
An overpowered team will receive a chat mesasge and penalty. Which includes a 10% score reduction for every player too many and a +1 second spawntime for every player too many starting at 3 players difference.

Private match improvements
We added more customization options for the private matches such as a timeleft command and friendly fire setting.

You can have a look at the entire list on our Changelog

Post comment Comments  (0 - 10 of 211)
cinco
cinco Feb 15 2015, 12:30pm says:

sp campaign and i'm in. im not playing against dumbasses who don't know what ww1 was about.

+2 votes     reply to comment
Arethrid
Arethrid Feb 14 2015, 6:05pm says:

Looks great.

+1 vote     reply to comment
47Rōnin
47Rōnin Dec 11 2014, 7:10pm says:

-I applaud your work, I still haven't played it, but I've seen a ton of gameplay videos and I think it's coming along well.
-Any chance in making a Serbian squad?
If so please give your opinion.
-Keep up the good work people, your progress shall not go unnoticed.

Cheers!!!

0 votes     reply to comment
Leo^
Leo^ Jan 19 2015, 3:50pm replied:

Right now our focus is with finishing the western front. I hope one day we can add the eastern and balkan front as well.

+1 vote     reply to comment
Guest
Guest Jan 19 2015, 4:21pm replied:

This comment is currently awaiting admin approval, join now to view.

47Rōnin
47Rōnin Jan 19 2015, 4:22pm replied:

Oops didn't log in when I posted the comment above...

+1 vote     reply to comment
modsandrockers
modsandrockers Dec 3 2014, 11:30am says:

Guys, I'm begging you. This game is great but PLEASE make the machine guns less accurate. They're being used as automatic sniper rifles in every match, it's just so jarring.

+3 votes     reply to comment
SolarTerran
SolarTerran Nov 30 2014, 1:22am says:

I bought this a few days ago and so far, I've had a lot of fun with it so far. I'm really happy that a First World War FPS game has finally been made like this. The maps are great as well, the trench designs and layouts are complex and cool. My favorite map so far is the relatively heavily forested one which gives me the impression of it being early on in the war where the forests haven't been shelled heavily so far. It looks great. Overall, I'd say it's a good game.

+1 vote     reply to comment
btwinch
btwinch Sep 24 2014, 2:39pm says:

I've seen gameplay videos where people just run into no-man's-land and everywhere else without getting shot to pieces. This may have been an old video from last year, but I would just like to say I would like to see more of a gridlock, where the defending trenches beat off most attacks, unless you organize a powerful, full scale attack involving everyone on the team. The gameplay didn't seem similar to how it really was back then.

+1 vote     reply to comment
btwinch
btwinch Sep 25 2014, 10:30am replied:

I just bought and played the game, and it is so much fun. I must've been watching rifle deathmatch gameplay.

+7 votes     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
Contact
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Official Page
Verdungame.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
War
Players
Multiplayer
Project
Indie
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Latest tweets from @verdun_status

Our official twitter has been moved to @VerdunGame. This twitter is no longer used.

Mar 11 2015, 11:17am

v199 is live now, minor weekend fixes

Feb 21 2015, 9:57am

v198 is launching today!

Feb 20 2015, 7:09am

v193 is live!

Jan 21 2015, 1:44pm

A fix for in-game lagspikes/stuttering will be up within 2 hours!

Jan 15 2015, 10:05am

v175 is live with some minor bugfixes. We're hard at work testing out an engine upgrade (Unity 5)

Dec 1 2014, 1:40pm

v170 is live: Australian server, Tutorial, FOV setting, Matchmaking/balance improvements

Oct 30 2014, 8:04am

We launched two updates today: Big performance improvements and a lot small features T.co

Oct 20 2014, 6:54pm

v165 is live with a few fixes: T.co

Oct 3 2014, 2:24pm

v164 is live which concludes our big update with the addition of the the Artois map and several tweaks to gas etc.

Sep 23 2014, 3:19pm

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Verdun
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