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Verdun is a squad based multiplayer first person shooter set in the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action. Made by 3 indie developers from BlackMill and M2H.  read more: here

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Flanders Verdun Beta - November 2013 Verdun Beta - November 2013
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7 comments by VerdunLeo on Dec 2nd, 2013

No less than 116 version have been created since April and we plan to add plenty more as we iron out all the flaws, fix the bugs, improve the gameplay and graphics.

This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin. A snapshot here of the Allied Second line (a roadside ditch as was common in the later years as the war of movement resumed):

In addition we are reforming the gameplay to a more mature and realistic trench-warfare based game. Players are now part of a one continuous battle that goes back and forth. You attack, consolidate the captured ground by repelling and enemy counter-attack and advance one line further. Argonne and Vosges both have 2 lines on each side of the nomansland, Picardy has 3.

Next to that we also added a binoculars to the officer roles, much required to place those long-ranged mortar rounds. Officers now have a crucial role making sure the team advances through nomansland, spawning in forward positions.

The Chasseurs 1914 uniform is now expanded with the iconic "Tarte" beret. In addition there is a small teaser hidden somewhere in the main menu of content to be expected in the future. 
Last but certainly not least: Steam achievements. A first batch of steam achievements has been added to the game. We are going to add a lot more as we progress. 

As we progress in making the game better step by step (we came a long way from the alpha in April) we take on several elements in each iteration. The addition of the new picardie map and the massive graphics improvement of the existing maps in combination with the gameplay update have greatly increased the state of the game. Next on we are going to take on the characters and overall stability and performance. 

In February we will make a big content addition which will see the German Stosstruppen and their allied equivalent; the Canadian squad (armed with Lee-Enfields). Both will have gas-warfare as their main abilities.

Some Raw gameplay footage from the latest version. 

Having been part of modDB/indieDB family for almost 10 years and now developing an Verdun from the ground up with 3 developers I do feel that this project belongs in its ranks. Our team greatly values feedback of gamers and developers alike. Feel free to leave any feedback. 

Support our indie development effort; vote for us as "Indie of the year 2013"
Indiedb.com

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Post comment Comments  (0 - 10 of 188)
Half-Rats
Half-Rats Apr 9 2014, 1:02pm says:

Well, well, well! If only I had come across this sooner!

+1 vote     reply to comment
velociraptor24
velociraptor24 Mar 29 2014, 8:21pm says:

I know this comment might be stupid, but will it take place outside of Verdun as well?

+1 vote     reply to comment
VerdunLeo
VerdunLeo Apr 9 2014, 10:12am replied:

To quote from the news post above:

"This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin."

We have levels designed to mimic all of the sectors of the western front, as can be see on our interactive map of the western front. The next sector up will be Flanders (known for passchendaele/ypres)

+1 vote     reply to comment
Guest
Guest Mar 9 2014, 10:01am says:

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VerdunLeo
VerdunLeo Apr 9 2014, 10:10am replied:

We're working to tweak that for sure, as there are some bugs that make it super hard to be good at. However sniping shouldn't be something that is casually done by any player, it is designed to be a specialist role.

+1 vote     reply to comment
VerdunLeo
VerdunLeo Feb 16 2014, 6:38pm says:

The maps are actually pretty big aside from the vauquois map, which is designed especially for the rifle deathmatch gametype. I understand that some people who played the alpha, especially people from this mod community are sceptical, but the game has changed quite a lot since April last year. Also the game is in full development still, hence early access beta.

Both "Picardie" and the upcoming map in "Flanders" are roughly 2KM in depth, with 8 trench defensive lines.

In addition the game brings to the table:
> A unique setting never done before in a full commercial FPS (I did participate myself in battlefield 1918)
> Unique frontline gameplay based on trench warfare, take lines, hold of a counter attack and proceed.
> Unique squadtypes that can be choosen with 4 fixed roles within, which change the composition of each match (3 chasseurs VS 1 landser + 2 stosstruppen gives a different game from 2 poilus + 1 Canadian VS 3 landsers)
> Squads can be leveled, using a never done before co-op xp system
> Weapons and rifles which have never been used in other games.
> An interactive 3D frontline map of the western front in which all of the deployed squads are shown, allowing to quickly join friends in squads
> Levels designed to mimic all of the sectors of the western front
> Gas warfare (We will feature different types of gas as well as a unique mechanic for mask to increase immersion)

Ps. vulgar posts are not tolerated

+1 vote     reply to comment
L3d
L3d Feb 13 2014, 3:37pm says:

i need to get my digital dutch dollars on here <3

+1 vote     reply to comment
kou123
kou123 Jan 14 2014, 9:22pm says:

this game is fun join play with me

+1 vote     reply to comment
Gerard_bob
Gerard_bob Dec 27 2013, 3:56pm says:

I have bought the game on Steam. I immediatley fell in love when I first played, although I do have some complaints: The servers arent that good, there is quite some lag. Also the sniper scope seems to glitch the whole time. When i zoom in, it doesnt extend your view, but its just like normal iron-sights zoom. But these are the only 2 major complaints i have. Good job guys! Keep them updates coming!

+2 votes     reply to comment
stephenmbanham
stephenmbanham Dec 23 2013, 5:22pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+3 votes     reply to comment
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Verdun
Platforms
Windows, Mac
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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Official Page
Verdungame.com
Release Date
TBD
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Genre
First Person Shooter
Theme
War
Players
Multiplayer
Project
Indie
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Latest tweets from @verdun_status

@RitaGamer @VerdunGame We are thinking of making ammo part of the gameplay (as in one person can give it). Fixed crates would work too :)

Mar 26 2014, 1:42pm

We are working hard on the UI overhaul, resectoring of vosges and implementing the voice commands / battlechat. "STELLUNG HALTEN!!"

Mar 25 2014, 7:14pm

@RitaGamer @VerdunGame This is due to the antispam prevention, it is only allowed to post urls in posts after a minimum of 3 posts.

Mar 21 2014, 7:14pm

V142: Fixes timer issues / Capture bug. Please contribute to the gameplay discussion in the boards. Read the changes in the gameplay!

Mar 12 2014, 7:30pm

V141: Negative attack timer and last line capture issues are being worked on at the moment.

Mar 12 2014, 11:10am

V141: Gameplay update: momentum based capturing, role and tree fixes, We are fixing some minor bugs relating to capturing/timer atm.

Mar 12 2014, 9:57am

V139: Unlockable role specializations (+role levels), Massive tree frame optimization and picardie map tweaks! V140 hotfix soon!

Mar 11 2014, 9:43am

V138: Free for all EU server seems to have some issues. V139 is around the corner with role levels/specs, performance fix and map tweaks

Mar 9 2014, 9:56am

V138 Live soon! Stepsounds, FFA pawns, Working recon abilities, Improved weaponsounds, sniperscope fixes and misc bugfixes.

Feb 20 2014, 10:07am

V137: Physics performance optimized, better LOD, trees optimized on low, explosion damage now fixed an more accurate

Feb 12 2014, 1:33pm

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Verdun
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