v 2.1.1 Mac Full Client - RA:APB Gamma
Apr 20, 2012 Full Version 0 commentsWish you could play on your Mac? This is for you. This special RA: APB 2.1.1 full client is a "Wineskin" distribution suitable for use with Mac OS X...

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

3 comments by Chronojam on May 14th, 2012
In case you've missed the news and downloads announced elsewhere, Red Alert: A Path Beyond version 2.1.1 has been released for the PC as usual, and our first ever official package for Mac gamers as well, plus the Maps & Mods SDK for fan projects. So what does that mean? It means we've already been hard at work on 2.1.2 for a month and just today in fact were testing a preliminary internal build.
Some important changes coming in 2.1.2 include:
That's not all, of course. Honestly, there's a ton of changes coming. The usual balance changes (Captains and Hinds have been rebalanced significantly, and Tesla Coils will now need to charge up before frying you... giving you a bit of warning first). Base game mechanics have been changed up, too. You also won't be able to build Demo Trucks, Minelayers, or Ore Trucks without the Missile Silo, Service Depot, and Refinery (respectively), making attacks on those buildings more useful. Helipads will also indicate landing zones with team-colored flares, decreasing the odds that you'll be crushed by an inbound helicopter. Plus, more performance/glitch fixes, including a fixed memory leak and a fix for the fact the elevators jiggle you towards the middle of the map subtly.
It probably shouldn't surprise anybody who's followed us for a while that we're working on 2.2.0 at the same time. Coming changes there? Chronotanks, support powers, the return of naval forces, and a couple new structures. Keep an eye on our official blogs to keep with the latest discussion on all of that, of course.
Wish you could play on your Mac? This is for you. This special RA: APB 2.1.1 full client is a "Wineskin" distribution suitable for use with Mac OS X...
Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your own maps and mod packages. Please...
Latest client version for RA:APB, enabling you to connect to a server and play the game. Included are all game data files, stock maps, and frontend/launcher...
OBSOLETE: THIS IS NOT VERSION 2.1.1, THIS IS 2.1.0 and as such this is an old version of RA: APB. It is incompatible with the current public versions...
----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...
----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...
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Where have all the players gone?
About 300 weekly. We've had some truly frustrating performance issues the past couple of releases.
I have real problems with playing this,
it looks so awesome and I really want to play it but every time when I
start it it becomes such lagy,even when I create LAN game and I'm alone
on server,it is really disappointing.
And have someone thought about making singleplayer available for this game ?
Its mutliplayer only i dont think they have any intention of singleplayer
The current version has a memory-leak, which can cause the game to become increasingly laggy over time. This will be fixed in the next version.
So it was told in the comments section of the latest pic that the chronosphere will come out in the next full version (not the bug fix). Any hints as to how the chronosphere would work in the game? Will the soviets get Iron Curtain tech to balance this?
The Devteam is still figuring out how exactly the Chronosphere and Iron Curtain will work.
Now that it's textured, the new Chronosphere looks awesome!!! :D
Hopefully when it's destroyed, it'll have a nice fiery explosion, just like the cutscene:
Youtube.com
Red Alert as it is takes place from 1946 to 1953. Not even the MiG-21 was around before then. Historically the MiG-15 would be in service around that time, but since Red Alert has an odd melding of past, present, and future tech taking place in the 1940's-1950's, I guess it doesn't really matter how realistic it would be. But I agree, they should use the MiG-23 model.
To be exact, Red Alert 1 begins in 1950 and ends in 1953.
Yes, Red Alert's tech' is somewhat strange, with some technology seemingly from the early 1980's being used in the 1950's, but remember that, in the C&C timeline, certain areas of technology (mainly computers and certain areas of weapon-design) advanced faster than in our timeline, for whatever reasons.
Also, keep in mind that many of the out-of-place weapons, like M1 Abrams and T-80 tanks, are probably more primitive than their real-life counterparts (For example, the aformentioned tanks having WWII-era steel armour instead of composite armour like the real tanks have).
After all, the cutscene models do have many small differences from their real-life counterparts, some of which seem clearly intentional.
Anyway, both the MiG's in-game sprite and the purchase-icon portrayed a MiG-23, while the MiG-29 only had 1 significant cutscene appearance, and even that could have just been an advanced prototype, while the relatively lower-tech' MiG-23 was the production model.
Red Alert as it is takes place from 1946 to 1953. Not even the MiG-21 was around before then. Historically the MiG-15 would be in service around that time, but since Red Alert has an odd melding of past, present, and future tech taking place in the 1940's-1950's, I guess it doesn't really matter how realistic it would be. But I agree, they should use the MiG-23 model.