This update improves the look and feel of the intro of the game, balances many in game entities and mechanics, as well as modifying character select...
Public Alpha Demo is now live! Check it out under the downloads section. We appreciate your feedback!
art by niqle (niqle.tumblr.com)
It’s incredible to believe the three of us have been working on Vagante for over a year now. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. We wouldn’t have come this far without you.
As we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. Over the past year, we’ve released new builds based on when we hit certain milestones. Sometimes this meant several months in between each release. But with the move onto Steam, we’d like to change that. We plan on releasing a new revision of Vagante every two weeks. While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. Along with this, you can expect more transparency from our development process, which includes more frequent devlog updates.We’re in it for the long haul, and we hope you join us in making
Vagante a better game.Alpha Version 9 Simplified Changelog
Latest tweets from @nukeninegames
14b is out, bugfixes regarding the new saving/loading feature
Feb 25 2015, 7:02pm
Vagante Build 14a has been released! Read more about it as well as what we've been up to here: T.co
Feb 24 2015, 10:41pm
Feb 23 2015, 2:16pm
Feb 23 2015, 2:02pm
Feb 18 2015, 8:22pm
Feb 14 2015, 10:06pm
@vagaaabond We'd like to, but can't promise anything right now. Expect more news on this closer to release.
Feb 14 2015, 1:47am
Feb 14 2015, 1:46am