This update improves the look and feel of the intro of the game, balances many in game entities and mechanics, as well as modifying character select...
Public Alpha Demo is now live! Check it out under the downloads section. We appreciate your feedback!
art by niqle (niqle.tumblr.com)
It’s incredible to believe the three of us have been working on Vagante for over a year now. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. We wouldn’t have come this far without you.
As we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. Over the past year, we’ve released new builds based on when we hit certain milestones. Sometimes this meant several months in between each release. But with the move onto Steam, we’d like to change that. We plan on releasing a new revision of Vagante every two weeks. While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. Along with this, you can expect more transparency from our development process, which includes more frequent devlog updates.We’re in it for the long haul, and we hope you join us in making
Vagante a better game.Alpha Version 9 Simplified Changelog
Latest tweets from @nukeninegames
Rock Paper Shotgun: T.co
Jan 20 2015, 3:56pm
Vagante Alpha Version 11 has been released! Check out the overview as well as the full changelog here: T.co
Jan 13 2015, 9:40pm
@JassonMcMorris It'll be a feat for sure. : ) All of our GUI stuff is indeed custom built.
Dec 30 2014, 8:08pm
New version of Vagante released! Read full changelog and more here: T.co
Dec 30 2014, 7:55pm
Dec 23 2014, 5:46pm
Our Humble Widget is now live! Check it out here: T.co
Dec 23 2014, 3:18pm
Dec 23 2014, 2:24pm
@JassonMcMorris We're actually talking to the Humble guys right now, so we expect a widget to be set up in a couple of days. Thanks!
Dec 21 2014, 6:48pm