This update improves the look and feel of the intro of the game, balances many in game entities and mechanics, as well as modifying character select...
Public Alpha Demo is now live! Check it out under the downloads section. We appreciate your feedback!
art by niqle (niqle.tumblr.com)
It’s incredible to believe the three of us have been working on Vagante for over a year now. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. We wouldn’t have come this far without you.
As we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. Over the past year, we’ve released new builds based on when we hit certain milestones. Sometimes this meant several months in between each release. But with the move onto Steam, we’d like to change that. We plan on releasing a new revision of Vagante every two weeks. While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. Along with this, you can expect more transparency from our development process, which includes more frequent devlog updates.We’re in it for the long haul, and we hope you join us in making
Vagante a better game.Alpha Version 9 Simplified Changelog
Latest tweets from @nukeninegames
@DFVIDTUTS Glad you enjoyed it! Nothing after the forest yet unfortunately, we only added one new area (which you discovered).
Dec 17 2014, 12:26am
@Ruikion Sorry, no ETA just yet. I'd hold off buying the game if you're waiting for online play.
Dec 16 2014, 11:55pm
@Ruikion Keep playing ;)
Dec 16 2014, 11:55pm
@DFVIDTUTS Definitely agree with you, it's on our list.
Dec 16 2014, 8:55pm
@DFVIDTUTS Sorry, there isn't as of yet. We have plans to add custom windowed resolutions soon though based on feedback.
Dec 16 2014, 8:39pm
@Ruikion No plans for anything like that right now, but we'll see how things go :)
Oct 6 2014, 3:35pm
Small progress update T.co
Oct 6 2014, 3:24pm
@Ruikion Still working hard on Vagante! Sorry about radio silence, we'll be putting out a dev-post this week with more info :)
Oct 5 2014, 7:27pm