A peaceful and colourful paper world is about to be torn apart as the evil Dark Shogun prepare to make their last stand in the final attempt to bring ruin to this tranquil kingdom. In their way are two plucky paper heroes, a boy and a girl. Play as the two characters separated into different dimensions as you flip between these worlds to battle the villainous Dark Shogun and his minions.
Step into a world that’s been fractured in two as you use your wits, agility and samurai sword to turn fearsome Japanese warriors into heaps of confetti. Summon the power of magical origami power-ups and allies to help defeat and overcome evil for ever.
Now released at Steam Early Access Bit.ly
UPDATE #10: AI Behaviours and Pathfinding
This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment.
This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and some more fine tuning in the hope of improving the combat and at the same time to get some extra CPU Cycles for the stability sake of the game.
New AI Behaviours with some of the enemies like the samurais and Mini Samurais that are now, able to navigate through the level with more precisions, and some new chase and quit behaviours, or in the case of the mini samurais a distinct way to face the player.
Pathfinding, improving navigation grid. The navigation grid for the A*Star pathfinding used in the game, was generating some problems with some of the obstacles. We have improved the overall mapping but there are still some critical points that causes the enemies to stop finding the best path toward the leading character.
With the improvements in the AI systems and in the pathfinding calculations we think that we have been able to squeeze a couple of extra frames which should make the game running more smoothly without some of the variations caused by the calculations performed by the AI..
As always, don´t forget to share any feedback or suggestion to us on the discussion board, we are counting on your help to make Upside-Down Dimensions a great game and we need your feedback.
Thanks for playing our game and Stay tuned...
A new update to Upside-Down Dimensions on Steam Early Access bringing new improvements and more stability
A new build has been uploaded to steam early access with a first alpha version of the coop mode, as well as more bug fixes.
A summary of the last developments in Upside-Down Dimensions and how we progress with bringing a great gameplay experience
Update #4 to Upside-Down Dimensions on steam early access has just been uploaded.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.