A peaceful and colourful paper world is about to be torn apart as the evil Dark Shogun prepare to make their last stand in the final attempt to bring ruin to this tranquil kingdom. In their way are two plucky paper heroes, a boy and a girl. Play as the two characters separated into different dimensions as you flip between these worlds to battle the villainous Dark Shogun and his minions.


Step into a world that’s been fractured in two as you use your wits, agility and samurai sword to turn fearsome Japanese warriors into heaps of confetti. Summon the power of magical origami power-ups and allies to help defeat and overcome evil for ever.


Now released at Steam Early Access Bit.ly

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UPDATE #10: AI Behaviours and Pathfinding

Mini Samurai AI Behaviour


This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment.

This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and some more fine tuning in the hope of improving the combat and at the same time to get some extra CPU Cycles for the stability sake of the game.

Added:

Mini Samurai AI Behaviour



New AI Behaviours with some of the enemies like the samurais and Mini Samurais that are now, able to navigate through the level with more precisions, and some new chase and quit behaviours, or in the case of the mini samurais a distinct way to face the player.

Fixed:



Pathfinding, improving navigation grid. The navigation grid for the A*Star pathfinding used in the game, was generating some problems with some of the obstacles. We have improved the overall mapping but there are still some critical points that causes the enemies to stop finding the best path toward the leading character.

With the improvements in the AI systems and in the pathfinding calculations we think that we have been able to squeeze a couple of extra frames which should make the game running more smoothly without some of the variations caused by the calculations performed by the AI..

As always, don´t forget to share any feedback or suggestion to us on the discussion board, we are counting on your help to make Upside-Down Dimensions a great game and we need your feedback.

Thanks for playing our game and Stay tuned...

Update #8 to Upside-Down Dimensions

Update #8 to Upside-Down Dimensions

News

A new update to Upside-Down Dimensions on Steam Early Access bringing new improvements and more stability

UPDATE #6 Coop Mode alpha

UPDATE #6 Coop Mode alpha

News

A new build has been uploaded to steam early access with a first alpha version of the coop mode, as well as more bug fixes.

Upside-Down Dimensions Devlog #5

Upside-Down Dimensions Devlog #5

News

A summary of the last developments in Upside-Down Dimensions and how we progress with bringing a great gameplay experience

Update #4 on steam early access

Update #4 on steam early access

News

Update #4 to Upside-Down Dimensions on steam early access has just been uploaded.

Comments
Shadows234
Shadows234

Hello what is progress of the Wii U version of this game also do you have a release date?

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hydra-interactive Creator
hydra-interactive

We are aiming for Episode One coming in Q1 2016. And yes we are working on the Wii U too.
We will be trying to have it too in the 3DS but not yet for sure as time is putting some pressure on development and porting.

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Tattorack
Tattorack

So, how will you make the Unity engine work for the DS?

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hydra-interactive Creator
hydra-interactive

Sorry about the delay.
Since we don´t know if the Unity Engine, will be made available for the Unity. We are considering a port of the game, not of the engine, using a inhouse engine, depending on if players want it for Nintendo 3DS.
In the past, with another company, we have tried to port the Unity Code to another platform and it was a titanc work that needed a lot of resources.
So the best way, would be a port.

Reply Good karma+2 votes
hydra-interactive Creator
hydra-interactive

Yes all the images are from the game, and the same used to generate the gameplay video.
If you look at the video, you will see that the characters are in different planes/Dimensions of the game scenario, can only communicated through the use of the boxes.

Reply Good karma+2 votes
yone
yone

Too few shown. Are those images gameplay I mean, will this game be in third person camera or first? Also dimensions' change is intendeed to be from a character to another only or is it a 3d to 2d concept?

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Upside-Down Dimensions
Platforms
Windows, Mac, Linux, iOS, Android, Metro, XONE, PS4, PS3, WiiU, DS
Developer & Publisher
Hydra Interactive Entertainment
Engine
Unity
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Twitter

Latest tweets from @upsidedown_game

Tuning up the jump on @down_princess with strange bug found while playtesting the box puzzles. #gamedev #indiedevT.co

Nov 17 2017

Fixing an error with the Boxes handling caused by the new adjustments to the #AI pathfinding. #gamedev #indiedevT.co

Nov 16 2017

Upside-Down Dimensions is a finalist of the FreeGalaktus 2017 Awards you can vote for us here… T.co

Nov 13 2017

Uploading our youtube channel the video of the #AI tuning. What do you think? #gamedev #indiedev #melee #hacknslash Youtube.com

Nov 13 2017

We keep updating the #AI in the game, with a new combat behaviour for the Mini Samurai #gamedev #indiedevT.co

Nov 13 2017

In this #screenshotsaturday more work being done on the enemies #AI to fine tune their behaviour, by integrating li… T.co

Nov 11 2017

more fine tuning of the pathfinding system to avoid enemy getting blocked. #gamedev #indiedev #indiegame #aiT.co

Nov 8 2017

Improving the path finding used by the enemies after some players reported a couple of problems with it #gamedevT.co

Nov 6 2017

We could say that a #madewithunity and #screenshotsaturday blend. Fixing a crash issue #gamedev #indiedevT.co

Nov 3 2017

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