Gameplay modes are numerous, including a standard campaign mode, a cooperative campaign mode dubbed "symbiosis" mode, and real-time multiplayer modes in which you can compete with other species directly controlled by your friends. Don't be afraid to eat your friends, they'll understand that your hunger is your first priority!
A total of 13 unique evolutions are planned so far (with more possibly in the future). Each form has its own unique primary and secondary attack, with an additional ultimate ability for the 9 final forms. All players start as a larva at the beginning of a level, and evolve along an evolutionary path dictated by their diet. Carnivores become faster and gain burst damage, while herbivores become tankier and gain sustained DPS. Omnivores retain some of both qualities. These playstyles will neatly slot players into respective roles in online team play, where some players remain to guard the nest and others venture afield to attack the enemy nest.
Hi everyone, Randal here. We've been hard at work on the game, and I'm pleased to announce that one of the final player forms is nearing completion. I had to stay up all night to get it (and the video) done, so I apologize if I randomly start babbling in fishspeak.
Here's the link to the video! Indiedb.com
The "class" this time is called the leviathan, a form accessed through a steady diet of vegetable matter and a little protein to spice it up. Like most of the herbivores, they have stellar defenses, but unlike the other two herbivores, the leviathan has a mid-range headbutt attack that helps it cover ground quickly. Also, its mouth is the largest of any planned player form, giving it the ability to suck in food from safe distances. It'll also make it easy to out-gather your foes in multiplayer mode, where other players will constantly try to take your food from you. There's an additional ultimate ability for the leviathan not in the video, because it's not quite ready for public consumption yet - but he just looks so stylish that I can't resist posting it now. I mashed together this awesome normal mapped toon shader to make his throat folds pop... well, anyway, that's not important. What's important is that I sleep now.
Please let me know your comments and observations. This is our first publicly distributed game ever; I'm actually still in school until the end of the semester. We've got a lot to learn.
Also, I'd better get in my obligatory self promotion, sorry:
visit the greenlight page for more information!
Thanks for your interest!