From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012. GameZebo gave it 5 stars and called it "An inter-dimensional 8-bit masterpiece" while Rock Paper Shotgun described it as "a genuinely smart, incredibly challenging puzzle platformer, that’s just packed with ideas and extremely well executed". Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself. Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups. Read More...
Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more "creative" experiments. Can you help him escape the lab?
Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns. The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other. As progress is made through the game different types of gateway gun are introduced with different effects. After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size. Then you find a gun where one gateway doesn't just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings.
Gateways takes place on a single sprawling map rammed with puzzles and challenges. As power ups are acquired more and more of the map opens up containing more power ups and secrets. In addition to the gateway guns Ed will also find a torch letting him light up the darker areas of the map and a mirror which can be used to deflect lasers.
A sophisticated help system will help Ed along throughout the game. Every puzzle has a help point next to it where Ed can use power orbs to find out if the puzzle can be solved using his current power ups and abilities. If it can be solved and you're still stumped then spending more power orbs will provide you with the solution.
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Here at Smudged Cat Games we’ve just released version of 1.12 of indie classic Gateways on PC. This new version introduces some neat features like options to disable the next objective arrow or the post processing effects, being able to shine your torch through gateways and the ability to redefine the keys from within the game in addition to various other bug fixes.
However, by far the most interesting new feature that’s been added is the ability to load user generated levels. This coincides with the first beta release of the Gateways Editor, freely available to download here:
The editor is designed to be as easy as peas to use but we’ve put together a little demonstration video to ease people in even further:
Time to get creating!
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