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Blake Killem is an ex-Space Marine turned rent-a-cop for the TerraGigaMega Corporation -- a super conglomerate that specializes in the advancement of weaponry, interstellar expansion and general deep space colonization. One day, while working routine security on one of the corporation's solberium mining facilities, our fair hero finds himself wrapped up in an alien onslaught that threatens the very existence of mankind. The truth is, though, Blake doesn't care about the fate of human race so much as he cares about the dastardly experiments said aliens are conducting on abducted females from across the galaxy.

See, the only reason Blake took this dead-end security gig in the first place was because of TGM's reputation for hiring female science officers with bosoms large enough to serve as life rafts. Thus, it was only natural that our man of the hour became enraged once he found out that the aliens were abducting all of the corporation's fine ladies and holding them aboard their mothership.

Now, fueled by a hellish fury and unadulterated testosterone, Blake must battle his way across treacherous Martian terrain and through hordes of infected quarry workers, mutants, zombies, robots, and gazillions of other outer-space rejects in order to free all those honies.

Salute the heartbreaker, alien scum!

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Hey Guys and Gals,

This week we finally managed to get the Dialogs system video done. As always you can feast your eyes on the awesomeness that it is right here.

TL;DR;

As I've mentioned in the previous post the dialog system is very similar to that of Diablo 3. The main purpose behind it is to give players a chance to explore the various characters a little bit and listen to some, what we hope will be, funny and witty dialogs. There will be no choices given to the player as the dialogs will be done in a linear 'take it or leave it' fashion.

When NPCs will be giving our hero quest player's will get to see the possible rewards in a small side panel next to the main Dialog UI.

That's all there is to it. At the end of the day this game is about kicking ass and chewing stuff, not about getting touchy feely with some random NPC. Unless of course the NPC is Dr. Blaze ;)

NEXT UP...

Now that the dialogs are pretty much done and dusted we can finally start porting the character controller over from the 'old' source. We also got our hands on a very cool character controller plugin for Unity as well as the insanely awesome IK system.

With a bit of luck next month we will finally get to see some proper gameplay ;)

We will be back with more soon. Stay tuned.
- Alex

Double Barrelled - Progress Update (Week 12/15)

Double Barrelled - Progress Update (Week 12/15)

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Today we have a few screens of our NPC Dialog system. Albeit a pretty rough mockup, we think it could actually work.

Double Barrelled - Progress Update (Week 11/15)

Double Barrelled - Progress Update (Week 11/15)

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We are working on NPC interactions and got a few tidbits to share.

Double Barrelled - Progress Update (Week 2/15)

Double Barrelled - Progress Update (Week 2/15)

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Level randomisation tools have been pretty much completed and we got screenshots to prove it.

Double Barrelled : Minimap

Double Barrelled : Minimap

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We've been hard at work this past month making sure Blake will have stuff to do real soon...

Comments  (0 - 10 of 11)
autumnspark
autumnspark

This is looking niffty. I'm ready to use my lower intestine as a skip it (think I'll make that my new years resolution).

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alexfeature Creator
alexfeature

That makes two then. Yey!

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maxheyderart
maxheyderart

Brilliant job, keep up the great work man!

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16BitGenocide
16BitGenocide

Great voice acting... funny stuff. Keep it up.

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alexfeature Creator
alexfeature

Thanks!

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Guest
Guest

You guys are doing a kickass job with this. Keep it up and lets hope to see something up and running soon. I am sure it will be worth a lot of money, so keep me posted!

PS. Give Nova my contact details. We should def hook up.

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alexfeature Creator
alexfeature

New video is almost done. It won't have much in the way of action but should be a glorious waste of space on YouTube :)

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Guest
Guest

Great Looking Game!

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alexfeature Creator
alexfeature

Thanks. It's starting to take shape and we are pretty excited about it.

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alexfeature Creator
alexfeature

I know how you feel mate. We've been waiting all our lives to make it ;)

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Double Barrelled : Blake Killem vs Mars
Platforms
Windows, Mac, Linux
Developer & Publisher
deVoid Studios
Engine
Unity
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Platformer
Theme
Sci-Fi
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Single Player
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Indie
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Twitter

Latest tweets from @devoidstudios, @blakekillem

#JudgeBitch is my #ringtone I've made via @Ringtonium - Apps.bam-boo.eu T.co

Feb 22 2016 by devoidstudios

RT @BlizzHeroes: @NHG94">.@NHG94 @BlizzardCSEU_EN We're investigating reports that the shop appears offline and heroes are unavailable for some players. Sit tight!

Jan 20 2016 by devoidstudios

RT @NHG94: Um, what's going on? @BlizzardCSEU_EN @BlizzHeroes T.co

Jan 20 2016 by devoidstudios

I just got #XAMPP from @ApacheFriends Apachefriends.org #opensource.

Dec 4 2015 by devoidstudios

Use 'nuul' as opposed to 'null' if you want the compiler to REALLY set the f*ing thing to null >.<

Oct 26 2015 by devoidstudios

RT @JuicyGameReview: This is awesome! Would you have this done?

Oct 19 2015 by devoidstudios

GUI Collection – Sci Fi Gameartpartners.com via @cartoonsmart

Jun 13 2015 by blakekillem

NPC Dialogs Youtu.be via @YouTube

Apr 18 2015 by blakekillem

Share.fiverr.com #MadeOnFiverr Amazingly talented voice actor for a #fiverr

Apr 6 2015 by blakekillem

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