See, the only reason Blake took this dead-end security gig in the first place was because of TGM's reputation for hiring female science officers with bosoms large enough to serve as life rafts. Thus, it was only natural that our man of the hour became enraged once he found out that the aliens were abducting all of the corporation's fine ladies and holding them aboard their mothership.
Now, fueled by a hellish fury and unadulterated testosterone, Blake must battle his way across treacherous Martian terrain and through hordes of infected quarry workers, mutants, zombies, robots, and gazillions of other outer-space rejects in order to free all those honies.
Salute the heartbreaker, alien scum!
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Hey Guys and Gals,
This week we finally managed to get the Dialogs system video done. As always you can feast your eyes on the awesomeness that it is right here.
As I've mentioned in the previous post the dialog system is very similar to that of Diablo 3. The main purpose behind it is to give players a chance to explore the various characters a little bit and listen to some, what we hope will be, funny and witty dialogs. There will be no choices given to the player as the dialogs will be done in a linear 'take it or leave it' fashion.
When NPCs will be giving our hero quest player's will get to see the possible rewards in a small side panel next to the main Dialog UI.
That's all there is to it. At the end of the day this game is about kicking ass and chewing stuff, not about getting touchy feely with some random NPC. Unless of course the NPC is Dr. Blaze ;)
Now that the dialogs are pretty much done and dusted we can finally start porting the character controller over from the 'old' source. We also got our hands on a very cool character controller plugin for Unity as well as the insanely awesome IK system.
With a bit of luck next month we will finally get to see some proper gameplay ;)
We will be back with more soon. Stay tuned.
Today we have a few screens of our NPC Dialog system. Albeit a pretty rough mockup, we think it could actually work.
We are working on NPC interactions and got a few tidbits to share.
We've been hard at work this past month making sure Blake will have stuff to do real soon...
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