Unending Galaxy is a 2D sandbox, simulation and strategy game set in space in which you can play at any level from being a small time pirate to the ruler of a large empire. You can fight, trade, explore, build factories, and amass a fleet to form your own faction and conquer others'. The complete edition of Unending Galaxy is available on Steam and Itch.io.

You can learn more about Unending Galaxy on our official website.

Key Features

  • Multiple maps featuring hundreds of sectors and thousands of NPC
  • Includes multiple hand-crafted maps and a procedural map generator
  • 10 factions, 90 ships and 70 station types, dozens of weapons
  • Sandbox gameplay: mine, trade, build, colonize, fight, destroy, scavenge..
  • Control multiple ships and switch between them at will
  • Build your own empire from the ground up
  • No in-game loading screens, real time gameplay with active pause
  • Extended modding toolkit

In-depth feature list available here


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Unending Galaxy 1.2.6 has just been released on all platforms!

This is a major content update with tons of new features, like the ability to directly play any faction, the new dreadnought, corvette and drone ship classes. It also includes dozens of gameplay and user interface improvements like the revamped shipyard menu, the ability to double click any of your ships or stations to open the relevant menu. It also got a graphical update with better sprites and fluid ship rotations. It’s also way more stable even in large, long games, and loading times (initial and save-games) are much shorter.

You can buy Unending Galaxy from the download page. For those who already own the game, your favorite store should get the new version shortly depending on how long it takes to upload everything. The full change-log is available in the article on our website.

Major New Features


Play as any faction

Snap12


While in previous versions you could look like any other faction in-game, you couldn’t really take the place of an existing one. This is now a thing of the past: the overhauled “new game” menu allows you to select any of the major factions from the get go. This is the best way to play the AI Core as intended (aka with free buildings).

Ceridans aren’t accessible due to the fact they spawn late. Pirates aren’t playable, nor is the Swarm (because they rely entirely on AI “ships”). I will see what I can do to make both factions playable in the future.

Dreadnoughts, corvettes and drones

Snap8


Drones replace fighters, they are fully automated, used by carriers and military bases and come with preset weaponry. To fill the void, the corvette class has been added. Those are usually fast, but lightly armed. Combat-wise between drones and frigates.

I also added the new Dreadnought class. Those are extremely though and powerful combat ships (often coming with drone support), but they are also quite slow and costly. So don’t get fooled by the numbers: as with any large ship, they can be overwhelmed by large numbers of smaller ones if they aren’t provided an escort.

While at it, most ships and weapons have been re-balanced, and the worst looking sprites have been replaced by much nicer ones (AI Core cargo ship to name the worst offender). You can look at the various new ships in the updated wiki too!

Graphic Update

aSnap2


Another major feature (and one that has been requested a lot) is fluid rotations for ships, bullets and other misc objects, both in normal and sector map view-ports) with no negative impact on FPS. Now that this feature has been implemented, I realize how crucial it was, the game feels and looks way better than previously, it’s like night and day. Which means that I will likely need to remake my trailer now, it’s hopelessly outdated.

This improvement also allows me to animate ships and (technically) any in-game object. As such, I added some animation frames to a few ships, more will surely follow in future updates. Another side effect is that shields are now shaped and rotate like their owners.

While at it, asteroids are randomly rotated for variety sake, and the warp-gate animation is much smoother.

Stability and performances

Snap10


This is the main reason why I want to publish the 1.2.6 version before the planned 1.3 update. To sum it up it’s much, much better. The 1.2.1 was known to freeze completely or become unstable when you reach a large enough amount of agents (ships and stations). On my computer, it was at around 20.000 of those, this is now fixed. Same goes for many other stability problems, fixed.

This release also massively increases initial game loading speed. It has a much smaller RAM and VRAM footprint too, which should make things easier on low-end hardware.

Loading a save-game is also much faster (3 or 4 times). Issues of ships duplicating are resolved. Long games in which you saved and reloaded multiple times no longer mess up hangar assignments and so on and so forth.

Miscellaneous

Snap5


There are so many changes it’s hard to keep track of everything. I’d suggest you to check the full changelog at the bottom of this post for more information, but here are a few of the major gameplay and UI changes.

As you can see on this screenshot, the shipyard menu has been overhauled, it’s much better looking and requires less clicks to do the exact same thing as before (which is normally a good policy :p). Other menus have been slightly improved and will continue to be.

The empire manager allows you to set policies for your factions like the ability for your building manager to build outside of your borders or not, if you want to allow your automated military to defend your allies during invasions (which is a thing now: AI allies will defend each other, and they will defend you too if you have this policy enabled), if you want your faction to generate ‘civilian’ raiders, and so on. I will probably add more policies as the time goes on (suggestions are welcome, just understand those are YES/NO policies, no slider or values as parameters).

Oh, and I know many will like this one: You no longer need to fiddle with the various money accounts when you want to build or buy something. The game will automatically use whatever money is available in all your accounts. For instance if you want to build a space station, it will first use the money in your general account, and if it doesn’t has enough, it will check your building, then military, then diplomatic accounts.

Important Warning


Note that this version isn’t save-game or mod compatible with previous editions. A tool has been provided (located in the data folder) to update old mod files (ships, factions and profiles formats have changed), but it’s delivered “as is” and you will need to review the changes in the game editor.


MORE INFORMATION

Unending Galaxy is available on Steam

Unending Galaxy is available on Steam

News 1 comment

After nearly 2 years of development, Unending Galaxy is finally available on Steam.

Unending Galaxy 1.1.5 Released

Unending Galaxy 1.1.5 Released

News

Major new version of Unending Galaxy featuring a lot of content including a whole new faction, a new starting scenario and 2 additional maps.

Unending Galaxy - Next Update

Unending Galaxy - Next Update

News 1 comment

Unending Galaxy devlog about the upcoming 1.1.5 release, including new maps, graphic settings and other improvements.

Unending Galaxy 1.1 Released !

Unending Galaxy 1.1 Released !

News

A new major version of Unending Galaxy featuring colony management and additional combat settings has just been published.

RSS Files
Unending Galaxy 1.1.5 [Basic Edition]

Unending Galaxy 1.1.5 [Basic Edition]

Full Version

This is the free, basic edition of Unending Galaxy 1.1.5. It's a complete game but has much less content than the deluxe edition and may contain bugs...

Extended mod   Unending Galaxy

Extended mod Unending Galaxy

Chaplinchap Singleplayer Map

Mod for unending galaxy that adds more wares (Sugar, coffee, cocaine, herbal medicine, gold etc.) and factories. + 1 new starting scenario. And 2 new...

Comments  (0 - 10 of 28)
Toskin
Toskin

Are you planning selling deluxe version on Steam ?

Reply Good karma Bad karma+1 vote
SerialKicked Creator
SerialKicked

Apologies for not noticing your question until now.

Yes, most likely in January.

Reply Good karma+2 votes
Zeiler
Zeiler

Going to buy this game when it reaches 1.0, its a cool space sim game much like X3 games but in 2D?

Reply Good karma Bad karma+4 votes
SerialKicked Creator
SerialKicked

Thanks :)

Yes, it's somewhat similar to X3. But contrary to it, factions handled by the computer expand, ally, and fight for resources. Basically, there's a whole strategy/4X layer that's not in the x-universe games.

Cheers,
SK.

Reply Good karma+6 votes
Battlecasted
Battlecasted

Niceeeee, I just randomly stumbled upon this page and am totally hooked with the idea that I'm even going to buy it, but I have just three short questions: Will it be on Steam, when will it come out and how much will it approximately be? (don't worry, I'll buy it if it were 40 euros, I just want to know up front)

Reply Good karma Bad karma+2 votes
SerialKicked Creator
SerialKicked

Hi :)

1) I will try to put it on Steam (and other stores) but I have no idea if it's going to pass the Greenlight process or not.

2) The 1.0 version should be available in 3 weeks or so. It doesn't mean that it will be the last version, a lot of free content will be added through patches in the following months.

3) The 1.0 release will cost 10 bucks on itch.io (it's a pay what you want model, if you think it deserves more, you can add a bonus). I can't comment on how much it will cost on other marketplaces yet, but it's likely to be a bit higher to compensate for their much larger cut.

Cheers,
SK.

Reply Good karma+2 votes
Guest
Guest

This is a good game. Can't wait until it's done! One problem that I see that it is taking way longer to load or save a game in Beta 4 than in Beta 3.

Reply Good karma Bad karma0 votes
SerialKicked Creator
SerialKicked

Oops, sorry I missed your message. Yeah it seems that with some specific machines/conditions load and save times are very bad in beta4. It is already fixed in the in-house development build, so don't worry for 1.0 :)

Cheers,
SK.

Reply Good karma+1 vote
Ghebraant
Ghebraant

Just a little impression of first big playthrough --

* The 'Core' section seemed to have been wiped out pretty quickly.
* The jaggy movement of the ship is a little annoying.

Reply Good karma Bad karma+1 vote
SerialKicked Creator
SerialKicked

Thanks for the input.

Core is kind of a wild card, sometimes it does basically nothing, other (rarer) times, it'll take half the map. It mainly depends on how well factions around their territory are doing themselves

About, the jaggy movement, yeah it's a weird and inconsistent bug, it's being investigated.

Cheers,
SK.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Unending Galaxy
Platforms
Windows
Creator
SerialKicked
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

9.2

5 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @anarkisgaming

Second devlog about After the Collapse, our post apocalyptic base building game Anarkisgaming.com #gamedev #indiegame #IndieGameDev

Oct 2 2017

And we're resuming our regular devlog schedule :) #gamedev #indiegame Anarkisgaming.com

Sep 4 2017

Working on a colony building and managing game. Anarkisgaming.com #gamedev #indiegame

Aug 18 2017

RT @timberners_lee: #NetNeutrality allowed me to invent the web without having to ask for permission. Let's keep the internet open! T.co

Jul 13 2017

Support Imagos Softworks in their legal battle against DMCA abuser. Gofundme.com

Jun 28 2017

RT @itchio: Unending Galaxy: 2D space-sim in which you can fill any role. Now 65% off on the #itchsummersalesT.co

Jun 23 2017

And of course the one day you need your website up, @OVH decides it's time to do some unscheduled maintenance

Apr 16 2017

Unending Galaxy 1.3.1 released on @steam_games and @itchio #indiegame #spacesim Anarkisgaming.com

Apr 16 2017

gj T.co

Apr 7 2017

All in all, good news all around #steam #gamedev T.co

Apr 3 2017

Embed Buttons
Link to Unending Galaxy by selecting a button and using the embed code provided more...
Unending Galaxy
Statistics
Last Update
Watchers
221 members
Mods
1
Files
1
Articles
48
Reviews
2
You may also like
StarTrade
StarTrade Futuristic Sim
Stargate Network
Stargate Network Futuristic Sim
Imagine Earth
Imagine Earth Futuristic Sim
Planet Nomads
Planet Nomads Futuristic Sim
Starmancer
Starmancer Futuristic Sim