Test the plugin functionality with this simple project!
///-------------------------------------
CONTROLS
WASD - Move
Mouse XY - Turn Camera
LeftMouseButton - Shot (Only Room 3)
Q - Quit
///-------------------------------------
This plugin manage mudular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add and remove modular parts runtime.
Features:
- Skeletal Mesh Modular Management System
- C++ BlueprintFunctionLibrary [SKModularFunctionLibrary] you can use in any actor with a skeletal mesh component
- 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
- 2x Essential Blueprint Functions
- 9x Custom Blueprint Functions
Demo template using the default UE4 mannequin and some different custom skeletal meshes.